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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_DestroyEntity.h"
#include "../cEntity.h"
cPacket_DestroyEntity::cPacket_DestroyEntity(cEntity* a_Entity)
{
m_PacketID = E_DESTROY_ENT;
m_UniqueID = a_Entity->GetUniqueID();
}
void cPacket_DestroyEntity::Serialize(AString & a_Data) const
{
AppendByte (a_Data, m_PacketID);
AppendInteger(a_Data, m_UniqueID);
}
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