//=============================================================================
// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
//
// File: StaticCameraLocatorNode.cpp
//
// Description: Implement StaticCameraLocatorNode
//
// History: 9/17/2002 + Created -- Cary Brisebois
//
//=============================================================================
//========================================
// System Includes
//========================================
// Foundation Tech
#include "main/toolhack.h"
#include <raddebug.hpp>
#include <p3d/pointcamera.hpp>
//========================================
// Project Includes
//========================================
#include "StaticCameraLocatorNode.h"
#include "main/constants.h"
#include "main/worldbuilder.h"
#include "utility/glext.h"
#include "utility/mext.h"
#include "utility/nodehelper.h"
#include "utility/transformmatrix.h"
#include "resources/resource.h"
#include "../../../game/code/meta/locatortypes.h"
#include "../../../game/code/camera/staticcam.h"
#include "nodes/triggervolumenode.h"
#include "gameengine/gameengine.h"
#include "gameengine/wbcamtarget.h"
//******************************************************************************
//
// Global Data, Local Data, Local Classes
//
//******************************************************************************
MTypeId StaticCameraLocatorNode::id( WBConstants::TypeIDPrefix, WBConstants::NodeIDs::StaticCameraLocator );
const char* StaticCameraLocatorNode::stringId = "StaticCameraLocatorNode";
const int StaticCameraLocatorNode::ACTIVE_COLOUR = 15;
const int StaticCameraLocatorNode::INACTIVE_COLOUR = 12;
const float StaticCameraLocatorNode::SCALE = 1.0f * WBConstants::Scale;
char StaticCameraLocatorNode::sNewName[MAX_NAME_LEN];
const char* StaticCameraLocatorNode::TRIGGERS_NAME_SHORT = "trigs";
const char* StaticCameraLocatorNode::TRIGGERS_NAME_LONG = "triggers";
MObject StaticCameraLocatorNode::sTriggers;
const char* StaticCameraLocatorNode::FOV_NAME_SHORT = "fov";
const char* StaticCameraLocatorNode::FOV_NAME_LONG = "fieldOfView";
MObject StaticCameraLocatorNode::sFOV;
const char* StaticCameraLocatorNode::TARGET_NAME_SHORT = "trg";
const char* StaticCameraLocatorNode::TARGET_NAME_LONG = "target";
MObject StaticCameraLocatorNode::sTarget;
const char* StaticCameraLocatorNode::FACING_OFFSET_NAME_SHORT = "facoff";
const char* StaticCameraLocatorNode::FACING_OFFSET_NAME_LONG = "facingOffset";
MObject StaticCameraLocatorNode::sFacingOffset;
const char* StaticCameraLocatorNode::TRACKING_NAME_SHORT = "trkng";
const char* StaticCameraLocatorNode::TRACKING_NAME_LONG = "tracking";
MObject StaticCameraLocatorNode::sTracking;
const char* StaticCameraLocatorNode::TARGET_LAG_NAME_SHORT = "trglg";
const char* StaticCameraLocatorNode::TARGET_LAG_NAME_LONG = "targetLag";
MObject StaticCameraLocatorNode::sTargetLag;
const char* StaticCameraLocatorNode::ACTIVE_NAME_SHORT = "act";
const char* StaticCameraLocatorNode::ACTIVE_NAME_LONG = "active";
MObject StaticCameraLocatorNode::sActive;
const char* StaticCameraLocatorNode::TRANSITION_TO_RATE_NAME_LONG = "transitionTo";
const char* StaticCameraLocatorNode::TRANSITION_TO_RATE_NAME_SHORT = "trnto";
MObject StaticCameraLocatorNode::sTransitionToRate;
const char* StaticCameraLocatorNode::ONESHOT_NAME_LONG = "oneShot";
const char* StaticCameraLocatorNode::ONESHOT_NAME_SHORT = "oShot";
MObject StaticCameraLocatorNode::sOneShot;
const char* StaticCameraLocatorNode::NOFOV_NAME_LONG = "noFOV";
const char* StaticCameraLocatorNode::NOFOV_NAME_SHORT = "nf";
MObject StaticCameraLocatorNode::sNoFOV;
const char* StaticCameraLocatorNode::CUTALL_NAME_LONG = "cutInOut";
const char* StaticCameraLocatorNode::CUTALL_NAME_SHORT = "cin";
MObject StaticCameraLocatorNode::sCutAll;
const char* StaticCameraLocatorNode::CAR_ONLY_NAME_LONG = "carOnly";
const char* StaticCameraLocatorNode::CAR_ONLY_NAME_SHORT = "co";
MObject StaticCameraLocatorNode::sCarOnly;
