blob: e711a66ba4621e827ade8c25eefd17b8af694924 (
plain) (
tree)
|
|
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug with optimized Noise|Win32">
<Configuration>Debug with optimized Noise</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>MCServer</ProjectName>
<ProjectGuid>{D8FE2186-4BF0-4B89-913F-6C26818E5AC5}</ProjectGuid>
<RootNamespace>tmpl8300c</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>NotSet</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug with optimized Noise|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug with optimized Noise|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug with optimized Noise|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug with optimized Noise|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)..\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug with optimized Noise|Win32'">$(SolutionDir)..\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)..\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug with optimized Noise|x64'">$(SolutionDir)..\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\$(ProjectName)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug with optimized Noise|Win32'">$(Configuration)\$(ProjectName)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug with optimized Noise|x64'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug with optimized Noise|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug with optimized Noise|x64'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)..\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)..\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\$(ProjectName)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<AdditionalOptions>/ZI /D_DEBUG %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\tolua++-1.0.93\include;..\lua-5.1.4\src;..\zlib-1.2.5;..\mysql-connector\include;..\source\;..\pdcurs34\;..\jsoncpp-src-0.5.0\include;..\squirrel_3_0_1_stable\include;..\squirrel_3_0_1_stable;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<WarningLevel>Level4</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>Globals.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<AdditionalOptions>/IGNORE:4078 %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>winmm.lib;ws2_32.lib;Psapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>../$(ProjectName)_debug.exe</OutputFile>
<AdditionalLibraryDirectories>VLD;./Debug/;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<GenerateMapFile>false</GenerateMapFile>
<SubSystem>Console</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug with optimized Noise|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\tolua++-1.0.93\include;..\lua-5.1.4\src;..\zlib-1.2.5;..\mysql-connector\include;..\source\;..\pdcurs34\;..\jsoncpp-src-0.5.0\include;..\squirrel_3_0_1_stable\include;..\squirrel_3_0_1_stable;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<WarningLevel>Level4</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>Globals.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<AdditionalOptions>/IGNORE:4078 %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>winmm.lib;ws2_32.lib;Psapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>../$(ProjectName)_debug.exe</OutputFile>
<AdditionalLibraryDirectories>VLD;./Debug/;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<GenerateMapFile>false</GenerateMapFile>
<SubSystem>Console</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<AdditionalOptions>/ZI /D_DEBUG %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\tolua++-1.0.93\include;..\lua-5.1.4\src;..\zlib-1.2.5;..\mysql-connector\include;..\source\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalOptions>/IGNORE:4078 %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>winmm.lib;ws2_32.lib;Psapi.lib;ZLib_d.lib;tolua++-1.0.93_d.lib;lua-5.1.4_d.lib;WebServer_d.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>../$(ProjectName)_debug.exe</OutputFile>
