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// leakydlg.cpp : implementation file
//
#include "stdafx.h"
#include "leakyapp.h"
#include "leakydlg.h"
#ifdef _DEBUG
#undef THIS_FILE
static char BASED_CODE THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// Implementation
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//{{AFX_MSG(CAboutDlg)
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg message handlers
BOOL CAboutDlg::OnInitDialog()
{
CDialog::OnInitDialog();
CenterWindow();
// TODO: Add extra about dlg initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
/////////////////////////////////////////////////////////////////////////////
// CLeakyappDlg dialog
CLeakyappDlg::CLeakyappDlg(CWnd* pParent /*=NULL*/)
: CDialog(CLeakyappDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CLeakyappDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
m_mabListHead.pNext = NULL;
m_bRunning = FALSE;
}
void CLeakyappDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CLeakyappDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CLeakyappDlg, CDialog)
//{{AFX_MSG_MAP(CLeakyappDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(ID_FREE_MEMORY, OnFreeMemory)
ON_BN_CLICKED(ID_START_STOP, OnStartStop)
ON_WM_DESTROY()
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
void CLeakyappDlg::SetMemUsageBar()
{
MEMORYSTATUS MemoryStatusData;
LONGLONG llInUse;
DWORD dwPercentUsed;
GlobalMemoryStatus (&MemoryStatusData);
llInUse = (LONGLONG)(MemoryStatusData.dwTotalPageFile - MemoryStatusData.dwAvailPageFile + 5 );
llInUse *= 1000;
llInUse /= MemoryStatusData.dwTotalPageFile;
llInUse /= 10;
dwPercentUsed = (DWORD)llInUse;
SendDlgItemMessage (IDC_LEAK_PROGRESS, PBM_SETPOS, (WPARAM)dwPercentUsed);
}
/////////////////////////////////////////////////////////////////////////////
// CLeakyappDlg message handlers
BOOL CLeakyappDlg::OnInitDialog()
{
CDialog::OnInitDialog();
CenterWindow();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
SendDlgItemMessage (IDC_LEAK_PROGRESS, PBM_SETRANGE, 0, MAKELONG(0, 100));
SendDlgItemMessage (IDC_LEAK_PROGRESS, PBM_SETSTEP, 2, 0);
SetMemUsageBar();
return TRUE; // return TRUE unless you set the focus to a control
}
void CLeakyappDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else if ((nID & 0xFFF0) == SC_CLOSE)
{
OnOK();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CLeakyappDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CLeakyappDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CLeakyappDlg::OnFreeMemory()
{
PMEMORY_ALLOC_BLOCK pNextMab, pMab;
pMab = m_mabListHead.pNext;
while (pMab != NULL) {
pNextMab = pMab->pNext;
GlobalFree (pMab);
pMab = pNextMab;
}
m_mabListHead.pNext = NULL;
SetMemUsageBar();
}
void CLeakyappDlg::OnStartStop()
{
if (m_bRunning) {
// then stop
KillTimer (m_TimerId);
m_bRunning = FALSE;
SetDlgItemText (ID_START_STOP, TEXT("&Start Leaking"));
} else {
// not running, so start
m_TimerId = SetTimer (LEAK_TIMER, TIME_INTERVAL, NULL);
if (m_TimerId != 0) {
m_bRunning = TRUE;
SetDlgItemText (ID_START_STOP, TEXT("&Stop Leaking"));
}
}
SetMemUsageBar();
}
void CLeakyappDlg::OnOK()
{
CDialog::OnOK();
}
void CLeakyappDlg::OnDestroy()
{
OnFreeMemory();
CDialog::OnDestroy();
}
void CLeakyappDlg::OnTimer(UINT nIDEvent)
{
PMEMORY_ALLOC_BLOCK pMab, pNewMab;
pNewMab = (PMEMORY_ALLOC_BLOCK)GlobalAlloc (GPTR, ALLOCATION_SIZE);
if (pNewMab != NULL) {
// save this pointer
pNewMab->pNext = NULL;
if (m_mabListHead.pNext == NULL) {
// this is the first entry
m_mabListHead.pNext = pNewMab;
} else {
// go to end of list
pMab = m_mabListHead.pNext;
while (pMab->pNext != NULL) pMab = pMab->pNext;
pMab->pNext = pNewMab;
}
}
SetMemUsageBar();
CDialog::OnTimer(nIDEvent);
}
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