const char* StaticCameraLocatorNode::ON_FOOT_ONLY_NAME_LONG = "onFootOnly";
const char* StaticCameraLocatorNode::ON_FOOT_ONLY_NAME_SHORT = "ofo";
MObject StaticCameraLocatorNode::sOnFootOnly;
//******************************************************************************
//
// Callbacks
//
//******************************************************************************
BOOL CALLBACK StaticCameraLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam )
{
switch (uMsg)
{
case WM_INITDIALOG:
{
SetDlgItemText( hWnd, IDC_EDIT2, WorldBuilder::GetPrefix() );
return true;
}
break;
case WM_COMMAND:
{
if ( LOWORD(wParam) == IDC_BUTTON1 || LOWORD(wParam) == IDOK )
{
//Get the entry in the text field.
char name[StaticCameraLocatorNode::MAX_NAME_LEN];
GetDlgItemText( hWnd, IDC_EDIT1, name, StaticCameraLocatorNode::MAX_NAME_LEN );
if ( strcmp(name, "") == 0 )
{
MExt::DisplayWarning("You must input a new name for the Static Camera Locator!");
return false;
}
MString newName( WorldBuilder::GetPrefix() );
newName += MString( name );
StaticCameraLocatorNode::SetNewName( newName.asChar() );
EndDialog( hWnd, 0 ); //this is how you close the window.
return true;
}
else if( LOWORD(wParam) == IDCANCEL )
{
StaticCameraLocatorNode::SetNewName( "" );
EndDialog( hWnd, 0 ); //this is how you close the window.
return true;
}
return false;
}
break;
default:
{
return false;
}
break;
}
}
//******************************************************************************
//
// Public Member Functions
//
//******************************************************************************
//==============================================================================
// BreakableCameraLocatorNode::StaticCameraLocatorNode
//==============================================================================
// Description: Constructor.
//
// Parameters: None.
//
// Return: N/A.
//
//==============================================================================
StaticCameraLocatorNode::StaticCameraLocatorNode()
{
mStaticCam = new StaticCam();
mStaticCam->AddRef();
mStaticCam->SetPlayerID( 0 );
mStaticCam->SetCamera( new tPointCamera() );
mCamTarget = new WBCamTarget();
}
//==============================================================================
// StaticCameraLocatorNode::~StaticCameraLocatorNode
//==============================================================================
// Description: Destructor.
//
// Parameters: None.
//
// Return: N/A.
//
//==============================================================================
StaticCameraLocatorNode::~StaticCameraLocatorNode()
{
mStaticCam->Release();
mStaticCam = NULL;
if ( mCamTarget )
{
delete mCamTarget;
}
}
//=============================================================================
// StaticCameraLocatorNode::creator
//=============================================================================
// Description: Comment
//
// Parameters: ()
//
// Return: void
//
//=============================================================================
void* StaticCameraLocatorNode::creator()
{
return new StaticCameraLocatorNode();
}
//=============================================================================
// StaticCameraLocatorNode::draw
//=============================================================================
// Description: Comment
//
// Parameters: ( M3dView& view, const MDagPath& path, M3dView::DisplayStyle displayStyle, M3dView::DisplayStatus displayStatus )
//
// Return: void
//
//=============================================================================
void StaticCameraLocatorNode::draw( M3dView& view,
const MDagPath& path,
M3dView::DisplayStyle displayStyle,
M3dView::DisplayStatus displayStatus )
{
if ( WorldBuilder::GetDisplayLevel() & WorldBuilder::DIRECTIONAL_LOCATORS )
{
view.beginGL();
glPushAttrib( GL_CURRENT_BIT | GL_LINE_BIT | GL_POLYGON_BIT );
//When we are in render mode, we draw the lines between the nodes.
