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authorTreehugger Robot <treehugger-gerrit@google.com>2017-06-27 21:00:46 +0200
committerGerrit Code Review <noreply-gerritcodereview@google.com>2017-06-27 21:00:48 +0200
commit8e7db8f4a64bc2fa95b588a3b42e51de7f319522 (patch)
tree0aa77aaee06e9fb919cd465b11d1d6fc0dce469c /ui.h
parentMerge "avoid assuming build number is a 32-bit integer" (diff)
parentFormatting RecoveryUI related files. (diff)
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Diffstat (limited to 'ui.h')
-rw-r--r--ui.h296
1 files changed, 148 insertions, 148 deletions
diff --git a/ui.h b/ui.h
index 823eb6574..ef63e1d70 100644
--- a/ui.h
+++ b/ui.h
@@ -25,163 +25,163 @@
// Abstract class for controlling the user interface during recovery.
class RecoveryUI {
- public:
- RecoveryUI();
+ public:
+ RecoveryUI();
- virtual ~RecoveryUI() { }
+ virtual ~RecoveryUI() {}
- // Initialize the object; called before anything else. UI texts will be
- // initialized according to the given locale. Returns true on success.
- virtual bool Init(const std::string& locale);
+ // Initialize the object; called before anything else. UI texts will be
+ // initialized according to the given locale. Returns true on success.
+ virtual bool Init(const std::string& locale);
- // Show a stage indicator. Call immediately after Init().
- virtual void SetStage(int current, int max) = 0;
+ // Show a stage indicator. Call immediately after Init().
+ virtual void SetStage(int current, int max) = 0;
- // Set the overall recovery state ("background image").
- enum Icon { NONE, INSTALLING_UPDATE, ERASING, NO_COMMAND, ERROR };
- virtual void SetBackground(Icon icon) = 0;
- virtual void SetSystemUpdateText(bool security_update) = 0;
+ // Set the overall recovery state ("background image").
+ enum Icon { NONE, INSTALLING_UPDATE, ERASING, NO_COMMAND, ERROR };
+ virtual void SetBackground(Icon icon) = 0;
+ virtual void SetSystemUpdateText(bool security_update) = 0;
- // --- progress indicator ---
- enum ProgressType { EMPTY, INDETERMINATE, DETERMINATE };
- virtual void SetProgressType(ProgressType determinate) = 0;
-
- // Show a progress bar and define the scope of the next operation:
- // portion - fraction of the progress bar the next operation will use
- // seconds - expected time interval (progress bar moves at this minimum rate)
- virtual void ShowProgress(float portion, float seconds) = 0;
-
- // Set progress bar position (0.0 - 1.0 within the scope defined
- // by the last call to ShowProgress).
- virtual void SetProgress(float fraction) = 0;
-
- // --- text log ---
-
- virtual void ShowText(bool visible) = 0;
-
- virtual bool IsTextVisible() = 0;
-
- virtual bool WasTextEverVisible() = 0;
-
- // Write a message to the on-screen log (shown if the user has
- // toggled on the text display). Print() will also dump the message
- // to stdout / log file, while PrintOnScreenOnly() not.
- virtual void Print(const char* fmt, ...) __printflike(2, 3) = 0;
- virtual void PrintOnScreenOnly(const char* fmt, ...) __printflike(2, 3) = 0;
-
- virtual void ShowFile(const char* filename) = 0;
+ // --- progress indicator ---
+ enum ProgressType { EMPTY, INDETERMINATE, DETERMINATE };
+ virtual void SetProgressType(ProgressType determinate) = 0;
+
+ // Show a progress bar and define the scope of the next operation:
+ // portion - fraction of the progress bar the next operation will use
+ // seconds - expected time interval (progress bar moves at this minimum rate)
+ virtual void ShowProgress(float portion, float seconds) = 0;
+
+ // Set progress bar position (0.0 - 1.0 within the scope defined
+ // by the last call to ShowProgress).
+ virtual void SetProgress(float fraction) = 0;
+
+ // --- text log ---
+
+ virtual void ShowText(bool visible) = 0;
+
+ virtual bool IsTextVisible() = 0;
+
+ virtual bool WasTextEverVisible() = 0;
+
+ // Write a message to the on-screen log (shown if the user has
+ // toggled on the text display). Print() will also dump the message
+ // to stdout / log file, while PrintOnScreenOnly() not.
