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ftr/better-water
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Minecraft:JE in C++
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Author
Age
Files
Lines
*
Moved face lighting to lighting pass
LaG1924
2021-11-21
4
-27
/
+46
*
Added normals to faces
LaG1924
2021-11-21
3
-8
/
+12
*
Added Gbuffer
LaG1924
2021-11-21
3
-4
/
+33
*
Changed sky rendering to Gal
LaG1924
2021-11-19
3
-25
/
+19
*
Optimized entities rendering
LaG1924
2021-11-18
3
-18
/
+13
*
Fixed shader error on MacOS
LaG1924
2021-07-05
1
-1
/
+1
*
Tint calculation moved to vertex shader
LaG1924
2021-06-29
2
-36
/
+7
*
Compacted vertices format
LaG1924
2021-06-28
1
-4
/
+4
*
Embed UV to vertex data
LaG1924
2021-06-28
2
-30
/
+10
*
More compact faces vertecies format
LaG1924
2021-06-28
1
-1
/
+1
*
Moved block face model matrix transformation to CPU
LaG1924
2021-06-27
1
-6
/
+3
*
Shader optimization, removed unused argument from GetBlockInfo function
UIS
2021-06-24
1
-5
/
+3
*
Improved RmlUi integration
LaG1924
2021-06-13
3
-3
/
+6
*
Implemented basic RmlUi integration
LaG1924
2021-06-13
5
-0
/
+62
*
Fixed MacOS OpenGL errors
LaG1924
2021-06-07
3
-5
/
+10
*
More advanced textures animation support
LaG1924
2019-01-27
2
-4
/
+13
*
Removed previous implementation of Shader
LaG1924
2019-01-26
12
-0
/
+243