diff options
Diffstat (limited to 'external/include/glm/detail/type_vec3.inl')
-rw-r--r-- | external/include/glm/detail/type_vec3.inl | 721 |
1 files changed, 347 insertions, 374 deletions
diff --git a/external/include/glm/detail/type_vec3.inl b/external/include/glm/detail/type_vec3.inl index d84299d..15fd483 100644 --- a/external/include/glm/detail/type_vec3.inl +++ b/external/include/glm/detail/type_vec3.inl @@ -3,151 +3,121 @@ namespace glm { - -# ifdef GLM_STATIC_CONST_MEMBERS - template <typename T, precision P> - const tvec3<T, P> tvec3<T, P>::ZERO(static_cast<T>(0), static_cast<T>(0), static_cast<T>(0)); - - template <typename T, precision P> - const tvec3<T, P> tvec3<T, P>::X(static_cast<T>(1), static_cast<T>(0), static_cast<T>(0)); - - template <typename T, precision P> - const tvec3<T, P> tvec3<T, P>::Y(static_cast<T>(0), static_cast<T>(1), static_cast<T>(0)); - - template <typename T, precision P> - const tvec3<T, P> tvec3<T, P>::Z(static_cast<T>(0), static_cast<T>(0), static_cast<T>(1)); - - template <typename T, precision P> - const tvec3<T, P> tvec3<T, P>::XY(static_cast<T>(1), static_cast<T>(1), static_cast<T>(0)); - - template <typename T, precision P> - const tvec3<T, P> tvec3<T, P>::XZ(static_cast<T>(1), static_cast<T>(0), static_cast<T>(1)); - - template <typename T, precision P> - const tvec3<T, P> tvec3<T, P>::YZ(static_cast<T>(0), static_cast<T>(1), static_cast<T>(1)); - - template <typename T, precision P> - const tvec3<T, P> tvec3<T, P>::XYZ(static_cast<T>(1), static_cast<T>(1), static_cast<T>(1)); -# endif // -- Implicit basic constructors -- -# if !GLM_HAS_DEFAULTED_FUNCTIONS || !defined(GLM_FORCE_NO_CTOR_INIT) - template <typename T, precision P> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3() -# ifndef GLM_FORCE_NO_CTOR_INIT +# if !GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec() +# ifdef GLM_FORCE_CTOR_INIT : x(0), y(0), z(0) # endif {} -# endif//!GLM_HAS_DEFAULTED_FUNCTIONS +# endif//!GLM_HAS_DEFAULTED_FUNCTIONS || defined(GLM_FORCE_CTOR_INIT) # if !GLM_HAS_DEFAULTED_FUNCTIONS - template <typename T, precision P> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(tvec3<T, P> const & v) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<3, T, Q> const& v) : x(v.x), y(v.y), z(v.z) {} # endif//!GLM_HAS_DEFAULTED_FUNCTIONS - template <typename T, precision P> - template <precision Q> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(tvec3<T, Q> const & v) + template<typename T, qualifier Q> + template<qualifier P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<3, T, P> const& v) : x(v.x), y(v.y), z(v.z) {} // -- Explicit basic constructors -- - template <typename T, precision P> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(ctor) - {} - - template <typename T, precision P> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(T scalar) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(T scalar) : x(scalar), y(scalar), z(scalar) {} - template <typename T, precision P> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(T a, T b, T c) - : x(a), y(b), z(c) + template <typename T, qualifier Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(T _x, T _y, T _z) + : x(_x), y(_y), z(_z) {} // -- Conversion scalar constructors -- - template <typename T, precision P> - template <typename A, typename B, typename C> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(A a, B b, C c) : - x(static_cast<T>(a)), - y(static_cast<T>(b)), - z(static_cast<T>(c)) + template<typename T, qualifier Q> + template<typename X, typename Y, typename Z> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(X _x, Y _y, Z _z) + : x(static_cast<T>(_x)) + , y(static_cast<T>(_y)) + , z(static_cast<T>(_z)) {} - template <typename T, precision P> - template <typename A, typename B, typename C> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(tvec1<A, P> const & a, tvec1<B, P> const & b, tvec1<C, P> const & c) : - x(static_cast<T>(a)), - y(static_cast<T>(b)), - z(static_cast<T>(c)) + template<typename T, qualifier Q> + template<typename X, typename Y, typename Z> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z) + : x(static_cast<T>(_x)) + , y(static_cast<T>(_y)) + , z(static_cast<T>(_z)) {} // -- Conversion vector constructors -- - template <typename T, precision P> - template <typename A, typename B, precision Q> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(tvec2<A, Q> const & a, B b) : - x(static_cast<T>(a.x)), - y(static_cast<T>(a.y)), - z(static_cast<T>(b)) + template<typename T, qualifier Q> + template<typename A, typename B, qualifier P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<2, A, P> const& _xy, B _z) + : x(static_cast<T>(_xy.x)) + , y(static_cast<T>(_xy.y)) + , z(static_cast<T>(_z)) {} - template <typename T, precision P> - template <typename A, typename B, precision Q> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(tvec2<A, Q> const & a, tvec1<B, Q> const & b) : - x(static_cast<T>(a.x)), - y(static_cast<T>(a.y)), - z(static_cast<T>(b.x)) + template<typename T, qualifier Q> + template<typename A, typename B, qualifier P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z) + : x(static_cast<T>(_xy.x)) + , y(static_cast<T>(_xy.y)) + , z(static_cast<T>(_z.x)) {} - template <typename T, precision P> - template <typename A, typename B, precision Q> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(A a, tvec2<B, Q> const & b) : - x(static_cast<T>(a)), - y(static_cast<T>(b.x)), - z(static_cast<T>(b.y)) + template<typename T, qualifier Q> + template<typename A, typename B, qualifier P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(A _x, vec<2, B, P> const& _yz) + : x(static_cast<T>(_x)) + , y(static_cast<T>(_yz.x)) + , z(static_cast<T>(_yz.y)) {} - template <typename T, precision P> - template <typename A, typename B, precision Q> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(tvec1<A, Q> const & a, tvec2<B, Q> const & b) : - x(static_cast<T>(a.x)), - y(static_cast<T>(b.x)), - z(static_cast<T>(b.y)) + template<typename T, qualifier Q> + template<typename A, typename B, qualifier P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz) + : x(static_cast<T>(_x.x)) + , y(static_cast<T>(_yz.x)) + , z(static_cast<T>(_yz.y)) {} - template <typename T, precision P> - template <typename U, precision Q> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(tvec3<U, Q> const & v) : - x(static_cast<T>(v.x)), - y(static_cast<T>(v.y)), - z(static_cast<T>(v.z)) + template<typename T, qualifier Q> + template<typename U, qualifier P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<3, U, P> const& v) + : x(static_cast<T>(v.x)) + , y(static_cast<T>(v.y)) + , z(static_cast<T>(v.z)) {} - template <typename T, precision P> - template <typename U, precision Q> - GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR tvec3<T, P>::tvec3(tvec4<U, Q> const & v) : - x(static_cast<T>(v.x)), - y(static_cast<T>(v.y)), - z(static_cast<T>(v.z)) + template<typename T, qualifier Q> + template<typename U, qualifier P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<4, U, P> const& v) + : x(static_cast<T>(v.x)) + , y(static_cast<T>(v.y)) + , z(static_cast<T>(v.z)) {} // -- Component accesses -- - template <typename T, precision P> - GLM_FUNC_QUALIFIER T & tvec3<T, P>::operator[](typename tvec3<T, P>::length_type i) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER T & vec<3, T, Q>::operator[](typename vec<3, T, Q>::length_type i) { assert(i >= 0 && i < this->length()); return (&x)[i]; } - template <typename T, precision P> - GLM_FUNC_QUALIFIER T const & tvec3<T, P>::operator[](typename tvec3<T, P>::length_type i) const + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER T const& vec<3, T, Q>::operator[](typename vec<3, T, Q>::length_type i) const { assert(i >= 0 && i < this->length()); return (&x)[i]; @@ -156,8 +126,8 @@ namespace glm // -- Unary arithmetic operators -- # if !GLM_HAS_DEFAULTED_FUNCTIONS - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P>& tvec3<T, P>::operator=(tvec3<T, P> const & v) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 vec<3, T, Q>& vec<3, T, Q>::operator=(vec<3, T, Q> const& v) { this->x = v.x; this->y = v.y; @@ -166,9 +136,9 @@ namespace glm } # endif//!GLM_HAS_DEFAULTED_FUNCTIONS - template <typename T, precision P> - template <typename U> - GLM_FUNC_QUALIFIER tvec3<T, P>& tvec3<T, P>::operator=(tvec3<U, P> const & v) + template<typename T, qualifier Q> + template<typename U> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 vec<3, T, Q>& vec<3, T, Q>::operator=(vec<3, U, Q> const& v) { this->x = static_cast<T>(v.x); this->y = static_cast<T>(v.y); @@ -176,9 +146,9 @@ namespace glm return *this; } - template <typename T, precision P> - template <typename U> - GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator+=(U scalar) + template<typename T, qualifier Q> + template<typename U> + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator+=(U scalar) { this->x += static_cast<T>(scalar); this->y += static_cast<T>(scalar); @@ -186,9 +156,9 @@ namespace glm return *this; } - template <typename T, precision P> - template <typename U> - GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator+=(tvec1<U, P> const & v) + template<typename T, qualifier Q> + template<typename U> + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator+=(vec<1, U, Q> const& v) { this->x += static_cast<T>(v.x); this->y += static_cast<T>(v.x); @@ -196,9 +166,9 @@ namespace glm return *this; } - template <typename T, precision P> - template <typename U> - GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator+=(tvec3<U, P> const & v) + template<typename T, qualifier Q> + template<typename U> + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator+=(vec<3, U, Q> const& v) { this->x += static_cast<T>(v.x); this->y += static_cast<T>(v.y); @@ -206,9 +176,9 @@ namespace glm return *this; } - template <typename T, precision P> - template <typename U> - GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator-=(U scalar) + template<typename T, qualifier Q> + template<typename U> + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator-=(U scalar) { this->x -= static_cast<T>(scalar); this->y -= static_cast<T>(scalar); @@ -216,9 +186,9 @@ namespace glm return *this; } - template <typename T, precision P> - template <typename U> - GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator-=(tvec1<U, P> const & v) + template<typename T, qualifier Q> + template<typename U> + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator-=(vec<1, U, Q> const& v) { this->x -= static_cast<T>(v.x); this->y -= static_cast<T>(v.x); @@ -226,9 +196,9 @@ namespace glm return *this; } - template <typename T, precision P> - template <typename U> - GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator-=(tvec3<U, P> const & v) + template<typename T, qualifier Q> + template<typename U> + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator-=(vec<3, U, Q> const& v) { this->x -= static_cast<T>(v.x); this->y -= static_cast<T>(v.y); @@ -236,9 +206,9 @@ namespace glm return *this; } - template <typename T, precision P> - template <typename U> - GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator*=(U scalar) + template<typename T, qualifier Q> + template<typename U> + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator*=(U scalar) { this->x *= static_cast<T>(scalar); this->y *= static_cast<T>(scalar); @@ -246,9 +216,9 @@ namespace glm return *this; } - template <typename T, precision P> - template <typename U> - GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator*=(tvec1<U, P> const & v) + template<typename T, qualifier Q> + template<typename U> + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator*=(vec<1, U, Q> const& v) { this->x *= static_cast<T>(v.x); this->y *= static_cast<T>(v.x); @@ -256,9 +226,9 @@ namespace glm return *this; } - template <typename T, precision P> - template <typename U> - GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator*=(tvec3<U, P> const & v) + template<typename T, qualifier Q> + template<typename U> + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator*=(vec<3, U, Q> const& v) { this->x *= static_cast<T>(v.x); this->y *= static_cast<T>(v.y); @@ -266,9 +236,9 @@ namespace glm return *this; } - template <typename T, precision P> - template <typename U> - GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator/=(U v) + template<typename T, qualifier Q> + template<typename U> + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator/=(U v) { this->x /= static_cast<T>(v); this->y /= static_cast<T>(v); @@ -276,9 +246,9 @@ namespace glm return *this; } - template <typename T, precision P> - template <typename U> - GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator/=(tvec1<U, P> const & v) + template<typename T, qualifier Q> + template<typename U> + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator/=(vec<1, U, Q> const& v) { this->x /= static_cast<T>(v.x); this->y /= static_cast<T>(v.x); @@ -286,9 +256,9 @@ namespace glm return *this; } - template <typename T, precision P> - template <typename U> - GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator/=(tvec3<U, P> const & v) + template<typename T, qualifier Q> + template<typename U> + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator/=(vec<3, U, Q> const& v) { this->x /= static_cast<T>(v.x); this->y /= static_cast<T>(v.y); @@ -298,8 +268,8 @@ namespace glm // -- Increment and decrement operators -- - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator++() + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator++() { ++this->x; ++this->y; @@ -307,8 +277,8 @@ namespace glm return *this; } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator--() + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator--() { --this->x; --this->y; @@ -316,27 +286,27 @@ namespace glm return *this; } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> tvec3<T, P>::operator++(int) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> vec<3, T, Q>::operator++(int) { - tvec3<T, P> Result(*this); + vec<3, T, Q> Result(*this); ++*this; return Result; } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> tvec3<T, P>::operator--(int) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> vec<3, T, Q>::operator--(int) { - tvec3<T, P> Result(*this); + vec<3, T, Q> Result(*this); --*this; return Result; } // -- Unary bit operators -- - template <typename T, precision P> - template <typename U> - GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator%=(U scalar) + template<typename T, qualifier Q> + template<typename U> + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator%=(U scalar) { this->x %= scalar; this->y %= scalar; @@ -344,9 +314,9 @@ namespace glm return *this; } - template <typename T, precision P> - template <typename U> - GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator%=(tvec1<U, P> const & v) + template<typename T, qualifier Q> + template<typename U> + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator%=(vec<1, U, Q> const& v) { this->x %= v.x; this->y %= v.x; @@ -354,9 +324,9 @@ namespace glm return *this; } - template <typename T, precision P> - template <typename U> - GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator%=(tvec3<U, P> const & v) + template<typename T, qualifier Q> + template<typename U> + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator%=(vec<3, U, Q> const& v) { this->x %= v.x; this->y %= v.y; @@ -364,9 +334,9 @@ namespace glm return *this; } - template <typename T, precision P> - template <typename U> - GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator&=(U scalar) + template<typename T, qualifier Q> + template<typename U> + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator&=(U scalar) { this->x &= scalar; this->y &= scalar; @@ -374,9 +344,9 @@ namespace glm return *this; } - template <typename T, precision P> - template <typename U> - GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator&=(tvec1<U, P> const & v) + template<typename T, qualifier Q> + template<typename U> + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator&=(vec<1, U, Q> const& v) { this->x &= v.x; this->y &= v.x; @@ -384,9 +354,9 @@ namespace glm return *this; } - template <typename T, precision P> - template <typename U> - GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator&=(tvec3<U, P> const & v) + template<typename T, qualifier Q> + template<typename U> + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator&=(vec<3, U, Q> const& v) { this->x &= v.x; this->y &= v.y; @@ -394,9 +364,9 @@ namespace glm return *this; } - template <typename T, precision P> - template <typename U> - GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator|=(U scalar) + template<typename T, qualifier Q> + template<typename U> + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator|=(U scalar) { this->x |= scalar; this->y |= scalar; @@ -404,9 +374,9 @@ namespace glm return *this; } - template <typename T, precision P> - template <typename U> - GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator|=(tvec1<U, P> const & v) + template<typename T, qualifier Q> + template<typename U> + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator|=(vec<1, U, Q> const& v) { this->x |= v.x; this->y |= v.x; @@ -414,9 +384,9 @@ namespace glm return *this; } - template <typename T, precision P> - template <typename U> - GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator|=(tvec3<U, P> const & v) + template<typename T, qualifier Q> + template<typename U> + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator|=(vec<3, U, Q> const& v) { this->x |= v.x; this->y |= v.y; @@ -424,9 +394,9 @@ namespace glm return *this; } - template <typename T, precision P> - template <typename U> - GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator^=(U scalar) + template<typename T, qualifier Q> + template<typename U> + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator^=(U scalar) { this->x ^= scalar; this->y ^= scalar; @@ -434,9 +404,9 @@ namespace glm return *this; } - template <typename T, precision P> - template <typename U> - GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator^=(tvec1<U, P> const & v) + template<typename T, qualifier Q> + template<typename U> + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator^=(vec<1, U, Q> const& v) { this->x ^= v.x; this->y ^= v.x; @@ -444,9 +414,9 @@ namespace glm return *this; } - template <typename T, precision P> - template <typename U> - GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator^=(tvec3<U, P> const & v) + template<typename