diff options
Diffstat (limited to 'tools/worldbuilder/code/nodes/fovlocatornode.cpp')
-rw-r--r-- | tools/worldbuilder/code/nodes/fovlocatornode.cpp | 361 |
1 files changed, 361 insertions, 0 deletions
diff --git a/tools/worldbuilder/code/nodes/fovlocatornode.cpp b/tools/worldbuilder/code/nodes/fovlocatornode.cpp new file mode 100644 index 0000000..90f9301 --- /dev/null +++ b/tools/worldbuilder/code/nodes/fovlocatornode.cpp @@ -0,0 +1,361 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: FOVLocatorNode.cpp +// +// Description: Implement FOVLocatorNode +// +// History: 03/08/2002 + Created -- Cary Brisebois +// +//============================================================================= + +//======================================== +// System Includes +//======================================== +#include "main/toolhack.h" +#include <toollib.hpp> + +//======================================== +// Project Includes +//======================================== +#include "nodes/FOVLocatorNode.h" + +#include "main/constants.h" +#include "main/worldbuilder.h" +#include "utility/glext.h" +#include "utility/mext.h" +#include "utility/nodehelper.h" +#include "nodes/triggervolumenode.h" + +#include "resources/resource.h" + +#include "../../../game/code/meta/locatortypes.h" + + +//****************************************************************************** +// +// Global Data, Local Data, Local Classes +// +//****************************************************************************** +MTypeId FOVLocatorNode::id( WBConstants::TypeIDPrefix, WBConstants::NodeIDs::FOVLocator ); +const char* FOVLocatorNode::stringId = "FOVLocatorNode"; + +const char* FOVLocatorNode::TRIGGERS_NAME_SHORT = "trigs"; +const char* FOVLocatorNode::TRIGGERS_NAME_LONG = "triggers"; +MObject FOVLocatorNode::sTriggers; + +const char* FOVLocatorNode::FOV_NAME_SHORT = "f"; +const char* FOVLocatorNode::FOV_NAME_LONG = "fov"; +MObject FOVLocatorNode::sFOV; + +const char* FOVLocatorNode::TIME_NAME_SHORT = "tm"; +const char* FOVLocatorNode::TIME_NAME_LONG = "time"; +MObject FOVLocatorNode::sTime; + +const char* FOVLocatorNode::RATE_NAME_SHORT = "ra"; +const char* FOVLocatorNode::RATE_NAME_LONG = "rate"; +MObject FOVLocatorNode::sRate; + +const int FOVLocatorNode::ACTIVE_COLOUR = 15; +const int FOVLocatorNode::INACTIVE_COLOUR = 12; +const float FOVLocatorNode::SCALE = 1.0f * WBConstants::Scale; + +char FOVLocatorNode::sNewName[MAX_NAME_LEN]; + +//****************************************************************************** +// +// Callbacks +// +//****************************************************************************** + +BOOL CALLBACK FOVLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam ) +{ + switch (uMsg) + { + case WM_INITDIALOG: + { + SetDlgItemText( hWnd, IDC_EDIT2, WorldBuilder::GetPrefix() ); + return true; + } + break; + case WM_COMMAND: + { + if ( LOWORD(wParam) == IDC_BUTTON1 || LOWORD(wParam) == IDOK ) + { + //Get the entry in the text field. + char name[FOVLocatorNode::MAX_NAME_LEN]; + GetDlgItemText( hWnd, IDC_EDIT1, name, FOVLocatorNode::MAX_NAME_LEN ); + + if ( strcmp(name, "") == 0 ) + { + MExt::DisplayWarning("You must input a new name for the FOV Locator!"); + return false; + } + + MString newName( WorldBuilder::GetPrefix() ); + newName += MString( name ); + + FOVLocatorNode::SetNewName( newName.asChar() ); + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + else if( LOWORD(wParam) == IDCANCEL ) + { + FOVLocatorNode::SetNewName( "" ); + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + + return false; + } + break; + default: + { + return false; + } + break; + } +} + +//****************************************************************************** +// +// Public Member Functions +// +//****************************************************************************** + +//============================================================================== +// FOVLocatorNode::FOVLocatorNode +//============================================================================== +// Description: Constructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +FOVLocatorNode::FOVLocatorNode() +{ +} + +//============================================================================== +// FOVLocatorNode::~FOVLocatorNode +//============================================================================== +// Description: Destructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +FOVLocatorNode::~FOVLocatorNode() +{ +} + +//============================================================================= +// FOVLocatorNode::creator +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void* FOVLocatorNode::creator() +{ + return new FOVLocatorNode(); +} + +//============================================================================= +// FOVLocatorNode::draw +//============================================================================= +// Description: Comment +// +// Parameters: ( M3dView& view, const MDagPath& path, M3dView::DisplayStyle displayStyle, M3dView::DisplayStatus displayStatus ) +// +// Return: void +// +//============================================================================= +void FOVLocatorNode::draw( M3dView& view, + const MDagPath& path, + M3dView::DisplayStyle