//If this was in GL_SELECTION_MODE, we would not draw the lines, so they won't interfere
//with selection.
GLint value;
glGetIntegerv( GL_RENDER_MODE, &value );
//Draw things here we don't want selectable.
if ( (value == GL_RENDER) )
{
}
if ( displayStatus == M3dView::kDormant )
{
int colour = NodeHelper::OverrideNodeColour( thisMObject(), INACTIVE_COLOUR );
view.setDrawColor( colour, M3dView::kDormantColors );
}
else
{
view.setDrawColor( ACTIVE_COLOUR, M3dView::kActiveColors );
}
GameEngine::GetInstance()->UpdateStaticCam( thisMObject() );
//Draw a star to represent the locator.
GLExt::drawCrossHair3D( SCALE, 0,0,0, 5.0f );
GLExt::drawCamera3D( SCALE, 0,0,0, 5.0 );
glPopAttrib();
view.endGL();
}
}
//=============================================================================
// StaticCameraLocatorNode::initialize
//=============================================================================
// Description: Comment
//
// Parameters: ()
//
// Return: MStatus
//
//=============================================================================
MStatus StaticCameraLocatorNode::initialize()
{
MStatus status;
MFnMessageAttribute msgAttr;
sTriggers = msgAttr.create( TRIGGERS_NAME_LONG, TRIGGERS_NAME_SHORT, &status );
RETURN_STATUS_ON_FAILURE( status );
RETURN_STATUS_ON_FAILURE( msgAttr.setReadable( false ) );
RETURN_STATUS_ON_FAILURE( msgAttr.setWritable( true ) );
RETURN_STATUS_ON_FAILURE( msgAttr.setArray( true ) );
RETURN_STATUS_ON_FAILURE( msgAttr.setIndexMatters( false ) );
RETURN_STATUS_ON_FAILURE( addAttribute( sTriggers ) );
MFnNumericAttribute numericAttr;
sFOV = numericAttr.create( FOV_NAME_LONG, FOV_NAME_SHORT, MFnNumericData::kFloat, 90.0f, &status );
RETURN_STATUS_ON_FAILURE( status );
RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) );
RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) );
RETURN_STATUS_ON_FAILURE( numericAttr.setMin(0.1f) );
RETURN_STATUS_ON_FAILURE( numericAttr.setMax(180.0f) );
RETURN_STATUS_ON_FAILURE( addAttribute( sFOV ) );
MFnTypedAttribute typedAttr;
sTarget = typedAttr.create( TARGET_NAME_LONG, TARGET_NAME_SHORT, MFnData::kString, &status );
RETURN_STATUS_ON_FAILURE( status );
RETURN_STATUS_ON_FAILURE( typedAttr.setReadable( true ) );
RETURN_STATUS_ON_FAILURE( typedAttr.setWritable( true ) );
RETURN_STATUS_ON_FAILURE( addAttribute( sTarget ) );
sFacingOffset = numericAttr.create( FACING_OFFSET_NAME_LONG, FACING_OFFSET_NAME_SHORT, MFnNumericData::k3Float, 0.0f, &status );
RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) );
RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) );
RETURN_STATUS_ON_FAILURE( addAttribute( sFacingOffset ) );
sTracking = numericAttr.create( TRACKING_NAME_LONG, TRACKING_NAME_SHORT, MFnNumericData::kBoolean, false, &status );
RETURN_STATUS_ON_FAILURE( status );
RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) );
RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) );
RETURN_STATUS_ON_FAILURE( addAttribute( sTracking ) );
sTargetLag = numericAttr.create( TARGET_LAG_NAME_LONG, TARGET_LAG_NAME_SHORT, MFnNumericData::kFloat, 0.04f, &status );
RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) );
RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) );
RETURN_STATUS_ON_FAILURE( numericAttr.setMin(0.0f) );
RETURN_STATUS_ON_FAILURE( numericAttr.setMax(1.0f) );
RETURN_STATUS_ON_FAILURE( addAttribute( sTargetLag ) );
sActive = numericAttr.create( ACTIVE_NAME_LONG, ACTIVE_NAME_SHORT, MFnNumericData::kBoolean, false, &status );
RETURN_STATUS_ON_FAILURE( status );
RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) );
RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) );
RETURN_STATUS_ON_FAILURE( addAttribute( sActive ) );
