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#pragma once
#include "ItemHandler.h"
#include "../World.h"
#include "../Player.h"
class cItemSpawnEggHandler : public cItemHandler
{
public:
cItemSpawnEggHandler(int a_ItemType) :
cItemHandler(a_ItemType)
{
}
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
if (a_Dir < 0)
{
return false;
}
AddDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir);
if (a_Dir == BLOCK_FACE_BOTTOM)
{
a_BlockY--;
}
if (a_World->SpawnMob(a_BlockX + 0.5, a_BlockY, a_BlockZ + 0.5, a_Item->m_ItemDamage) >= 0)
{
if(a_Player->GetGameMode() != 1)
{
// The mob was spawned, "use" the item:
a_Player->GetInventory().RemoveItem(a_Player->GetInventory().GetEquippedItem());
}
return true;
}
return false;
}
} ;
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