//=============================================================================
// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
//
// File: CarStartLocatorNode.cpp
//
// Description: Implement CarStartLocatorNode
//
// History: 28/05/2002 + Created -- Cary Brisebois
//
//=============================================================================
//========================================
// System Includes
//========================================
#include "main/toolhack.h"
#include <toollib.hpp>
//========================================
// Project Includes
//========================================
#include "nodes/CarStartLocatorNode.h"
#include "main/constants.h"
#include "main/worldbuilder.h"
#include "utility/glext.h"
#include "utility/mext.h"
#include "utility/nodehelper.h"
#include "nodes/triggervolumenode.h"
#include "resources/resource.h"
#include "../../../game/code/meta/locatorevents.h"
#include "../../../game/code/meta/locatortypes.h"
//******************************************************************************
//
// Global Data, Local Data, Local Classes
//
//******************************************************************************
MTypeId CarStartLocatorNode::id( WBConstants::TypeIDPrefix, WBConstants::NodeIDs::CarStartLocator );
const char* CarStartLocatorNode::stringId = "CarStartLocatorNode";
const int CarStartLocatorNode::ACTIVE_COLOUR = 15;
const int CarStartLocatorNode::INACTIVE_COLOUR = 12;
const float CarStartLocatorNode::SCALE = 1.0f * WBConstants::Scale;
char CarStartLocatorNode::sNewName[MAX_NAME_LEN];
const char* CarStartLocatorNode::ISPARKED_NAME_SHORT = "ip";
const char* CarStartLocatorNode::ISPARKED_NAME_LONG = "isParked";
MObject CarStartLocatorNode::sIsParked;
const char* CarStartLocatorNode::SPECIAL_NAME_SHORT = "spc";
const char* CarStartLocatorNode::SPECIAL_NAME_LONG = "specialName";
MObject CarStartLocatorNode::sSpecialCarName;
//******************************************************************************
//
// Callbacks
//
//******************************************************************************
BOOL CALLBACK CarStartLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam )
{
switch (uMsg)
{
case WM_INITDIALOG:
{
SetDlgItemText( hWnd, IDC_EDIT2, WorldBuilder::GetPrefix() );
return true;
}
break;
case WM_COMMAND:
{
if ( LOWORD(wParam) == IDC_BUTTON1 || LOWORD(wParam) == IDOK )
{
//Get the entry in the text field.
char name[CarStartLocatorNode::MAX_NAME_LEN];
GetDlgItemText( hWnd, IDC_EDIT1, name, CarStartLocatorNode::MAX_NAME_LEN );
if ( strcmp(name, "") == 0 )
{
MExt::DisplayWarning("You must input a new name for the Car Start Locator!");
return false;
}
MString newName( WorldBuilder::GetPrefix() );
newName += MString( name );
CarStartLocatorNode::SetNewName( newName.asChar() );
EndDialog( hWnd, 0 ); //this is how you close the window.
return true;
}
else if( LOWORD(wParam) == IDCANCEL )
{
CarStartLocatorNode::SetNewName( "" );
EndDialog( hWnd, 0 ); //this is how you close the window.
return true;
}
return false;
}
break;
default:
{
return false;
}
break;
}
}
//******************************************************************************
//
// Public Member Functions
//
//******************************************************************************
//==============================================================================
// CarStartLocatorNode::CarStartLocatorNode
//==============================================================================
// Description: Constructor.
//
// Parameters: None.
//
// Return: N/A.
//
//==============================================================================
CarStartLocatorNode::CarStartLocatorNode()
{
}
//==============================================================================
// CarStartLocatorNode::~CarStartLocatorNode
//==============================================================================
// Description: Destructor.
//
// Parameters: None.
//
// Return: N/A.
//
//==============================================================================
CarStartLocatorNode::~CarStartLocatorNode()
{
}
//=============================================================================
// CarStartLocatorNode::creator
//=============================================================================
// Description: Comment
//
// Parameters: ()
//
// Return: void
//
//=============================================================================
void* CarStartLocatorNode::creator()
{
return new CarStartLocatorNode();
}
//=============================================================================
// CarStartLocatorNode::draw
//=============================================================================
// Description: Comment
//
// Parameters: ( M3dView& view, const MDagPath& path, M3dView::DisplayStyle displayStyle, M3dView::DisplayStatus displayStatus )
//
// Return: void
//
//=============================================================================
void CarStartLocatorNode::draw( M3dView& view,
const MDagPath& path,
M3dView::DisplayStyle displayStyle,
M3dView::DisplayStatus displayStatus )
{
if ( WorldBuilder::GetDisplayLevel() & WorldBuilder::CARSTART_LOCATORS )
{
view.beginGL();
glPushAttrib( GL_CURRENT_BIT | GL_LINE_BIT | GL_POLYGON_BIT );
//When we are in render mode, we draw the lines between the nodes.
//If this was in GL_SELECTION_MODE, we would not draw the lines, so they won't interfere
//with selection.
