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* Removed previous implementation of ShaderLaG19242019-01-261-1/+2
* Implemented new Shader classLaG19242019-01-261-0/+32
* Fixed rendering errorsLaG19242018-08-211-4/+6
* Fixed linux compilation errorsLaG19242018-08-211-3/+6
* More correct block rotatingLaG19242018-08-211-9/+15
* More correct face culling for rotated blocksLaG19242018-08-201-71/+16
* Correct face culling for rotated blocksLaG19242018-08-111-0/+67
* Support rotation in BlockStatesLaG19242018-08-101-11/+34
* Moved ParsedFace and FaceDirection out of BlockModelLaG19242018-08-091-21/+21
* Workaround for liquidsLaG19242018-08-091-0/+4
* Replaced sdl2_image with stb_imageLaG19242018-08-091-24/+13
* Basic BlockState supportLaG19242018-08-081-33/+80
* Added ERROR-textureLaG19242018-08-051-4/+4
* Refactored AssetManagerLaG19242018-08-051-276/+310
* Removed previous implementation of texture atlasLaG19242018-08-051-156/+0
* Replaced usage of old texture atlasLaG19242018-08-051-7/+11
* Implemented texture atlasLaG19242018-08-051-1/+14
* Loading texture data in AssetTreeLaG19242018-08-031-1/+49
* BlockModels are using asset tree nowLaG19242018-07-011-157/+200
* Tree-based asset managementLaG19242018-06-301-3/+29
* Replaced fallback model to diamond block modelLaG19242018-03-301-1/+1
* Moved model parsing to startup stage and implemented model rotationLaG19242018-03-281-2/+153
* Some parsing optimizationsLaG19242018-03-081-3/+4
* Small changes to conform Google C++ styleguideElisey Puzko2018-02-181-150/+144
* Refactored #include directivesLaG19242018-01-131-1/+7
* 2017-09-23LaG19242018-01-131-1/+1
* 2017-09-15LaG19242018-01-131-23/+73
* 2017-09-03LaG19242018-01-131-4/+153
* 2017-08-20LaG19242017-08-201-1/+1
* 2017-08-07LaG19242017-08-071-2/+5
* 2017-07-29LaG19242017-07-291-0/+185