T, qualifier Q> + template<typename U> + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator^=(vec<3, U, Q> const& v) { this->x ^= v.x; this->y ^= v.y; @@ -454,9 +424,9 @@ namespace glm return *this; } - template <typename T, precision P> - template <typename U> - GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator<<=(U scalar) + template<typename T, qualifier Q> + template<typename U> + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator<<=(U scalar) { this->x <<= scalar; this->y <<= scalar; @@ -464,9 +434,9 @@ namespace glm return *this; } - template <typename T, precision P> - template <typename U> - GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator<<=(tvec1<U, P> const & v) + template<typename T, qualifier Q> + template<typename U> + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator<<=(vec<1, U, Q> const& v) { this->x <<= static_cast<T>(v.x); this->y <<= static_cast<T>(v.x); @@ -474,9 +444,9 @@ namespace glm return *this; } - template <typename T, precision P> - template <typename U> - GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator<<=(tvec3<U, P> const & v) + template<typename T, qualifier Q> + template<typename U> + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator<<=(vec<3, U, Q> const& v) { this->x <<= static_cast<T>(v.x); this->y <<= static_cast<T>(v.y); @@ -484,9 +454,9 @@ namespace glm return *this; } - template <typename T, precision P> - template <typename U> - GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator>>=(U scalar) + template<typename T, qualifier Q> + template<typename U> + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator>>=(U scalar) { this->x >>= static_cast<T>(scalar); this->y >>= static_cast<T>(scalar); @@ -494,9 +464,9 @@ namespace glm return *this; } - template <typename T, precision P> - template <typename U> - GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator>>=(tvec1<U, P> const & v) + template<typename T, qualifier Q> + template<typename U> + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator>>=(vec<1, U, Q> const& v) { this->x >>= static_cast<T>(v.x); this->y >>= static_cast<T>(v.x); @@ -504,9 +474,9 @@ namespace glm return *this; } - template <typename T, precision P> - template <typename U> - GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator>>=(tvec3<U, P> const & v) + template<typename T, qualifier Q> + template<typename U> + GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator>>=(vec<3, U, Q> const& v) { this->x >>= static_cast<T>(v.x); this->y >>= static_cast<T>(v.y); @@ -516,198 +486,198 @@ namespace glm // -- Unary arithmetic operators -- - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator+(tvec3<T, P> const & v) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(vec<3, T, Q> const& v) { return v; } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator-(tvec3<T, P> const & v) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(vec<3, T, Q> const& v) { - return tvec3<T, P>( - -v.x, - -v.y, + return vec<3, T, Q>( + -v.x, + -v.y, -v.z); } // -- Binary arithmetic operators -- - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator+(tvec3<T, P> const & v, T scalar) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(vec<3, T, Q> const& v, T scalar) { - return tvec3<T, P>( + return vec<3, T, Q>( v.x + scalar, v.y + scalar, v.z + scalar); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator+(tvec3<T, P> const & v, tvec1<T, P> const & scalar) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) { - return tvec3<T, P>( + return vec<3, T, Q>( v.x + scalar.x, v.y + scalar.x, v.z + scalar.x); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator+(T scalar, tvec3<T, P> const & v) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(T scalar, vec<3, T, Q> const& v) { - return tvec3<T, P>( + return vec<3, T, Q>( scalar + v.x, scalar + v.y, scalar + v.z); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator+(tvec1<T, P> const & scalar, tvec3<T, P> const & v) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) { - return tvec3<T, P>( + return vec<3, T, Q>( scalar.x + v.x, scalar.x + v.y, scalar.x + v.z); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator+(tvec3<T, P> const & v1, tvec3<T, P> const & v2) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator+(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) { - return tvec3<T, P>( + return vec<3, T, Q>( v1.x + v2.x, v1.y + v2.y, v1.z + v2.z); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator-(tvec3<T, P> const & v, T scalar) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(vec<3, T, Q> const& v, T scalar) { - return tvec3<T, P>( + return vec<3, T, Q>( v.x - scalar, v.y - scalar, v.z - scalar); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator-(tvec3<T, P> const & v, tvec1<T, P> const & scalar) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) { - return tvec3<T, P>( + return vec<3, T, Q>( v.x - scalar.x, v.y - scalar.x, v.z - scalar.x); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator-(T scalar, tvec3<T, P> const & v) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(T scalar, vec<3, T, Q> const& v) { - return tvec3<T, P>( + return vec<3, T, Q>( scalar - v.x, scalar - v.y, scalar - v.z); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator-(tvec1<T, P> const & scalar, tvec3<T, P> const & v) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) { - return tvec3<T, P>( + return vec<3, T, Q>( scalar.x - v.x, scalar.x - v.y, scalar.x - v.z); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator-(tvec3<T, P> const & v1, tvec3<T, P> const & v2) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) { - return tvec3<T, P>( + return vec<3, T, Q>( v1.x - v2.x, v1.y - v2.y, v1.z - v2.z); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator*(tvec3<T, P> const & v, T scalar) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<3, T, Q> const& v, T scalar) { - return tvec3<T, P>( + return vec<3, T, Q>( v.x * scalar, v.y * scalar, v.z * scalar); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator*(tvec3<T, P> const & v, tvec1<T, P> const & scalar) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) { - return tvec3<T, P>( + return vec<3, T, Q>( v.x * scalar.x, v.y * scalar.x, v.z * scalar.x); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator*(T scalar, tvec3<T, P> const & v) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(T scalar, vec<3, T, Q> const& v) { - return tvec3<T, P>( + return vec<3, T, Q>( scalar * v.x, scalar * v.y, scalar * v.z); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator*(tvec1<T, P> const & scalar, tvec3<T, P> const & v) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) { - return tvec3<T, P>( + return vec<3, T, Q>( scalar.x * v.x, scalar.x * v.y, scalar.x * v.z); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator*(tvec3<T, P> const & v1, tvec3<T, P> const & v2) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) { - return tvec3<T, P>( + return vec<3, T, Q>( v1.x * v2.x, v1.y * v2.y, v1.z * v2.z); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator/(tvec3<T, P> const & v, T scalar) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator/(vec<3, T, Q> const& v, T scalar) { - return tvec3<T, P>( + return vec<3, T, Q>( v.x / scalar, v.y / scalar, v.z / scalar); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator/(tvec3<T, P> const & v, tvec1<T, P> const & scalar) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator/(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) { - return tvec3<T, P>( + return vec<3, T, Q>( v.x / scalar.x, v.y / scalar.x, v.z / scalar.x); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator/(T scalar, tvec3<T, P> const & v) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator/(T scalar, vec<3, T, Q> const& v) { - return tvec3<T, P>( + return vec<3, T, Q>( scalar / v.x, scalar / v.y, scalar / v.z); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator/(tvec1<T, P> const & scalar, tvec3<T, P> const & v) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator/(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) { - return tvec3<T, P>( + return vec<3, T, Q>( scalar.x / v.x, scalar.x / v.y, scalar.x / v.z); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator/(tvec3<T, P> const & v1, tvec3<T, P> const & v2) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) { - return tvec3<T, P>( + return vec<3, T, Q>( v1.x / v2.x, v1.y / v2.y, v1.z / v2.z); @@ -715,280 +685,280 @@ namespace glm // -- Binary bit operators -- - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator%(tvec3<T, P> const & v, T scalar) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator%(vec<3, T, Q> const& v, T scalar) { - return tvec3<T, P>( + return vec<3, T, Q>( v.x % scalar, v.y % scalar, v.z % scalar); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator%(tvec3<T, P> const & v, tvec1<T, P> const & scalar) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator%(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) { - return tvec3<T, P>( + return vec<3, T, Q>( v.x % scalar.x, v.y % scalar.x, v.z % scalar.x); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator%(T scalar, tvec3<T, P> const & v) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator%(T scalar, vec<3, T, Q> const& v) { - return