sTransitionToRate = numericAttr.create( TRANSITION_TO_RATE_NAME_LONG, TRANSITION_TO_RATE_NAME_SHORT, MFnNumericData::kFloat, 0.04f, &status );
RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) );
RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) );
RETURN_STATUS_ON_FAILURE( numericAttr.setMin(0.0f) );
RETURN_STATUS_ON_FAILURE( numericAttr.setMax(1.0f) );
RETURN_STATUS_ON_FAILURE( addAttribute( sTransitionToRate ) );
sOneShot = numericAttr.create( ONESHOT_NAME_LONG, ONESHOT_NAME_SHORT, MFnNumericData::kBoolean, false, &status );
RETURN_STATUS_ON_FAILURE( status );
RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) );
RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) );
RETURN_STATUS_ON_FAILURE( addAttribute( sOneShot ) );
sNoFOV = numericAttr.create( NOFOV_NAME_LONG, NOFOV_NAME_SHORT, MFnNumericData::kBoolean, false, &status );
RETURN_STATUS_ON_FAILURE( status );
RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) );
RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) );
RETURN_STATUS_ON_FAILURE( addAttribute( sNoFOV ) );
sCutAll = numericAttr.create( CUTALL_NAME_LONG, CUTALL_NAME_SHORT, MFnNumericData::kBoolean, false, &status );
RETURN_STATUS_ON_FAILURE( status );
RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) );
RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) );
RETURN_STATUS_ON_FAILURE( addAttribute( sCutAll ) );
sCarOnly = numericAttr.create( CAR_ONLY_NAME_LONG, CAR_ONLY_NAME_SHORT, MFnNumericData::kBoolean, false, &status );
RETURN_STATUS_ON_FAILURE( status );
RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) );
RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) );
RETURN_STATUS_ON_FAILURE( addAttribute( sCarOnly ) );
sOnFootOnly = numericAttr.create( ON_FOOT_ONLY_NAME_LONG, ON_FOOT_ONLY_NAME_SHORT, MFnNumericData::kBoolean, false, &status );
RETURN_STATUS_ON_FAILURE( status );
RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) );
RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) );
RETURN_STATUS_ON_FAILURE( addAttribute( sOnFootOnly ) );
return MStatus::kSuccess;
}
//=============================================================================
// StaticCameraLocatorNode::postConstructor
//=============================================================================
// Description: Comment
//
// Parameters: ()
//
// Return: void
//
//=============================================================================
void StaticCameraLocatorNode::postConstructor()
{
}
//=============================================================================
// StaticCameraLocatorNode::Export
//=============================================================================
// Description: Comment
//
// Parameters: ( MObject& staticCameraLocatorNode )
//
// Return: tlDataChunk
//
//=============================================================================
tlDataChunk* StaticCameraLocatorNode::Export( MObject& staticCameraLocatorNode )
{
MFnDagNode fnNode( staticCameraLocatorNode );
if ( fnNode.typeId() == StaticCameraLocatorNode::id )
{
//Create a tlDataChunk and return it filled with the appropriate data.
tlWBLocatorChunk* locator = new tlWBLocatorChunk;
locator->SetName( fnNode.name().asChar() );
locator->SetType( LocatorType::STATIC_CAMERA );
//Set the position
MPoint thisPosition;
MExt::GetWorldPosition( &thisPosition, staticCameraLocatorNode );
//Set the values.
tlPoint position;
position[0] = thisPosition[0] / WBConstants::Scale;
position[1] = thisPosition[1] / WBConstants::Scale;
position[2] = -thisPosition[2] / WBConstants::Scale; //Maya vs. P3D...
locator->SetPosition( position );
//Also get the direction.