<AdditionalLibraryDirectories>VLD;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<GenerateMapFile>false</GenerateMapFile>
<SubSystem>Console</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug with optimized Noise|x64'">
<ClCompile>
<AdditionalOptions>/ZI /D_DEBUG %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\tolua++-1.0.93\include;..\lua-5.1.4\src;..\zlib-1.2.5;..\mysql-connector\include;..\source\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalOptions>/IGNORE:4078 %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>winmm.lib;ws2_32.lib;Psapi.lib;ZLib_d.lib;tolua++-1.0.93_d.lib;lua-5.1.4_d.lib;WebServer_d.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>../$(ProjectName)_debug.exe</OutputFile>
<AdditionalLibraryDirectories>VLD;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<GenerateMapFile>false</GenerateMapFile>
<SubSystem>Console</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\tolua++-1.0.93\include;..\lua-5.1.4\src;..\zlib-1.2.5;..\mysql-connector\include;..\source\;..\pdcurs34\;..\jsoncpp-src-0.5.0\include;..\squirrel_3_0_1_stable\include;..\squirrel_3_0_1_stable;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<PrecompiledHeader>Use</PrecompiledHeader>
<BrowseInformation>
</BrowseInformation>
<WarningLevel>Level4</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<WholeProgramOptimization>true</WholeProgramOptimization>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<PrecompiledHeaderFile>Globals.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<AdditionalOptions>/IGNORE:4078 %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>winmm.lib;ws2_32.lib;Psapi.lib;LIBCMT.LIB;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>../$(ProjectName).exe</OutputFile>
<AdditionalLibraryDirectories>./Release/;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>false</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<WholeProgramOptimization>false</WholeProgramOptimization>
<AdditionalIncludeDirectories>..\tolua++-1.0.93\include;..\lua-5.1.4\src;..\zlib-1.2.5;..\mysql-connector\include;..\source\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<PrecompiledHeader>
</PrecompiledHeader>
<BrowseInformation>
</BrowseInformation>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalOptions>/IGNORE:4078 %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>winmm.lib;ws2_32.lib;Psapi.lib;ZLib.lib;tolua++-1.0.93.lib;lua-5.1.4.lib;WebServer.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>../$(ProjectName).exe</OutputFile>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>false</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>false</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<LinkTimeCodeGeneration>
</LinkTimeCodeGeneration>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\source\cAggressiveMonster.cpp" />
<ClCompile Include="..\Source\cAuthenticator.cpp" />
<ClCompile Include="..\source\cBlockingTCPLink.cpp" />
<ClCompile Include="..\source\cCavespider.cpp" />
<ClCompile Include="..\Source\cChicken.cpp" />
<ClCompile Include="..\source\cChunkGenerator.cpp" />
<ClCompile Include="..\Source\cChunkMap.cpp" />
<ClCompile Include="..\source\cCow.cpp" />
<ClCompile Include="..\source\cCraftingWindow.cpp" />
<ClCompile Include="..\source\cCreativeInventory.cpp" />
<ClCompile Include="..\source\cCreeper.cpp" />
<ClCompile Include="..\source\cCriticalSection.cpp" />
<ClCompile Include="..\source\cCuboid.cpp" />
<ClCompile Include="..\source\cEnderman.cpp" />
<ClCompile Include="..\source\cEvent.cpp" />
<ClCompile Include="..\source\cFile.cpp" />
<ClCompile Include="..\source\cFileFormatUpdater.cpp" />
<ClCompile Include="..\source\cFireSimulator.cpp" />
<ClCompile Include="..\source\cFluidSimulator.cpp" />
<ClCompile Include="..\source\cFurnaceEntity.cpp" />
<ClCompile Include="..\Source\cFurnaceRecipe.cpp" />
