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+//=============================================================================
+// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
+//
+// File: conversationmatcher.h
+//
+// Description: Takes sound resource names which form individual dialog lines
+// and groups them into the intended conversations.
+//
+// History: 02/09/2002 + Created -- Darren
+//
+//=============================================================================
+
+#ifndef CONVERSATIONMATCHER_H
+#define CONVERSATIONMATCHER_H
+
+//========================================
+// Nested Includes
+//========================================
+//
+// I'd like a forward declaration, but it's a little complicated with
+// STL lists
+//
+#include <sound/dialog/selectabledialoglist.h>
+
+//========================================
+// Forward References
+//========================================
+struct IDaSoundResource;
+class Conversation;
+
+//=============================================================================
+//
+// Synopsis: ConversationMatcher
+//
+//=============================================================================
+
+class ConversationMatcher
+{
+ public:
+ ConversationMatcher();
+ virtual ~ConversationMatcher();
+
+ void AddNewLine( IDaSoundResource* resource );
+ bool AreAllConversationsComplete();
+ void AddConversationsToList( unsigned int level, unsigned int mission, SelectableDialogList& list );
+
+ private:
+ //Prevent wasteful constructor creation.
+ ConversationMatcher( const ConversationMatcher& original );
+ ConversationMatcher& operator=( const ConversationMatcher& rhs );
+
+ Conversation* m_conversationList;
+};
+
+
+#endif // CONVERSATIONMATCHER_H
+