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//=============================================================================
// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
//
// File: win32reverbcontroller.h
//
// Description: Declaration for the Win32ReverbController class, which provides
// the Windows-specific reverb control
//
// History: 03/25/2003 + Created -- Ziemek
//
//=============================================================================
#ifndef WIN32REVERBCONTROLLER_H
#define WIN32REVERBCONTROLLER_H
//========================================
// Nested Includes
//========================================
#include <sound/soundfx/reverbcontroller.h>
//========================================
// Forward References
//========================================
struct IRadSoundHalEffectEAX2Reverb;
//=============================================================================
//
// Synopsis: Win32ReverbController
//
//=============================================================================
class Win32ReverbController : public ReverbController
{
public:
Win32ReverbController();
virtual ~Win32ReverbController();
void SetReverbOn( reverbSettings* settings );
void SetReverbOff();
private:
//Prevent wasteful constructor creation.
Win32ReverbController( const Win32ReverbController& original );
Win32ReverbController& operator=( const Win32ReverbController& rhs );
//
// Radsound's Win32 reverb interface
//
IRadSoundHalEffectEAX2Reverb* m_reverbInterface;
};
#endif // WIN32REVERBCONTROLLER_H
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