GLint value;
glGetIntegerv( GL_RENDER_MODE, &value );
//Draw things here we don't want selectable.
if ( (value == GL_RENDER) )
{
}
if ( displayStatus == M3dView::kDormant )
{
int colour = NodeHelper::OverrideNodeColour( thisMObject(), INACTIVE_COLOUR );
view.setDrawColor( colour, M3dView::kDormantColors );
}
else
{
view.setDrawColor( ACTIVE_COLOUR, M3dView::kActiveColors );
}
//Draw a star to represent the locator.
GLExt::drawCrossHair3D( SCALE, 0,0,0, 5.0 );
GLExt::drawPyramid( SCALE, 0,0,0, 5.0 );
GLExt::drawCar( SCALE, 0,1,0, 5.0 );
GLExt::drawArrow( MPoint( 0, 0, 0 ), MPoint( 0, 0, 1 * WBConstants::Scale ), 5.0 );
glPopAttrib();
view.endGL();
}
}
//=============================================================================
// CarStartLocatorNode::initialize
//=============================================================================
// Description: Comment
//
// Parameters: ()
//
// Return: MStatus
//
//=============================================================================
MStatus CarStartLocatorNode::initialize()
{
MStatus status;
MFnNumericAttribute numericAttr;
sIsParked = numericAttr.create( ISPARKED_NAME_LONG, ISPARKED_NAME_SHORT, MFnNumericData::kBoolean, false, &status );
RETURN_STATUS_ON_FAILURE( status );
RETURN_STATUS_ON_FAILURE( numericAttr.setReadable( true ) );
RETURN_STATUS_ON_FAILURE( numericAttr.setWritable( true ) );
RETURN_STATUS_ON_FAILURE( addAttribute( sIsParked ) );
MFnTypedAttribute typedAttr;
sSpecialCarName = typedAttr.create( SPECIAL_NAME_LONG, SPECIAL_NAME_SHORT, MFnData::kString, &status );
RETURN_STATUS_ON_FAILURE( status );
RETURN_STATUS_ON_FAILURE( typedAttr.setReadable( true ) );
RETURN_STATUS_ON_FAILURE( typedAttr.setWritable( true ) );
RETURN_STATUS_ON_FAILURE( addAttribute( sSpecialCarName ) );
return MStatus::kSuccess;
}
//=============================================================================
// CarStartLocatorNode::postConstructor
//=============================================================================
// Description: Comment
//
// Parameters: ()
//
// Return: void
//
//=============================================================================
void CarStartLocatorNode::postConstructor()
{
}
//=============================================================================
// CarStartLocatorNode::Export
//=============================================================================
// Description: Comment
//
// Parameters: ( MObject& CarStartLocatorNode )
//
// Return: tlDataChunk
//
//=============================================================================
tlDataChunk* CarStartLocatorNode::Export( MObject& carStartLocatorNode )
{
MFnDagNode fnNode( carStartLocatorNode );
if ( fnNode.typeId() == CarStartLocatorNode::id )
{
//Create a tlDataChunk and return it filled with the appropriate data.
tlWBLocatorChunk* locator = new tlWBLocatorChunk;
locator->SetName( fnNode.name().asChar() );
locator->SetType( LocatorType::CAR_START );
unsigned int numDataElements = 2;
MString specialName;
fnNode.findPlug( sSpecialCarName ).getValue( specialName );
if ( specialName.length() > 0 )
{
//Add the length of the string + 1 to the num of
//elements.
numDataElements += specialName.length() / 4 + 1;
}
unsigned long* data = new unsigned long[numDataElements]; //1 (rotation) + 1 (isParked) + special name len + 1
memset( data, 0, numDataElements * 4 );
//The data here is the Y rotation associated with this locator.
double rotationDouble;
MObject transform = fnNode.parent( 0 );
MFnDependencyNode fnDepNode( transform );
fnDepNode.findPlug( MString("ry") ).getValue( rotationDouble );
//This is for p3d!
rotationDouble *= -1;
float rotationFloat = (float)rotationDouble;
memcpy( &data[0], &rotationFloat, sizeof(float) );
//Do the is Parked Car
bool isParked = false;
fnNode.findPlug( sIsParked ).getValue( isParked );
data[1] = isParked ? 1 : 0;
if ( specialName.length() > 0 )
{
//Add the name
memcpy( &data[2], specialName.asChar(), specialName.length() );
}
locator->SetDataElements( data, numDataElements );
locator->SetNumDataElements( numDataElements );
MPoint thisPosition;
MExt::GetWorldPosition( &thisPosition, carStartLocatorNode );
//Set the values.
tlPoint point;
point[0] = thisPosition[0] / WBConstants::Scale;
point[1] = thisPosition[1] / WBConstants::Scale;
point[2] = -thisPosition[2] / WBConstants::Scale; //Maya vs. P3D...
locator->SetPosition( point );
return locator;
}
return NULL;
}
//******************************************************************************
//
// Private Member Functions
//
//******************************************************************************