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path: root/src/RendererWorld.cpp (follow)
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* Optimized fragment shader quads overdrawLaG19242021-12-111-31/+38
* Optimized GBuffer sizeLaG19242021-12-111-0/+2
* Added optional forward renderingLaG19242021-12-071-6/+9
* Added SSAOLaG19242021-12-041-5/+10
* Added gamma correctionLaG19242021-11-281-4/+0
* Changed shaders to use SPBLaG19242021-11-271-28/+15
* Added ShaderParametersBuffer to GalOglLaG19242021-11-271-0/+3
* Moved face lighting to lighting passLaG19242021-11-211-0/+1
* Added normals to facesLaG19242021-11-211-1/+2
* Fixed some broken graphics featuresLaG19242021-11-201-0/+1
* Removed every reference to OpenGL except GalOgl.cppLaG19242021-11-191-8/+3
* Added framebuffer to GalLaG19242021-11-191-6/+6
* Changed TextureAtlas to GalLaG19242021-11-191-4/+2
* Changed sky rendering to GalLaG19242021-11-191-55/+137
* Optimized entities renderingLaG19242021-11-181-83/+140
* Changed entities rendering to GalLaG19242021-11-171-89/+181
* Changed section rendering to GalLaG19242021-11-151-7/+42
* Added more debug valuesLaG19242021-06-291-1/+1
* Fix multithreadingUIS2021-06-241-1/+1
* Fixed MacOS OpenGL errorsLaG19242021-06-071-1/+8
* Integrated Optick profilerLaG19242019-04-301-1/+15
* Basic single-threaded implementationLaG19242019-04-211-29/+25
* More advanced textures animation supportLaG19242019-01-271-0/+5
* Added "Renderer faces" metricLaG19242019-01-271-0/+3
* GameState double-bufferingLaG19242019-01-271-15/+11
* Added slow GameState syncLaG19242019-01-271-9/+13
* Refactored GameStateLaG19242019-01-271-22/+22
* Removed previous implementation of ShaderLaG19242019-01-261-36/+21
* Implemented new Shader classLaG19242019-01-261-18/+16
* Fixes #29uis2018-12-201-10/+9
* Smooth sunset and dawnLaG19242018-08-241-1/+1
* Fixed rendering errorsLaG19242018-08-211-2/+2
* Smooth sun movementLaG19242018-08-211-1/+1
* Changeable brightnessLaG19242018-08-091-0/+6
* Fixed FOVLaG19242018-08-051-1/+1
* Refactored AssetManagerLaG19242018-08-051-2/+2
* Removed previous implementation of texture atlasLaG19242018-08-051-2/+4
* Improved frustum culling: replaced box testing to sphere testing #6LaG19242018-03-301-30/+10
* Num of parsing threads now depends from num of CPU coresLaG19242018-03-281-1/+1
* Removed that ugly texture of night skyLaG19242018-03-181-3/+1
* Optimized update of RendererSectionLaG19242018-03-171-11/+9
* New lock-free RendererSectionData parsingLaG19242018-03-171-128/+131
* Improved RendererSectionData parsing data localityLaG19242018-03-161-2/+18
* Implemented basic lightingLaG19242018-03-131-51/+51
* Fixed holes when block on section border destroyedLaG19242018-03-081-5/+31
* Minor RendererSectionData parsing memory optimizationLaG19242018-03-081-2/+2
* Bare-bones blocks placementElisey Puzko2018-02-221-1/+1
* Another attempt at increasing readabilityElisey Puzko2018-02-181-4/+10
* Raycast debug renderLaG19242018-02-061-0/+22
* Added visualisation of selected blockLaG19242018-02-051-0/+18
* Fixed some incorrect types for eventsLaG19242018-01-131-1/+1
* All usages of previous event-system replaced with new event-systemLaG19242018-01-131-26/+26
* Section parser now in a separate fileLaG19242018-01-131-15/+14
* Refactored #include directivesLaG19242018-01-131-10/+23
* 2017-10-15LaG19242018-01-131-50/+50
* 2017-10-09LaG19242018-01-131-103/+3
* 2017-10-07LaG19242018-01-131-12/+117
* 2017-09-30LaG19242018-01-131-75/+80
* 2017-09-23LaG19242018-01-131-14/+5
* 2017-09-20LaG19242018-01-131-4/+10
* 2017-09-19LaG19242018-01-131-1/+4
* 2017-09-16LaG19242018-01-131-1/+1
* 2017-09-15LaG19242018-01-131-8/+12
* 2017-09-03LaG19242018-01-131-3/+5
* 2017-08-29LaG19242018-01-131-0/+4
* 2017-08-27LaG19242018-01-131-4/+4
* 2017-08-23LaG19242017-08-231-1/+12
* 2017-08-20LaG19242017-08-201-11/+67
* 2017-08-19LaG19242017-08-191-178/+79
* 2017-08-18LaG19242017-08-181-17/+165
* 2017-08-17LaG19242017-08-171-44/+34
* 2017-08-16LaG19242017-08-161-21/+113
* 2017-08-12LaG19242017-08-121-4/+7
* 2017-08-07LaG19242017-08-071-0/+158
* 2017-07-29LaG19242017-07-291-0/+1