MObject transform;
transform = fnNode.parent( 0 );
MFnTransform fnTransform( transform );
MDagPath dagPath;
MExt::FindDagNodeByName( &dagPath, fnTransform.name() );
TransformMatrix tm( dagPath );
unsigned int length = (1 * 3) + 2 + 1 + 1 + 1 + 1 + 1; //1 vector + 2 floats + 1 bool + transition rate (offset + fov & lag + tracking + trate) + one shot + CUT_ALL + CarOnly/OnFootOnly
unsigned long* data;
data = new unsigned long[ length ];
rmt::Vector offset;
float x = 0.0f;
float y = 0.0f;
float z = 0.0f;
fnNode.findPlug( StaticCameraLocatorNode::sFacingOffset ).child(0).getValue( x );
fnNode.findPlug( StaticCameraLocatorNode::sFacingOffset ).child(1).getValue( y );
fnNode.findPlug( StaticCameraLocatorNode::sFacingOffset ).child(2).getValue( z );
bool tracking = false;
fnNode.findPlug( StaticCameraLocatorNode::sTracking ).getValue( tracking );
if ( tracking )
{
offset = rmt::Vector( x, y, z );
}
else
{
//Figure out the transformation on the locator node and apply it to the offset.
MObject transform;
transform = fnNode.parent( 0 );
MFnTransform fnTransform( transform );
MDagPath dagPath;
MExt::FindDagNodeByName( &dagPath, fnTransform.name() );
TransformMatrix tm( dagPath );
tlMatrix hmatrix;
tm.GetHierarchyMatrixLHS( hmatrix );
//Make this p3d friendly...
hmatrix.element[3][0];
hmatrix.element[3][1];
hmatrix.element[3][2];
tlPoint point( 0.0f, 0.0f, 10.0f );
point = VectorTransform( hmatrix, point );
offset = position;
offset.Add( point );
}
//Copy the offset to the locator
memcpy( &data[0], &offset.x, 3 * sizeof(float) );
float fov = 90.0f;
fnNode.findPlug( sFOV ).getValue( fov );
memcpy( &data[3], &fov, sizeof(float) );
float lag = 0.04f;
fnNode.findPlug( sTargetLag ).getValue( lag );
memcpy( &data[4], &lag, sizeof(float) );
//Also tracking
if ( tracking )
{
data[5] = 1;
}
else
{
data[5] = 0;
}
float tRate = 0.04f;
fnNode.findPlug( sTransitionToRate ).getValue( tRate );
memcpy( &data[6], &tRate, sizeof(float) );
bool oneShot = false;
fnNode.findPlug( sOneShot ).getValue( oneShot );
if ( oneShot )
{
data[7] = 1;
}
else
{
data[7] = 0;
}
bool noFOV = false;
fnNode.findPlug( sNoFOV ).getValue( noFOV );
data[7] |= ( (noFOV ? 1 : 0 ) << 1 );
bool cutInOut = false;
fnNode.findPlug( sCutAll ).getValue( cutInOut );
data[8] = ( (cutInOut ? 1 : 0 ) );
bool carOnly = false;
fnNode.findPlug( sCarOnly ).getValue( carOnly );
data[9] = ( (carOnly ? 1 : 0 ) );
bool onFootOnly = false;
fnNode.findPlug( sOnFootOnly ).getValue( onFootOnly );
data[9] |= ( (onFootOnly ? 1 << 1 : 0 ) );
if( carOnly && onFootOnly )
{
MExt::DisplayError( "Static Camera: %s has onFootOnly and carOnly flags set!\n", fnNode.name().asChar() );
}
locator->SetDataElements( data, length );
locator->SetNumDataElements( length );
//Make the trigger volumes a sub-chunk of the locator...
MPlugArray sources, targets;
MPlug triggersPlug = fnNode.findPlug( sTriggers );
MExt::ResolveConnections( &sources, &targets, triggersPlug, true, false );
unsigned int i;
for ( i = 0; i < sources.length(); ++i )
{
tlDataChunk* trigger = TriggerVolumeNode::Export( sources[ i ].node() );
assert( trigger );
locator->AppendSubChunk( trigger );
}
locator->SetNumTriggers( i );
return locator;
}
return NULL;
}
//******************************************************************************
//
// Private Member Functions
//
//******************************************************************************