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#pragma once
#include <memory>
#include <QList>
#include <QMainWindow>
#include "BiomeView.h"
// fwd:
class GeneratorSetupDlg;
class MainWindow :
public QMainWindow
{
Q_OBJECT
BiomeView * m_BiomeView;
public:
MainWindow(QWidget * parent = nullptr);
~MainWindow();
private slots:
/** Creates a generator definition from scratch, lets user modify generator params in realtime. */
void newGenerator();
/** Opens a generator definition and generates the biomes based on that. */
void openGenerator();
/** Opens an existing world and displays the loaded biomes. */
void openWorld();
/** Opens a vanilla world that is specified by the calling action. */
void openVanillaWorld();
protected:
// Actions:
QAction * m_actNewGen;
QAction * m_actOpenGen;
QAction * m_actOpenWorld;
QAction * m_actReload;
QAction * m_actExit;
/** List of actions that open the specific vanilla world. */
QList<QAction *> m_WorldActions;
/** Path to the vanilla folder. */
QString m_MinecraftPath;
/** The dialog for setting up the generator. */
std::unique_ptr<GeneratorSetupDlg> m_GeneratorSetupDlg;
/** Initializes the m_MinecraftPath based on the proper MC path */
void initMinecraftPath();
/** Creates the actions that the UI supports. */
void createActions();
/** Creates the actions that open a specific vanilla world. Iterates over the minecraft saves folder. */
void createWorldActions();
/** Creates the menu bar and connects its events. */
void createMenus();
/** Returns the name of the vanilla world in the specified path.
Reads the level.dat file for the name. Returns an empty string on failure. */
QString getWorldName(const AString & a_Path);
};
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