<ClCompile Include="..\source\cFurnaceWindow.cpp" />
<ClCompile Include="..\source\cGenSettings.cpp" />
<ClCompile Include="..\source\cGhast.cpp" />
<ClCompile Include="..\Source\cGroup.cpp" />
<ClCompile Include="..\Source\cGroupManager.cpp" />
<ClCompile Include="..\Source\cHeartBeat.cpp" />
<ClCompile Include="..\source\ChunkSender.cpp" />
<ClCompile Include="..\source\cIsThread.cpp" />
<ClCompile Include="..\source\cItem.cpp" />
<ClCompile Include="..\source\cLavaSimulator.cpp" />
<ClCompile Include="..\Source\cLuaCommandBinder.cpp" />
<ClCompile Include="..\source\cMakeDir.cpp" />
<ClCompile Include="..\source\cMCLogger.cpp" />
<ClCompile Include="..\Source\cMonster.cpp" />
<ClCompile Include="..\source\cMonsterConfig.cpp" />
<ClCompile Include="..\source\cNoise.cpp">
<DebugInformationFormat Condition="'$(Configuration)|$(Platform)'=='Debug with optimized Noise|Win32'">ProgramDatabase</DebugInformationFormat>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug with optimized Noise|Win32'">MaxSpeed</Optimization>
<IntrinsicFunctions Condition="'$(Configuration)|$(Platform)'=='Debug with optimized Noise|Win32'">true</IntrinsicFunctions>
<FavorSizeOrSpeed Condition="'$(Configuration)|$(Platform)'=='Debug with optimized Noise|Win32'">Speed</FavorSizeOrSpeed>
<OmitFramePointers Condition="'$(Configuration)|$(Platform)'=='Debug with optimized Noise|Win32'">true</OmitFramePointers>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug with optimized Noise|Win32'">Default</BasicRuntimeChecks>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug with optimized Noise|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\source\cPassiveAggressiveMonster.cpp" />
<ClCompile Include="..\source\cPassiveMonster.cpp" />
<ClCompile Include="..\Source\cPawn.cpp" />
<ClCompile Include="..\source\cPig.cpp" />
<ClCompile Include="..\source\cPiston.cpp" />
<ClCompile Include="..\Source\cPluginManager.cpp" />
<ClCompile Include="..\source\cPlugin_NewLua.cpp" />
<ClCompile Include="..\Source\cRecipeChecker.cpp" />
<ClCompile Include="..\source\cRedstone.cpp" />
<ClCompile Include="..\source\cRedstoneSimulator.cpp" />
<ClCompile Include="..\Source\cReferenceManager.cpp" />
<ClCompile Include="..\Source\cRoot.cpp" />
<ClCompile Include="..\source\cSandSimulator.cpp" />
<ClCompile Include="..\Source\cSemaphore.cpp" />
<ClCompile Include="..\source\cServer.cpp" />
<ClCompile Include="..\source\cSheep.cpp" />
<ClCompile Include="..\Source\cSignEntity.cpp" />
<ClCompile Include="..\source\cSilverfish.cpp" />
<ClCompile Include="..\source\cSimulator.cpp" />
<ClCompile Include="..\source\cSimulatorManager.cpp" />
<ClCompile Include="..\source\cSkeleton.cpp" />
<ClCompile Include="..\source\cSleep.cpp" />
<ClCompile Include="..\source\cSlime.cpp" />
<ClCompile Include="..\source\cSocket.cpp" />
<ClCompile Include="..\source\cSocketThreads.cpp" />
<ClCompile Include="..\source\cSpider.cpp" />
<ClCompile Include="..\source\cSquid.cpp" />
<ClCompile Include="..\source\cStringMap.cpp" />
<ClCompile Include="..\source\cSurvivalInventory.cpp" />
<ClCompile Include="..\Source\cTCPLink.cpp" />
<ClCompile Include="..\source\cThread.cpp" />
<ClCompile Include="..\source\cTimer.cpp" />
<ClCompile Include="..\source\cTracer.cpp" />
<ClCompile Include="..\source\cWaterSimulator.cpp" />
<ClCompile Include="..\Source\cWebAdmin.cpp" />
<ClCompile Include="..\Source\cWebPlugin.cpp" />
<ClCompile Include="..\source\cWebPlugin_Lua.cpp" />
<ClCompile Include="..\source\cWindow.cpp" />
<ClCompile Include="..\source\cWolf.cpp" />
<ClCompile Include="..\source\cWorldGenerator.cpp" />
<ClCompile Include="..\source\cWorldGenerator_Test.cpp" />
<ClCompile Include="..\source\cZombie.cpp" />
<ClCompile Include="..\source\cZombiepigman.cpp" />
