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#ifndef RESPAWNMANAGER_H
#define RESPAWNMANAGER_H
#include <mission\respawnmanager\respawnentity.h>
//ReSpawnManager.
class RespawnManager
{
public:
//constructor and destructor
RespawnManager();
~RespawnManager();
int SetWrenchRespawnTime(int milliseconds);
int SetWaspRespawnTime(int milliseconds);
int SetNitroRespawnTime(int milliseconds);
int GetWrenchRespawnTime();
int GetWaspRespawnTime();
int GetNitroRespawnTime();
//called in the constructor of the the RespawnEntity
int GetRespawnTime(RespawnEntity::eRespawnEntity entitytype);
private:
int mWrenchRespawnTime; //in milliseconds
int mWaspRespawnTime;
int mNitroRespawnTime;
//private methods
};
#endif //RESPAWNMANAGER_H
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