+ virtual void Print(const char* fmt, ...) __printflike(2, 3) = 0;
+ virtual void PrintOnScreenOnly(const char* fmt, ...) __printflike(2, 3) = 0;
+
+ virtual void ShowFile(const char* filename) = 0;
- // --- key handling ---
+ // --- key handling ---
- // Wait for a key and return it. May return -1 after timeout.
- virtual int WaitKey();
+ // Wait for a key and return it. May return -1 after timeout.
+ virtual int WaitKey();
- virtual bool IsKeyPressed(int key);
- virtual bool IsLongPress();
+ virtual bool IsKeyPressed(int key);
+ virtual bool IsLongPress();
- // Returns true if you have the volume up/down and power trio typical
- // of phones and tablets, false otherwise.
- virtual bool HasThreeButtons();
-
- // Erase any queued-up keys.
- virtual void FlushKeys();
-
- // Called on each key press, even while operations are in progress.
- // Return value indicates whether an immediate operation should be
- // triggered (toggling the display, rebooting the device), or if
- // the key should be enqueued for use by the main thread.
- enum KeyAction { ENQUEUE, TOGGLE, REBOOT, IGNORE };
- virtual KeyAction CheckKey(int key, bool is_long_press);
-
- // Called when a key is held down long enough to have been a
- // long-press (but before the key is released). This means that
- // if the key is eventually registered (released without any other
- // keys being pressed in the meantime), CheckKey will be called with
- // 'is_long_press' true.
- virtual void KeyLongPress(int key);
-
- // Normally in recovery there's a key sequence that triggers
- // immediate reboot of the device, regardless of what recovery is
- // doing (with the default CheckKey implementation, it's pressing
- // the power button 7 times in row). Call this to enable or
- // disable that feature. It is enabled by default.
- virtual void SetEnableReboot(bool enabled);
-
- // --- menu display ---
-
- // Display some header text followed by a menu of items, which appears
- // at the top of the screen (in place of any scrolling ui_print()
- // output, if necessary).
- virtual void StartMenu(const char* const * headers, const char* const * items,
- int initial_selection) = 0;
-
- // Set the menu highlight to the given index, wrapping if necessary.
- // Returns the actual item selected.
- virtual int SelectMenu(int sel) = 0;
-
- // End menu mode, resetting the text overlay so that ui_print()
- // statements will be displayed.
- virtual void EndMenu() = 0;
-
- protected:
- void EnqueueKey(int key_code);
-
- // The locale that's used to show the rendered texts.
- std::string locale_;
- bool rtl_locale_;
-
- // The normal and dimmed brightness percentages (default: 50 and 25, which means 50% and 25%
- // of the max_brightness). Because the absolute values may vary across devices. These two
- // values can be configured via subclassing. Setting brightness_normal_ to 0 to disable
- // screensaver.
- unsigned int brightness_normal_;
- unsigned int brightness_dimmed_;
-
- private:
- // Key event input queue
- pthread_mutex_t key_queue_mutex;
- pthread_cond_t key_queue_cond;
- int key_queue[256], key_queue_len;
- char key_pressed[KEY_MAX + 1]; // under key_queue_mutex
- int key_last_down; // under key_queue_mutex
- bool key_long_press; // under key_queue_mutex
- int key_down_count; // under key_queue_mutex
- bool enable_reboot; // under key_queue_mutex
- int rel_sum;
-
- int consecutive_power_keys;
- int last_key;
-
- bool has_power_key;
- bool has_up_key;
- bool has_down_key;
-
- struct key_timer_t {
- RecoveryUI* ui;
- int key_code;
- int count;
- };
-
- pthread_t input_thread_;
-
- void OnKeyDetected(int key_code);
- int OnInputEvent(int fd, uint32_t epevents);
- void ProcessKey(int key_code, int updown);
-
- bool IsUsbConnected();
-
- static void* time_key_helper(void* cookie);
- void time_key(int key_code, int count);
-
- void SetLocale(const std::string&);
-
- enum class ScreensaverState { DISABLED, NORMAL, DIMMED, OFF };
- ScreensaverState screensaver_state_;
- // The following two contain the absolute values computed from brightness_normal_ and
- // brightness_dimmed_ respectively.