<ClCompile Include="..\source\Globals.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug with optimized Noise|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\source\LeakFinder.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug with optimized Noise|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\source\LightingThread.cpp" />
<ClCompile Include="..\Source\ManualBindings.cpp" />
<ClCompile Include="..\source\Matrix4f.cpp" />
<ClCompile Include="..\source\md5\md5.cpp" />
<ClCompile Include="..\source\cWorld.cpp" />
<ClCompile Include="..\source\cChunk.cpp" />
<ClCompile Include="..\source\cEntity.cpp" />
<ClCompile Include="..\source\cPickup.cpp" />
<ClCompile Include="..\source\cPlayer.cpp" />
<ClCompile Include="..\source\cInventory.cpp" />
<ClCompile Include="..\source\cBlockToPickup.cpp" />
<ClCompile Include="..\source\cPlugin.cpp" />
<ClCompile Include="..\source\cPlugin_Lua.cpp" />
<ClCompile Include="..\source\cChatColor.cpp" />
<ClCompile Include="..\source\cClientHandle.cpp" />
<ClCompile Include="..\iniFile\iniFile.cpp" />
<ClCompile Include="..\source\cChestEntity.cpp" />
<ClCompile Include="..\source\cLog.cpp" />
<ClCompile Include="..\source\Bindings.cpp" />
<ClCompile Include="..\source\main.cpp" />
<ClCompile Include="..\source\NBT.cpp" />
<ClCompile Include="..\source\packets\cPacket.cpp" />
<ClCompile Include="..\source\packets\cPacket_13.cpp" />
<ClCompile Include="..\source\packets\cPacket_AddToInventory.cpp" />
<ClCompile Include="..\source\packets\cPacket_ArmAnim.cpp" />
<ClCompile Include="..\source\packets\cPacket_BlockAction.cpp" />
<ClCompile Include="..\source\packets\cPacket_BlockChange.cpp" />
<ClCompile Include="..\source\packets\cPacket_BlockDig.cpp" />
<ClCompile Include="..\source\packets\cPacket_BlockPlace.cpp" />
<ClCompile Include="..\source\packets\cPacket_Chat.cpp" />
<ClCompile Include="..\source\packets\cPacket_CollectItem.cpp" />
<ClCompile Include="..\source\packets\cPacket_DestroyEntity.cpp" />
<ClCompile Include="..\source\packets\cPacket_Disconnect.cpp" />
<ClCompile Include="..\source\packets\cPacket_EntityEquipment.cpp" />
<ClCompile Include="..\source\packets\cPacket_CreativeInventoryAction.cpp" />
<ClCompile Include="..\source\packets\cPacket_Explosion.cpp" />
<ClCompile Include="..\source\packets\cPacket_ItemData.cpp" />
<ClCompile Include="..\source\packets\cPacket_NewInvalidState.cpp" />
<ClCompile Include="..\source\packets\cPacket_PlayerListItem.cpp" />
<ClCompile Include="..\source\packets\cPacket_SoundEffect.cpp" />
<ClCompile Include="..\source\packets\cPacket_Thunderbolt.cpp" />
<ClCompile Include="..\source\packets\cPacket_EntityLook.cpp" />
<ClCompile Include="..\source\packets\cPacket_EntityStatus.cpp" />
<ClCompile Include="..\source\packets\cPacket_Flying.cpp" />
<ClCompile Include="..\source\packets\cPacket_Handshake.cpp" />
<ClCompile Include="..\source\packets\cPacket_InventoryProgressBar.cpp" />
<ClCompile Include="..\source\packets\cPacket_InventorySlot.cpp" />
<ClCompile Include="..\source\packets\cPacket_ItemSwitch.cpp" />
<ClCompile Include="..\source\packets\cPacket_KeepAlive.cpp" />
<ClCompile Include="..\source\packets\cPacket_Login.cpp" />
<ClCompile Include="..\source\packets\cPacket_MapChunk.cpp" />
<ClCompile Include="..\source\packets\cPacket_Metadata.cpp" />
<ClCompile Include="..\source\packets\cPacket_MultiBlock.cpp" />
<ClCompile Include="..\source\packets\cPacket_NamedEntitySpawn.cpp" />
<ClCompile Include="..\source\packets\cPacket_PickupSpawn.cpp" />
<ClCompile Include="..\source\packets\cPacket_PlayerLook.cpp" />
<ClCompile Include="..\source\packets\cPacket_PlayerMoveLook.cpp" />
<ClCompile Include="..\source\packets\cPacket_PlayerPosition.cpp" />
<ClCompile Include="..\source\packets\cPacket_PreChunk.cpp" />
<ClCompile Include="..\source\packets\cPacket_RelativeEntityMove.cpp" />
<ClCompile Include="..\source\packets\cPacket_RelativeEntityMoveLook.cpp" />
<ClCompile Include="..\source\packets\cPacket_Respawn.cpp" />
<ClCompile Include="..\source\packets\cPacket_SpawnMob.cpp" />
