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//=============================================================================
// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
//
// File: scriptlocatornode.h
//
// Description: Blahblahblah
//
// History: 16/05/2002 + Created -- Cary Brisebois
//
//=============================================================================
#ifndef SPLINELOCATORNODE_H
#define SPLINELOCATORNODE_H
//========================================
// Nested Includes
//========================================
#include "precompiled/PCH.h"
//========================================
// Forward References
//========================================
class tlDataChunk;
//=============================================================================
//
// Synopsis: Blahblahblah
//
//=============================================================================
class SplineLocatorNode : public MPxLocatorNode
{
public:
SplineLocatorNode();
virtual ~SplineLocatorNode();
static void* creator();
virtual void draw( M3dView& view,
const MDagPath& path,
M3dView::DisplayStyle displayStyle,
M3dView::DisplayStatus displayStatus
);
static MStatus initialize();
virtual void postConstructor();
//This is how you export one of these.
static tlDataChunk* Export( MObject& eventLocatorNode );
static MTypeId id;
static const char* stringId;
static const char* TRIGGERS_NAME_SHORT;
static const char* TRIGGERS_NAME_LONG;
static MObject sTriggers;
static const char* SPLINE_NAME_SHORT;
static const char* SPLINE_NAME_LONG;
static MObject sSpline;
static const char* CAMERA_NAME_SHORT;
static const char* CAMERA_NAME_LONG;
static MObject sCamera;
static const char* IS_COIN_SHORT;
static const char* IS_COIN_LONG;
static MObject sIsCoin;
private:
static const int ACTIVE_COLOUR;
static const int INACTIVE_COLOUR;
static const float SCALE;
//Prevent wasteful constructor creation.
SplineLocatorNode( const SplineLocatorNode& eventlocatornode );
SplineLocatorNode& operator=( const SplineLocatorNode& eventlocatornode );
};
//******************************************************************************
//
// Inline Public Functions
//
//******************************************************************************
//=============================================================================
// SplineLocatorNode::creator
//=============================================================================
// Description: Comment
//
// Parameters: ()
//
// Return: void
//
//=============================================================================
inline void* SplineLocatorNode::creator()
{
return new SplineLocatorNode();
}
#endif //SPLINELOCATORNODE_H
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