- unsigned int brightness_normal_value_;
- unsigned int brightness_dimmed_value_;
- bool InitScreensaver();
+ // Returns true if you have the volume up/down and power trio typical
+ // of phones and tablets, false otherwise.
+ virtual bool HasThreeButtons();
+
+ // Erase any queued-up keys.
+ virtual void FlushKeys();
+
+ // Called on each key press, even while operations are in progress.
+ // Return value indicates whether an immediate operation should be
+ // triggered (toggling the display, rebooting the device), or if
+ // the key should be enqueued for use by the main thread.
+ enum KeyAction { ENQUEUE, TOGGLE, REBOOT, IGNORE };
+ virtual KeyAction CheckKey(int key, bool is_long_press);
+
+ // Called when a key is held down long enough to have been a
+ // long-press (but before the key is released). This means that
+ // if the key is eventually registered (released without any other
+ // keys being pressed in the meantime), CheckKey will be called with
+ // 'is_long_press' true.
+ virtual void KeyLongPress(int key);
+
+ // Normally in recovery there's a key sequence that triggers
+ // immediate reboot of the device, regardless of what recovery is
+ // doing (with the default CheckKey implementation, it's pressing
+ // the power button 7 times in row). Call this to enable or
+ // disable that feature. It is enabled by default.
+ virtual void SetEnableReboot(bool enabled);
+
+ // --- menu display ---
+
+ // Display some header text followed by a menu of items, which appears
+ // at the top of the screen (in place of any scrolling ui_print()
+ // output, if necessary).
+ virtual void StartMenu(const char* const* headers, const char* const* items,
+ int initial_selection) = 0;
+
+ // Set the menu highlight to the given index, wrapping if necessary.
+ // Returns the actual item selected.
+ virtual int SelectMenu(int sel) = 0;
+
+ // End menu mode, resetting the text overlay so that ui_print()
+ // statements will be displayed.
+ virtual void EndMenu() = 0;
+
+ protected:
+ void EnqueueKey(int key_code);
+
+ // The locale that's used to show the rendered texts.
+ std::string locale_;
+ bool rtl_locale_;
+
+ // The normal and dimmed brightness percentages (default: 50 and 25, which means 50% and 25%
+ // of the max_brightness). Because the absolute values may vary across devices. These two
+ // values can be configured via subclassing. Setting brightness_normal_ to 0 to disable
+ // screensaver.
+ unsigned int brightness_normal_;
+ unsigned int brightness_dimmed_;
+
+ private:
+ // Key event input queue
+ pthread_mutex_t key_queue_mutex;
+ pthread_cond_t key_queue_cond;
+ int key_queue[256], key_queue_len;
+ char key_pressed[KEY_MAX + 1]; // under key_queue_mutex
+ int key_last_down; // under key_queue_mutex
+ bool key_long_press; // under key_queue_mutex
+ int key_down_count; // under key_queue_mutex
+ bool enable_reboot; // under key_queue_mutex
+ int rel_sum;
+
+ int consecutive_power_keys;
+ int last_key;
+
+ bool has_power_key;
+ bool has_up_key;
+ bool has_down_key;
+
+ struct key_timer_t {
+ RecoveryUI* ui;
+ int key_code;
+ int count;
+ };
+
+ pthread_t input_thread_;
+
+ void OnKeyDetected(int key_code);
+ int OnInputEvent(int fd, uint32_t epevents);
+ void ProcessKey(int key_code, int updown);
+
+ bool IsUsbConnected();
+
+ static void* time_key_helper(void* cookie);
+ void time_key(int key_code, int count);
+
+ void SetLocale(const std::string&);
+
+ enum class ScreensaverState { DISABLED, NORMAL, DIMMED, OFF };
+ ScreensaverState screensaver_state_;
+ // The following two contain the absolute values computed from brightness_normal_ and
+ // brightness_dimmed_ respectively.
+ unsigned int brightness_normal_value_;
+ unsigned int brightness_dimmed_value_;
+ bool InitScreensaver();
};
#endif // RECOVERY_UI_H