<ClCompile Include="..\source\packets\cPacket_TeleportEntity.cpp" />
<ClCompile Include="..\source\packets\cPacket_TimeUpdate.cpp" />
<ClCompile Include="..\source\packets\cPacket_UpdateHealth.cpp" />
<ClCompile Include="..\source\packets\cPacket_UpdateSign.cpp" />
<ClCompile Include="..\source\packets\cPacket_UseEntity.cpp" />
<ClCompile Include="..\source\packets\cPacket_WholeInventory.cpp" />
<ClCompile Include="..\source\packets\cPacket_WindowClick.cpp" />
<ClCompile Include="..\source\packets\cPacket_WindowClose.cpp" />
<ClCompile Include="..\source\packets\cPacket_WindowOpen.cpp" />
<ClCompile Include="..\source\SquirrelBindings.cpp" />
<ClCompile Include="..\source\StackWalker.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug with optimized Noise|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\source\StringCompression.cpp" />
<ClCompile Include="..\source\StringUtils.cpp" />
<ClCompile Include="..\source\Vector3d.cpp" />
<ClCompile Include="..\source\Vector3f.cpp" />
<ClCompile Include="..\source\Vector3i.cpp" />
<ClCompile Include="..\source\WGFlat.cpp" />
<ClCompile Include="..\source\WorldStorage.cpp" />
<ClCompile Include="..\source\WSSAnvil.cpp" />
<ClCompile Include="..\source\WSSCompact.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\Source\BlockID.h" />
<ClInclude Include="..\source\cAggressiveMonster.h" />
<ClInclude Include="..\Source\cAuthenticator.h" />
<ClInclude Include="..\source\cBlockingTCPLink.h" />
<ClInclude Include="..\source\cCavespider.h" />
<ClInclude Include="..\Source\cChicken.h" />
<ClInclude Include="..\source\cChunkGenerator.h" />
<ClInclude Include="..\Source\cChunkMap.h" />
<ClInclude Include="..\source\cCow.h" />
<ClInclude Include="..\source\cCraftingWindow.h" />
<ClInclude Include="..\source\cCreativeInventory.h" />
<ClInclude Include="..\source\cCreeper.h" />
<ClInclude Include="..\Source\cCriticalSection.h" />
<ClInclude Include="..\source\cEnderman.h" />
<ClInclude Include="..\source\cEvent.h" />
<ClInclude Include="..\source\cFile.h" />
<ClInclude Include="..\source\cFileFormatUpdater.h" />
<ClInclude Include="..\source\cFireSimulator.h" />
<ClInclude Include="..\source\cFluidSimulator.h" />
<ClInclude Include="..\source\cFurnaceEntity.h" />
<ClInclude Include="..\Source\cFurnaceRecipe.h" />
<ClInclude Include="..\source\cFurnaceWindow.h" />
<ClInclude Include="..\source\cGhast.h" />
<ClInclude Include="..\Source\cGroup.h" />
<ClInclude Include="..\Source\cGroupManager.h" />
<ClInclude Include="..\Source\cHeartBeat.h" />
<ClInclude Include="..\source\ChunkDef.h" />
<ClInclude Include="..\source\ChunkSender.h" />
<ClInclude Include="..\source\cIsThread.h" />
<ClInclude Include="..\Source\cLadder.h" />
<ClInclude Include="..\source\cLavaSimulator.h" />
<ClInclude Include="..\Source\cLuaCommandBinder.h" />
<ClInclude Include="..\source\cMakeDir.h" />
<ClInclude Include="..\source\cMCLogger.h" />
<ClInclude Include="..\Source\cMonster.h" />
<ClInclude Include="..\source\cMonsterConfig.h" />
<ClInclude Include="..\source\cNoise.h" />
<ClInclude Include="..\source\cPassiveAggressiveMonster.h" />
<ClInclude Include="..\source\cPassiveMonster.h" />
<ClInclude Include="..\Source\cPawn.h" />
<ClInclude Include="..\source\cPig.h" />
<ClInclude Include="..\source\cPiston.h" />
<ClInclude Include="..\Source\cPluginManager.h" />
<ClInclude Include="..\source\cPlugin_NewLua.h" />
<ClInclude Include="..\Source\cRecipeChecker.h" />
<ClInclude Include="..\source\cRedstone.h" />
<ClInclude Include="..\source\cRedstoneSimulator.h" />
<ClInclude Include="..\Source\cReferenceManager.h" />
<ClInclude Include="..\Source\cRoot.h" />
<ClInclude Include="..\source\cSandSimulator.h" />
<ClInclude Include="..\Source\cSemaphore.h" />
<ClInclude Include="..\source\cServer.h" />
<ClInclude Include="..\source\cSheep.h" />
<ClInclude Include="..\Source\cSign.h" />
<ClInclude Include="..\Source\cSignEntity.h" />
