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2019-01-27Basic animated textures supportLaG19241-0/+1
2019-01-26Removed previous implementation of ShaderLaG19241-1/+1
2019-01-26Implemented new Shader classLaG19241-0/+5
2018-08-21Fixed linux compilation errorsLaG19241-0/+1
2018-08-20More correct face culling for rotated blocksLaG19241-2/+2
2018-08-11Correct face culling for rotated blocksLaG19241-0/+11
2018-08-10Support rotation in BlockStatesLaG19241-1/+7
2018-08-09Moved ParsedFace and FaceDirection out of BlockModelLaG19241-18/+18
2018-08-09Refactored BlockLaG19241-0/+1
2018-08-08Basic BlockState supportLaG19241-0/+22
2018-08-05Refactored AssetManagerLaG19241-43/+8
2018-08-05Removed previous implementation of texture atlasLaG19241-63/+1
2018-08-05Replaced usage of old texture atlasLaG19241-1/+6
2018-08-05Implemented texture atlasLaG19241-1/+14
2018-08-03Loading texture data in AssetTreeLaG19241-0/+10
2018-07-01BlockModels are using asset tree nowLaG19241-21/+18
2018-06-30Tree-based asset managementLaG19241-0/+35
2018-03-28Moved model parsing to startup stage and implemented model rotationLaG19241-0/+13
2018-03-08Some parsing optimizationsLaG19241-1/+1
2018-02-22Bare-bones blocks placementElisey Puzko1-1/+1
2018-02-18Small changes to conform Google C++ styleguideElisey Puzko1-6/+11
2018-01-13Refactored #include directivesLaG19241-4/+5
2018-01-132017-10-09LaG19241-1/+6
2018-01-132017-09-15LaG19241-0/+6
2018-01-132017-09-03LaG19241-2/+75
2017-08-072017-08-07LaG19241-1/+1
2017-07-292017-07-29LaG19241-2/+4
2017-07-242017-07-24LaG19241-0/+0
2017-07-212017-07-21LaG19241-0/+3
2017-06-212017-06-21LaG19241-0/+72