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#pragma once
#include "Simulator.h"
#include "BlockEntity.h"
#include "Vector3i.h"
class cWorld;
class cSandSimulator : public cSimulator
{
public:
cSandSimulator( cWorld* a_World );
~cSandSimulator();
virtual void Simulate( float a_Dt ) override;
virtual bool IsAllowedBlock( BLOCKTYPE a_BlockID ) override;
virtual bool IsPassable( BLOCKTYPE a_BlockID );
protected:
virtual void AddBlock(int a_X, int a_Y, int a_Z) override;
typedef std::list <Vector3i> BlockList;
BlockList * m_Blocks;
BlockList * m_Buffer;
};
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