<ClInclude Include="..\source\cSilverfish.h" />
<ClInclude Include="..\source\cSimulator.h" />
<ClInclude Include="..\source\cSimulatorManager.h" />
<ClInclude Include="..\source\cSkeleton.h" />
<ClInclude Include="..\source\cSleep.h" />
<ClInclude Include="..\source\cSlime.h" />
<ClInclude Include="..\source\cSocket.h" />
<ClInclude Include="..\source\cSocketThreads.h" />
<ClInclude Include="..\source\cSpider.h" />
<ClInclude Include="..\source\cSquid.h" />
<ClInclude Include="..\source\cStairs.h" />
<ClInclude Include="..\source\cStringMap.h" />
<ClInclude Include="..\source\cSurvivalInventory.h" />
<ClInclude Include="..\Source\cTCPLink.h" />
<ClInclude Include="..\source\cGenSettings.h" />
<ClInclude Include="..\source\cThread.h" />
<ClInclude Include="..\source\cTimer.h" />
<ClInclude Include="..\source\cTorch.h" />
<ClInclude Include="..\source\cTracer.h" />
<ClInclude Include="..\source\cCuboid.h" />
<ClInclude Include="..\source\cWaterSimulator.h" />
<ClInclude Include="..\Source\cWebAdmin.h" />
<ClInclude Include="..\Source\cWebPlugin.h" />
<ClInclude Include="..\source\cWebPlugin_Lua.h" />
<ClInclude Include="..\source\cWindow.h" />
<ClInclude Include="..\source\cWindowOwner.h" />
<ClInclude Include="..\source\cWolf.h" />
<ClInclude Include="..\source\cWorldGenerator.h" />
<ClInclude Include="..\source\cWorldGenerator_Test.h" />
<ClInclude Include="..\source\cZombie.h" />
<ClInclude Include="..\source\cZombiepigman.h" />
<ClInclude Include="..\source\Endianness.h" />
<ClInclude Include="..\Source\FileDefine.h" />
<ClInclude Include="..\source\Globals.h" />
<ClInclude Include="..\source\LeakFinder.h" />
<ClInclude Include="..\source\LightingThread.h" />
<ClInclude Include="..\Source\LuaFunctions.h" />
<ClInclude Include="..\Source\ManualBindings.h" />
<ClInclude Include="..\source\Matrix4f.h" />
<ClInclude Include="..\source\md5\md5.h" />
<ClInclude Include="..\Source\MemoryLeak.h" />
<ClInclude Include="..\source\cWorld.h" />
<ClInclude Include="..\source\cChunk.h" />
<ClInclude Include="..\source\cEntity.h" />
<ClInclude Include="..\source\cPickup.h" />
<ClInclude Include="..\source\cPlayer.h" />
<ClInclude Include="..\source\cInventory.h" />
<ClInclude Include="..\source\cBlockToPickup.h" />
<ClInclude Include="..\source\cItem.h" />
<ClInclude Include="..\source\cPlugin.h" />
<ClInclude Include="..\source\cPlugin_Lua.h" />
<ClInclude Include="..\source\cChatColor.h" />
<ClInclude Include="..\source\cClientHandle.h" />
<ClInclude Include="..\iniFile\iniFile.h" />
<ClInclude Include="..\source\cBlockEntity.h" />
<ClInclude Include="..\source\cChestEntity.h" />
<ClInclude Include="..\source\cLog.h" />
<ClInclude Include="..\source\Bindings.h" />
<ClInclude Include="..\source\Defines.h" />
<ClInclude Include="..\source\MCSocket.h" />
<ClInclude Include="..\source\NBT.h" />
<ClInclude Include="..\Source\PacketID.h" />
<ClInclude Include="..\source\packets\cPacket.h" />
<ClInclude Include="..\source\packets\cPacket_13.h" />
<ClInclude Include="..\source\packets\cPacket_AddToInventory.h" />
<ClInclude Include="..\source\packets\cPacket_ArmAnim.h" />
<ClInclude Include="..\source\packets\cPacket_BlockAction.h" />
<ClInclude Include="..\source\packets\cPacket_BlockChange.h" />
<ClInclude Include="..\source\packets\cPacket_BlockDig.h" />
<ClInclude Include="..\source\packets\cPacket_BlockPlace.h" />
<ClInclude Include="..\source\packets\cPacket_Chat.h" />
<ClInclude Include="..\source\packets\cPacket_CollectItem.h" />
<ClInclude Include="..\source\packets\cPacket_DestroyEntity.h" />
<ClInclude Include="..\source\packets\cPacket_Disconnect.h" />
<ClInclude Include="..\source\packets\cPacket_EntityEquipment.h" />
<ClInclude Include="..\source\packets\cPacket_CreativeInventoryAction.h" />
<ClInclude Include="..\source\packets\cPacket_Explosion.h" />
<ClInclude Include="..\source\packets\cPacket_ItemData.h" />
