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* Basic animated textures supportLaG19242019-01-271-0/+1
* Removed previous implementation of ShaderLaG19242019-01-261-1/+1
* Implemented new Shader classLaG19242019-01-261-0/+5
* Fixed linux compilation errorsLaG19242018-08-211-0/+1
* More correct face culling for rotated blocksLaG19242018-08-201-2/+2
* Correct face culling for rotated blocksLaG19242018-08-111-0/+11
* Support rotation in BlockStatesLaG19242018-08-101-1/+7
* Moved ParsedFace and FaceDirection out of BlockModelLaG19242018-08-091-18/+18
* Refactored BlockLaG19242018-08-091-0/+1
* Basic BlockState supportLaG19242018-08-081-0/+22
* Refactored AssetManagerLaG19242018-08-051-43/+8
* Removed previous implementation of texture atlasLaG19242018-08-051-63/+1
* Replaced usage of old texture atlasLaG19242018-08-051-1/+6
* Implemented texture atlasLaG19242018-08-051-1/+14
* Loading texture data in AssetTreeLaG19242018-08-031-0/+10
* BlockModels are using asset tree nowLaG19242018-07-011-21/+18
* Tree-based asset managementLaG19242018-06-301-0/+35
* Moved model parsing to startup stage and implemented model rotationLaG19242018-03-281-0/+13
* Some parsing optimizationsLaG19242018-03-081-1/+1
* Bare-bones blocks placementElisey Puzko2018-02-221-1/+1
* Small changes to conform Google C++ styleguideElisey Puzko2018-02-181-6/+11
* Refactored #include directivesLaG19242018-01-131-4/+5
* 2017-10-09LaG19242018-01-131-1/+6
* 2017-09-15LaG19242018-01-131-0/+6
* 2017-09-03LaG19242018-01-131-2/+75
* 2017-08-07LaG19242017-08-071-1/+1
* 2017-07-29LaG19242017-07-291-0/+77