#pragma once
#include "BlockHandler.h"
#include "../World.h"
#include "../Sign.h"
#include "../Player.h"
class cBlockSignHandler :
public cBlockHandler
{
public:
cBlockSignHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
{
}
virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
{
BLOCKTYPE Block;
NIBBLETYPE Meta;
if (a_Dir == BLOCK_FACE_TOP)
{
Meta = cSign::RotationToMetaData(a_Player->GetRotation());
Block = E_BLOCK_SIGN_POST;
}
else
{
Meta = cSign::DirectionToMetaData(a_Dir);
Block = E_BLOCK_WALLSIGN;
}
a_World->SetBlock(a_X, a_Y, a_Z, Block, Meta);
OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
a_Pickups.push_back(cItem(E_ITEM_SIGN, 1, 0));
}
virtual bool DoesAllowBlockOnTop(void) override
{
return false;
}
virtual const char * GetStepSound(void) override
{
return "step.wood";
}
} ;