<ClInclude Include="..\source\packets\cPacket_NewInvalidState.h" />
<ClInclude Include="..\source\packets\cPacket_PlayerListItem.h" />
<ClInclude Include="..\source\packets\cPacket_SoundEffect.h" />
<ClInclude Include="..\source\packets\cPacket_Thunderbolt.h" />
<ClInclude Include="..\source\packets\cPacket_EntityLook.h" />
<ClInclude Include="..\source\packets\cPacket_EntityStatus.h" />
<ClInclude Include="..\source\packets\cPacket_Flying.h" />
<ClInclude Include="..\source\packets\cPacket_Handshake.h" />
<ClInclude Include="..\source\packets\cPacket_InventoryProgressBar.h" />
<ClInclude Include="..\source\packets\cPacket_InventorySlot.h" />
<ClInclude Include="..\source\packets\cPacket_ItemSwitch.h" />
<ClInclude Include="..\source\packets\cPacket_KeepAlive.h" />
<ClInclude Include="..\source\packets\cPacket_Login.h" />
<ClInclude Include="..\source\packets\cPacket_MapChunk.h" />
<ClInclude Include="..\source\packets\cPacket_Metadata.h" />
<ClInclude Include="..\source\packets\cPacket_MultiBlock.h" />
<ClInclude Include="..\source\packets\cPacket_NamedEntitySpawn.h" />
<ClInclude Include="..\source\packets\cPacket_PickupSpawn.h" />
<ClInclude Include="..\source\packets\cPacket_Ping.h" />
<ClInclude Include="..\source\packets\cPacket_PlayerLook.h" />
<ClInclude Include="..\source\packets\cPacket_PlayerMoveLook.h" />
<ClInclude Include="..\source\packets\cPacket_PlayerPosition.h" />
<ClInclude Include="..\source\packets\cPacket_PreChunk.h" />
<ClInclude Include="..\source\packets\cPacket_RelativeEntityMove.h" />
<ClInclude Include="..\source\packets\cPacket_RelativeEntityMoveLook.h" />
<ClInclude Include="..\source\packets\cPacket_Respawn.h" />
<ClInclude Include="..\source\packets\cPacket_SpawnMob.h" />
<ClInclude Include="..\source\packets\cPacket_TeleportEntity.h" />
<ClInclude Include="..\source\packets\cPacket_TimeUpdate.h" />
<ClInclude Include="..\source\packets\cPacket_UpdateHealth.h" />
<ClInclude Include="..\source\packets\cPacket_UpdateSign.h" />
<ClInclude Include="..\source\packets\cPacket_UseEntity.h" />
<ClInclude Include="..\source\packets\cPacket_WholeInventory.h" />
<ClInclude Include="..\source\packets\cPacket_WindowClick.h" />
<ClInclude Include="..\source\packets\cPacket_WindowClose.h" />
<ClInclude Include="..\source\packets\cPacket_WindowOpen.h" />
<ClInclude Include="..\source\ptr_cChunk.h" />
<ClInclude Include="..\source\SquirrelBindings.h" />
<ClInclude Include="..\source\StackWalker.h" />
<ClInclude Include="..\source\StringCompression.h" />
<ClInclude Include="..\source\StringUtils.h" />
<ClInclude Include="..\source\Vector3d.h" />
<ClInclude Include="..\source\Vector3f.h" />
<ClInclude Include="..\source\Vector3i.h" />
<ClInclude Include="..\source\WGFlat.h" />
<ClInclude Include="..\source\WorldStorage.h" />
<ClInclude Include="..\source\WSSAnvil.h" />
<ClInclude Include="..\source\WSSCompact.h" />
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\source\AllToLua.pkg" />
<None Include="..\source\cChunk.inl.h" />
<None Include="..\source\cNoise.inc" />
<None Include="icon.ico" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="JsonCpp.vcxproj">
<Project>{adbf25b9-7192-4e54-b35e-8ec47ca5ef86}</Project>
</ProjectReference>
<ProjectReference Include="lua-5.1.4.vcxproj">
<Project>{5e511191-6f1f-4d0d-940a-b850780963d2}</Project>
</ProjectReference>
<ProjectReference Include="squirrel_3_0_1_stable.vcxproj">
<Project>{4571ce2d-9e18-452f-90d6-94ae8e2406f4}</Project>
</ProjectReference>
<ProjectReference Include="tolua++-1.0.93.vcxproj">
<Project>{67b50249-6cec-444e-a87a-d476112590ed}</Project>
</ProjectReference>
<ProjectReference Include="WebServer.vcxproj">
<Project>{2b4bd5c6-91c0-4a74-939f-b28737fb0dc6}</Project>
</ProjectReference>
<ProjectReference Include="ZLib.vcxproj">
<Project>{f6f43a78-816d-4c37-a07b-68bed529273a}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="MCServer.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
|