//=============================================================================
// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
//
// File: GenericLocatorNode.cpp
//
// Description: Implement GenericLocatorNode
//
// History: 27/05/2002 + Created -- Cary Brisebois
//
//=============================================================================
//========================================
// System Includes
//========================================
#include "main/toolhack.h"
#include <toollib.hpp>
//========================================
// Project Includes
//========================================
#include "nodes/GenericLocatorNode.h"
#include "main/constants.h"
#include "main/worldbuilder.h"
#include "utility/glext.h"
#include "utility/mext.h"
#include "utility/nodehelper.h"
#include "nodes/triggervolumenode.h"
#include "resources/resource.h"
#include "../../../game/code/meta/locatorevents.h"
#include "../../../game/code/meta/locatortypes.h"
//******************************************************************************
//
// Global Data, Local Data, Local Classes
//
//******************************************************************************
MTypeId GenericLocatorNode::id( WBConstants::TypeIDPrefix, WBConstants::NodeIDs::GenericLocator );
const char* GenericLocatorNode::stringId = "GenericLocatorNode";
const int GenericLocatorNode::ACTIVE_COLOUR = 15;
const int GenericLocatorNode::INACTIVE_COLOUR = 12;
const float GenericLocatorNode::SCALE = 1.0f * WBConstants::Scale;
char GenericLocatorNode::sNewName[MAX_NAME_LEN];
//******************************************************************************
//
// Callbacks
//
//******************************************************************************
BOOL CALLBACK GenericLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam )
{
switch (uMsg)
{
case WM_INITDIALOG:
{
SetDlgItemText( hWnd, IDC_EDIT2, WorldBuilder::GetPrefix() );
return true;
}
break;
case WM_COMMAND:
{
if ( LOWORD(wParam) == IDC_BUTTON1 || LOWORD(wParam) == IDOK )
{
//Get the entry in the text field.
char name[GenericLocatorNode::MAX_NAME_LEN];
GetDlgItemText( hWnd, IDC_EDIT1, name, GenericLocatorNode::MAX_NAME_LEN );
if ( strcmp(name, "") == 0 )
{
MExt::DisplayWarning("You must input a new name for the Generic Locator!");
return false;
}
MString newName( WorldBuilder::GetPrefix() );
newName += MString( name );
GenericLocatorNode::SetNewName( newName.asChar() );
EndDialog( hWnd, 0 ); //this is how you close the window.
return true;
}
else if( LOWORD(wParam) == IDCANCEL )
{
GenericLocatorNode::SetNewName( "" );
EndDialog( hWnd, 0 ); //this is how you close the window.
return true;
}
return false;
}
break;
default:
{
return false;
}
break;
}
}
//******************************************************************************
//
// Public Member Functions
//
//******************************************************************************
//==============================================================================
// GenericLocatorNode::GenericLocatorNode
//==============================================================================
// Description: Constructor.
//
// Parameters: None.
//
// Return: N/A.
//
//==============================================================================
GenericLocatorNode::GenericLocatorNode()
{
}
//==============================================================================
// GenericLocatorNode::~GenericLocatorNode
//==============================================================================
// Description: Destructor.
//
// Parameters: None.
//
// Return: N/A.
//
//==============================================================================
GenericLocatorNode::~GenericLocatorNode()
{
}
//=============================================================================
// GenericLocatorNode::creator
//=============================================================================
// Description: Comment
//
// Parameters: ()
//
// Return: void
//
//=============================================================================
void* GenericLocatorNode::creator()
{
return new GenericLocatorNode();
}
//=============================================================================
// GenericLocatorNode::draw
//=============================================================================
// Description: Comment
//
// Parameters: ( M3dView& view, const MDagPath& path, M3dView::DisplayStyle displayStyle, M3dView::DisplayStatus displayStatus )
//
// Return: void
//
//=============================================================================
void GenericLocatorNode::draw( M3dView& view,
const MDagPath& path,
M3dView::DisplayStyle displayStyle,
M3dView::DisplayStatus displayStatus )
{
if ( WorldBuilder::GetDisplayLevel() & WorldBuilder::GENERIC_LOCATORS )
{
view.beginGL();
glPushAttrib( GL_CURRENT_BIT | GL_LINE_BIT | GL_POLYGON_BIT );
//When we are in render mode, we draw the lines between the nodes.
//If this was in GL_SELECTION_MODE, we would not draw the lines, so they won't interfere
//with selection.
GLint value;
glGetIntegerv( GL_RENDER_MODE, &value );
//Draw things here we don't want selectable.
if ( (value == GL_RENDER) )
{
}
if ( displayStatus == M3dView::kDormant )
{
int colour = NodeHelper::OverrideNodeColour( thisMObject(), INACTIVE_COLOUR );
view.setDrawColor( colour, M3dView::kDormantColors );
}
else
{
view.setDrawColor( ACTIVE_COLOUR, M3dView::kActiveColors );
}
//Draw a star to represent the locator.
GLExt::drawCrossHair3D( SCALE, 0,0,0, 5.0 );
glPopAttrib();
view.endGL();
}
}
//=============================================================================
// GenericLocatorNode::initialize
//=============================================================================
// Description: Comment
//
// Parameters: ()
//
// Return: MStatus
//
//=============================================================================
MStatus GenericLocatorNode::initialize()
{
return MStatus::kSuccess;
}
//=============================================================================
// GenericLocatorNode::postConstructor
//=============================================================================
// Description: Comment
//
// Parameters: ()
//
// Return: void
//
//=============================================================================
void GenericLocatorNode::postConstructor()
{
}
//=============================================================================
// GenericLocatorNode::Export
//=============================================================================
// Description: Comment
//
// Parameters: ( MObject& GenericLocatorNode )
//
// Return: tlDataChunk
//
//=============================================================================
tlDataChunk* GenericLocatorNode::Export( MObject& genericLocatorNode )
{
MFnDagNode fnNode( genericLocatorNode );
if ( fnNode.typeId() == GenericLocatorNode::id )
{
//Create a tlDataChunk and return it filled with the appropriate data.
tlWBLocatorChunk* locator = new tlWBLocatorChunk;
locator->SetName( fnNode.name().asChar() );
if ( fnNode.name().substring(0, 3) == MString("coin") )
{
locator->SetType( LocatorType::COIN );
}
else
{
locator->SetType( LocatorType::GENERIC );
}
locator->SetNumDataElements( 0 );
MPoint thisPosition;
MExt::GetWorldPosition( &thisPosition, genericLocatorNode );
//Set the values.
tlPoint point;
point[0] = thisPosition[0] / WBConstants::Scale;
point[1] = thisPosition[1] / WBConstants::Scale;
point[2] = -thisPosition[2] / WBConstants::Scale; //Maya vs. P3D...
locator->SetPosition( point );
return locator;
}
return NULL;
}
//******************************************************************************
//
// Private Member Functions
//
//******************************************************************************