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#version 330 core
uniform vec3 color;
in vec2 uvPos;
out vec4 fragColor;
void main(){
//if (uvPos.x < 0.9 && uvPos.x > 0.1 && uvPos.y < 0.9 && uvPos.y > 0.1) discard;
fragColor = vec4(color,1);
}
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