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local options = {
brightness = 0.2,
flight = false,
mouseSensetivity = 0.1,
renderDistance = 2,
resolutionScale = 1.0,
targetFps = 60,
vsync = false,
wireframe = false
}
function OpenOptions(doc)
optionsReturnDocument = doc
local optionsDoc = {}
for i,d in ipairs(rmlui.contexts["default"].documents) do
if d.title == "Options" then
optionsDoc = d
end
end
doc:Hide()
optionsDoc:Show()
optionsDoc.style["background-color"] = doc.style["background-color"]
end
function CloseOptions(doc)
for i, v in pairs(options) do
local input = doc:GetElementById(i)
if type(v) == "number" then
local val = input:GetAttribute("value")
if i == "targetFps" and val == 301 then
AC.Settings.WriteDouble(i, 10000)
else
AC.Settings.WriteDouble(i, tonumber(val))
end
elseif type(v) == "boolean" then
local val = input:HasAttribute("checked")
AC.Settings.WriteBool(i, val)
end
end
AC.Settings.Save()
AC.SettingsUpdate()
optionsReturnDocument:Show()
doc:Hide()
end
function ConnectToServer(doc)
AC.Settings.Write('hostname',doc:GetElementById('hostname'):GetAttribute('value'))
AC.Settings.Write('username',doc:GetElementById('username'):GetAttribute('value'))
AC.Settings.Save()
AC.ConnectToServer(
doc:GetElementById('hostname'):GetAttribute('value'),
doc:GetElementById('username'):GetAttribute('value'))
end
function SendChatMessage(doc)
local msg = doc:GetElementById("chat-input"):GetAttribute("value")
if msg == nil then
return
end
doc:GetElementById("chat-input"):SetAttribute("value", "")
AC.SendChatMessage(msg)
end
function OptionsDefaultHandler(event)
local input = event.current_element.previous_sibling
local id = input:GetAttribute("id")
if input:GetAttribute("type") == "checkbox" then
if options[id] then
input:SetAttribute("checked", "")
else
input:RemoveAttribute("checked")
end
else
input:SetAttribute("value", options[id])
end
end
local lastFps = {}
local function UpdateFps(newFps)
lastFps[#lastFps + 1] = newFps
if #lastFps >= 100 then
table.remove(lastFps, 1)
end
local smoothFps = 0
for i,v in ipairs(lastFps) do
smoothFps = smoothFps + v
end
smoothFps = smoothFps / #lastFps
return smoothFps
end
function UpdateUi()
local doc = {}
local uiDoc = {}
local chatDoc = {}
for i,d in ipairs(rmlui.contexts["default"].documents) do
if d.title == "Playing" then
doc = d
elseif d.title == "Options" then
uiDoc = d
elseif d.title == "Chat" then
chatDoc = d
end
end
if MoveChatToBottom ~= nil and MoveChatToBottom == true then
chatDoc:GetElementById('chat').scroll_top = chatDoc:GetElementById('chat').scroll_height
end
if AC.GetGameState() and AC.GetGameState():GetPlayer() and AC.GetGameState():GetTimeStatus().worldAge > 0 then
local time = AC.GetTime()
local rawFps = 1.0 / time:GetRealDeltaS()
local smoothFps = UpdateFps(rawFps)
doc:GetElementById('dbg-fps').inner_rml = string.format("%.1f", smoothFps)
local playerEnt = AC.GetGameState():GetPlayer()
doc:GetElementById('dbg-pos').inner_rml = string.format("%.1f %.1f %.1f", playerEnt.pos.x, playerEnt.pos.y, playerEnt.pos.z)
local wrld = AC.GetGameState():GetWorld()
local selection = AC.GetGameState():GetSelectionStatus()
if selection.isBlockSelected then
bid = wrld:GetBlockId(selection.selectedBlock)
binfo = AC.GetBlockInfo(bid)
light = wrld:GetBlockLight(selection.selectedBlock)
skyLight = wrld:GetBlockSkyLight(selection.selectedBlock)
doc:GetElementById('dbg-select-pos').inner_rml = tostring(selection.selectedBlock)
doc:GetElementById('dbg-select-bid').inner_rml = string.format("%d:%d", bid.id, bid.state)
doc:GetElementById('dbg-select-name').inner_rml = string.format("%s:%s", binfo.blockstate, binfo.variant)
doc:GetElementById('dbg-select-light').inner_rml = string.format("%d:%d", light, skyLight)
else
doc:GetElementById('dbg-select-pos').inner_rml = ""
doc:GetElementById('dbg-select-bid').inner_rml = ""
doc:GetElementById('dbg-select-name').inner_rml = ""
doc:GetElementById('dbg-select-light').inner_rml = ""
end
doc:GetElementById('dbg-sections-loaded').inner_rml = AC.GetDebugValue(0)
doc:GetElementById('dbg-sections-renderer').inner_rml = AC.GetDebugValue(1)
doc:GetElementById('dbg-sections-ready').inner_rml = AC.GetDebugValue(2)
doc:GetElementById('dbg-sections-culled').inner_rml = AC.GetDebugValue(0) - AC.GetDebugValue(5)
doc:GetElementById('dbg-rendered-faces').inner_rml = AC.GetDebugValue(4)
local player = AC.GetGameState():GetPlayerStatus()
local playerHp = string.format("%.0f", player.health)
doc:GetElementById('status-hp').inner_rml = playerHp
doc:GetElementById('status-hp-bar'):SetAttribute("value", playerHp)
end
local uiInit = optionsListenersAdded == nil
if uiInit then
AC.Settings.Load()
end
for i,v in pairs(options) do
local input = uiDoc:GetElementById(i)
local span = input.next_sibling
if uiInit then
span:AddEventListener("click", OptionsDefaultHandler, true)
if type(v) == "number" then
local val = AC.Settings.ReadDouble(i, v)
input:SetAttribute("value", tostring(val))
elseif type(v) == "boolean" then
local val = AC.Settings.ReadBool(i, v)
if val then
input:SetAttribute("checked", "")
else
input:RemoveAttribute("checked")
end
end
end
if type(v) == "number" then
local val = input:GetAttribute("value")
if v == math.floor(v) and i ~= "resolutionScale" then
span.inner_rml = string.format("%d (%d)", math.floor(val), v)
if i == "targetFps" and val == 301 then
span.inner_rml = string.format("∞ (%d)", v)
end
else
span.inner_rml = string.format("%.2f (%.2f)", val, v)
end
elseif type(v) == "boolean" then
if v then
span.inner_rml = "(on)"
else
span.inner_rml = "(off)"
end
end
end
if uiInit == true then
optionsListenersAdded = true
AC.SettingsUpdate()
end
end
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