displayStyle, + M3dView::DisplayStatus displayStatus ) +{ + if ( WorldBuilder::GetDisplayLevel() & WorldBuilder::CARSTART_LOCATORS ) + { + view.beginGL(); + glPushAttrib( GL_CURRENT_BIT | GL_LINE_BIT | GL_POLYGON_BIT ); + + //When we are in render mode, we draw the lines between the nodes. + //If this was in GL_SELECTION_MODE, we would not draw the lines, so they won't interfere + //with selection. + GLint value; + glGetIntegerv( GL_RENDER_MODE, &value ); + + //Draw things here we don't want selectable. + if ( (value == GL_RENDER) ) + { + } + + if ( displayStatus == M3dView::kDormant ) + { + int colour = NodeHelper::OverrideNodeColour( thisMObject(), INACTIVE_COLOUR ); + + view.setDrawColor( colour, M3dView::kDormantColors ); + } + else + { + view.setDrawColor( ACTIVE_COLOUR, M3dView::kActiveColors ); + } + + //Draw a star to represent the locator. + GLExt::drawCrossHair3D( SCALE, 0,0,0, 5.0 ); + + glPopAttrib(); + view.endGL(); + } +} + +//============================================================================= +// FOVLocatorNode::initialize +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: MStatus +// +//============================================================================= +MStatus FOVLocatorNode::initialize() +{ + MStatus status; + + MFnMessageAttribute msgAttr; + sTriggers = msgAttr.create( TRIGGERS_NAME_LONG, TRIGGERS_NAME_SHORT, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( msgAttr.setReadable( false ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setArray( true ) ); + RETURN_STATUS_ON_FAILURE( msgAttr.setIndexMatters( false ) ); + + RETURN_STATUS_ON_FAILURE( addAttribute( sTriggers ) ); + + MFnNumericAttribute numAttr; + sFOV = numAttr.create( FOV_NAME_LONG, FOV_NAME_SHORT, MFnNumericData::kFloat, 90.0f, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( numAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( numAttr.setMin(0.1f) ); + RETURN_STATUS_ON_FAILURE( numAttr.setMax(180.0f) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sFOV ) ); + + sTime = numAttr.create( TIME_NAME_LONG, TIME_NAME_SHORT, MFnNumericData::kFloat, 2.0f, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( numAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( numAttr.setMin(0.0f) ); + RETURN_STATUS_ON_FAILURE( numAttr.setMax(10.0f) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sTime ) ); + + sRate = numAttr.create( RATE_NAME_LONG, RATE_NAME_SHORT, MFnNumericData::kFloat, 0.04f, &status ); + RETURN_STATUS_ON_FAILURE( status ); + RETURN_STATUS_ON_FAILURE( numAttr.setReadable( true ) ); + RETURN_STATUS_ON_FAILURE( numAttr.setWritable( true ) ); + RETURN_STATUS_ON_FAILURE( numAttr.setMin(0.0f) ); + RETURN_STATUS_ON_FAILURE( numAttr.setMax(1.0f) ); + RETURN_STATUS_ON_FAILURE( addAttribute( sRate ) ); + + return MStatus::kSuccess; +} + +//============================================================================= +// FOVLocatorNode::postConstructor +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void FOVLocatorNode::postConstructor() +{ +} + +//============================================================================= +// FOVLocatorNode::Export +//============================================================================= +// Description: Comment +// +// Parameters: ( MObject& FOVLocatorNode ) +// +// Return: tlDataChunk +// +//============================================================================= +tlDataChunk* FOVLocatorNode::Export( MObject& fovLocatorNode ) +{ + MFnDagNode fnNode( fovLocatorNode ); + + if ( fnNode.typeId() == FOVLocatorNode::id ) + { + //Create a tlDataChunk and return it filled with the appropriate data. + tlWBLocatorChunk* locator = new tlWBLocatorChunk; + + locator->SetName( fnNode.name().asChar() ); + + locator->SetType( LocatorType::FOV ); + + float fov = 90.0f; + float time = 2.0f; + float rate = 0.04f; + + fnNode.findPlug( sFOV ).getValue( fov ); + fnNode.findPlug( sTime ).getValue( time ); + fnNode.findPlug( sRate ).getValue( rate ); + + unsigned long data[3]; + memcpy( data, &fov, sizeof(float) ); + memcpy( &(data[1]), &time, sizeof(float) ); + memcpy( &(data[2]), &rate, sizeof(float) ); + + locator->SetDataElements( data, 3 ); + locator->SetNumDataElements( 3 ); + + MPoint thisPosition; + MExt::GetWorldPosition( &thisPosition, fovLocatorNode ); + + //Set the values. + tlPoint point; + + point[0] = thisPosition[0] / WBConstants::Scale; + point[1] = thisPosition[1] / WBConstants::Scale; + point[2] = -thisPosition[2] / WBConstants::Scale; //Maya vs. P3D... + locator->SetPosition( point ); + + //Make the trigger volumes a sub-chunk of the locator... + MPlugArray sources, targets; + MPlug triggersPlug = fnNode.findPlug( sTriggers ); + MExt::ResolveConnections( &sources, &targets, triggersPlug, true, false ); + + unsigned int i; + for ( i = 0; i < sources.length(); ++i ) + { + tlDataChunk* trigger = TriggerVolumeNode::Export( sources[ i ].node() ); + assert( trigger ); + + locator->AppendSubChunk( trigger ); + } + + locator->SetNumTriggers( i ); + + return locator; + } + + return NULL; +} + +//****************************************************************************** +// +// Private Member Functions +// +//****************************************************************************** |