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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Pawn.h"
#include "Root.h"
#include "Server.h"
#include "World.h"
#include "Player.h"
#include "PluginManager.h"
#include "Vector3d.h"
#include "BlockID.h"
#include "Defines.h"
cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height)
: cEntity(a_EntityType, 0, 0, 0, a_Width, a_Height)
, m_bBurnable(true)
{
}
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