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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_UpdateSign.h"
bool cPacket_UpdateSign::Parse( cSocket & a_Socket )
{
m_Socket = a_Socket;
if( !ReadInteger( m_PosX ) ) return false;
if( !ReadShort ( m_PosY ) ) return false;
if( !ReadInteger( m_PosZ ) ) return false;
if( !ReadString16 ( m_Line1 ) ) return false;
if( !ReadString16 ( m_Line2 ) ) return false;
if( !ReadString16 ( m_Line3 ) ) return false;
if( !ReadString16 ( m_Line4 ) ) return false;
return true;
}
bool cPacket_UpdateSign::Send( cSocket & a_Socket )
{
unsigned int TotalSize = c_Size;
TotalSize += m_Line1.size() * sizeof( short );
TotalSize += m_Line2.size() * sizeof( short );
TotalSize += m_Line3.size() * sizeof( short );
TotalSize += m_Line4.size() * sizeof( short );
char* Message = new char[TotalSize];
unsigned int i = 0;
AppendByte ( (char)m_PacketID, Message, i );
AppendInteger ( m_PosX, Message, i );
AppendShort ( m_PosY, Message, i );
AppendInteger ( m_PosZ, Message, i );
AppendString16 ( m_Line1, Message, i );
AppendString16 ( m_Line2, Message, i );
AppendString16 ( m_Line3, Message, i );
AppendString16 ( m_Line4, Message, i );
bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
delete [] Message;
return RetVal;
}
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