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AssetManager.hpp
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2019-01-27
Basic animated textures support
LaG1924
1
-0
/
+1
2019-01-26
Removed previous implementation of Shader
LaG1924
1
-1
/
+1
2019-01-26
Implemented new Shader class
LaG1924
1
-0
/
+5
2018-08-21
Fixed linux compilation errors
LaG1924
1
-0
/
+1
2018-08-20
More correct face culling for rotated blocks
LaG1924
1
-2
/
+2
2018-08-11
Correct face culling for rotated blocks
LaG1924
1
-0
/
+11
2018-08-10
Support rotation in BlockStates
LaG1924
1
-1
/
+7
2018-08-09
Moved ParsedFace and FaceDirection out of BlockModel
LaG1924
1
-18
/
+18
2018-08-09
Refactored Block
LaG1924
1
-0
/
+1
2018-08-08
Basic BlockState support
LaG1924
1
-0
/
+22
2018-08-05
Refactored AssetManager
LaG1924
1
-43
/
+8
2018-08-05
Removed previous implementation of texture atlas
LaG1924
1
-63
/
+1
2018-08-05
Replaced usage of old texture atlas
LaG1924
1
-1
/
+6
2018-08-05
Implemented texture atlas
LaG1924
1
-1
/
+14
2018-08-03
Loading texture data in AssetTree
LaG1924
1
-0
/
+10
2018-07-01
BlockModels are using asset tree now
LaG1924
1
-21
/
+18
2018-06-30
Tree-based asset management
LaG1924
1
-0
/
+35
2018-03-28
Moved model parsing to startup stage and implemented model rotation
LaG1924
1
-0
/
+13
2018-03-08
Some parsing optimizations
LaG1924
1
-1
/
+1
2018-02-22
Bare-bones blocks placement
Elisey Puzko
1
-1
/
+1
2018-02-18
Small changes to conform Google C++ styleguide
Elisey Puzko
1
-6
/
+11
2018-01-13
Refactored #include directives
LaG1924
1
-4
/
+5
2018-01-13
2017-10-09
LaG1924
1
-1
/
+6
2018-01-13
2017-09-15
LaG1924
1
-0
/
+6
2018-01-13
2017-09-03
LaG1924
1
-2
/
+75
2017-08-07
2017-08-07
LaG1924
1
-1
/
+1
2017-07-29
2017-07-29
LaG1924
1
-2
/
+4
2017-07-24
2017-07-24
LaG1924
1
-0
/
+0
2017-07-21
2017-07-21
LaG1924
1
-0
/
+3
2017-06-21
2017-06-21
LaG1924
1
-0
/
+72