tvec3<T, P>( + return vec<3, T, Q>( scalar % v.x, scalar % v.y, scalar % v.z); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator%(tvec1<T, P> const & scalar, tvec3<T, P> const & v) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator%(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) { - return tvec3<T, P>( + return vec<3, T, Q>( scalar.x % v.x, scalar.x % v.y, scalar.x % v.z); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator%(tvec3<T, P> const & v1, tvec3<T, P> const & v2) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) { - return tvec3<T, P>( + return vec<3, T, Q>( v1.x % v2.x, v1.y % v2.y, v1.z % v2.z); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator&(tvec3<T, P> const & v, T scalar) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator&(vec<3, T, Q> const& v, T scalar) { - return tvec3<T, P>( + return vec<3, T, Q>( v.x & scalar, v.y & scalar, v.z & scalar); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator&(tvec3<T, P> const & v, tvec1<T, P> const & scalar) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator&(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) { - return tvec3<T, P>( + return vec<3, T, Q>( v.x & scalar.x, v.y & scalar.x, v.z & scalar.x); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator&(T scalar, tvec3<T, P> const & v) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator&(T scalar, vec<3, T, Q> const& v) { - return tvec3<T, P>( + return vec<3, T, Q>( scalar & v.x, scalar & v.y, scalar & v.z); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator&(tvec1<T, P> const & scalar, tvec3<T, P> const & v) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator&(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) { - return tvec3<T, P>( + return vec<3, T, Q>( scalar.x & v.x, scalar.x & v.y, scalar.x & v.z); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator&(tvec3<T, P> const & v1, tvec3<T, P> const & v2) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) { - return tvec3<T, P>( + return vec<3, T, Q>( v1.x & v2.x, v1.y & v2.y, v1.z & v2.z); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator|(tvec3<T, P> const & v, T scalar) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator|(vec<3, T, Q> const& v, T scalar) { - return tvec3<T, P>( + return vec<3, T, Q>( v.x | scalar, v.y | scalar, v.z | scalar); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator|(tvec3<T, P> const & v, tvec1<T, P> const & scalar) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator|(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) { - return tvec3<T, P>( + return vec<3, T, Q>( v.x | scalar.x, v.y | scalar.x, v.z | scalar.x); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator|(T scalar, tvec3<T, P> const & v) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator|(T scalar, vec<3, T, Q> const& v) { - return tvec3<T, P>( + return vec<3, T, Q>( scalar | v.x, scalar | v.y, scalar | v.z); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator|(tvec1<T, P> const & scalar, tvec3<T, P> const & v) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator|(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) { - return tvec3<T, P>( + return vec<3, T, Q>( scalar.x | v.x, scalar.x | v.y, scalar.x | v.z); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator|(tvec3<T, P> const & v1, tvec3<T, P> const & v2) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) { - return tvec3<T, P>( + return vec<3, T, Q>( v1.x | v2.x, v1.y | v2.y, v1.z | v2.z); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator^(tvec3<T, P> const & v, T scalar) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator^(vec<3, T, Q> const& v, T scalar) { - return tvec3<T, P>( + return vec<3, T, Q>( v.x ^ scalar, v.y ^ scalar, v.z ^ scalar); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator^(tvec3<T, P> const & v, tvec1<T, P> const & scalar) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator^(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) { - return tvec3<T, P>( + return vec<3, T, Q>( v.x ^ scalar.x, v.y ^ scalar.x, v.z ^ scalar.x); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator^(T scalar, tvec3<T, P> const & v) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator^(T scalar, vec<3, T, Q> const& v) { - return tvec3<T, P>( + return vec<3, T, Q>( scalar ^ v.x, scalar ^ v.y, scalar ^ v.z); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator^(tvec1<T, P> const & scalar, tvec3<T, P> const & v) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator^(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) { - return tvec3<T, P>( + return vec<3, T, Q>( scalar.x ^ v.x, scalar.x ^ v.y, scalar.x ^ v.z); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator^(tvec3<T, P> const & v1, tvec3<T, P> const & v2) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) { - return tvec3<T, P>( + return vec<3, T, Q>( v1.x ^ v2.x, v1.y ^ v2.y, v1.z ^ v2.z); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator<<(tvec3<T, P> const & v, T scalar) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator<<(vec<3, T, Q> const& v, T scalar) { - return tvec3<T, P>( + return vec<3, T, Q>( v.x << scalar, v.y << scalar, v.z << scalar); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator<<(tvec3<T, P> const & v, tvec1<T, P> const & scalar) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator<<(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) { - return tvec3<T, P>( + return vec<3, T, Q>( v.x << scalar.x, v.y << scalar.x, v.z << scalar.x); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator<<(T scalar, tvec3<T, P> const & v) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator<<(T scalar, vec<3, T, Q> const& v) { - return tvec3<T, P>( + return vec<3, T, Q>( scalar << v.x, scalar << v.y, scalar << v.z); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator<<(tvec1<T, P> const & scalar, tvec3<T, P> const & v) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator<<(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) { - return tvec3<T, P>( + return vec<3, T, Q>( scalar.x << v.x, scalar.x << v.y, scalar.x << v.z); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator<<(tvec3<T, P> const & v1, tvec3<T, P> const & v2) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) { - return tvec3<T, P>( + return vec<3, T, Q>( v1.x << v2.x, v1.y << v2.y, v1.z << v2.z); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator>>(tvec3<T, P> const & v, T scalar) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator>>(vec<3, T, Q> const& v, T scalar) { - return tvec3<T, P>( + return vec<3, T, Q>( v.x >> scalar, v.y >> scalar, v.z >> scalar); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator>>(tvec3<T, P> const & v, tvec1<T, P> const & scalar) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator>>(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar) { - return tvec3<T, P>( + return vec<3, T, Q>( v.x >> scalar.x, v.y >> scalar.x, v.z >> scalar.x); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator>>(T scalar, tvec3<T, P> const & v) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator>>(T scalar, vec<3, T, Q> const& v) { - return tvec3<T, P>( + return vec<3, T, Q>( scalar >> v.x, scalar >> v.y, scalar >> v.z); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator>>(tvec1<T, P> const & scalar, tvec3<T, P> const & v) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator>>(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v) { - return tvec3<T, P>( + return vec<3, T, Q>( scalar.x >> v.x, scalar.x >> v.y, scalar.x >> v.z); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator>>(tvec3<T, P> const & v1, tvec3<T, P> const & v2) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) { - return tvec3<T, P>( + return vec<3, T, Q>( v1.x >> v2.x, v1.y >> v2.y, v1.z >> v2.z); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER tvec3<T, P> operator~(tvec3<T, P> const & v) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator~(vec<3, T, Q> const& v) { - return tvec3<T, P>( + return vec<3, T, Q>( ~v.x, ~v.y, ~v.z); @@ -996,27 +966,30 @@ namespace glm // -- Boolean operators -- - template <typename T, precision P> - GLM_FUNC_QUALIFIER bool operator==(tvec3<T, P> const & v1, tvec3<T, P> const & v2) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER bool operator==(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) { - return (v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z); + return + detail::compute_equal<T>::call(v1.x, v2.x) && + detail::compute_equal<T>::call(v1.y, v2.y) && + detail::compute_equal<T>::call(v1.z, v2.z); } - template <typename T, precision P> - GLM_FUNC_QUALIFIER bool operator!=(tvec3<T, P> const & v1, tvec3<T, P> const & v2) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER bool operator!=(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2) { - return (v1.x != v2.x) || (v1.y != v2.y) || (v1.z != v2.z); + return !(v1 == v2); } - template <precision P> - GLM_FUNC_QUALIFIER tvec3<bool, P> operator&&(tvec3<bool, P> const & v1, tvec3<bool, P> const & v2) + template<qualifier Q> + GLM_FUNC_QUALIFIER vec<3, bool, Q> operator&&(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2) { - return tvec3<bool, P>(v1.x && v2.x, v1.y && v2.y, v1.z && v2.z); + return vec<3, bool, Q>(v1.x && v2.x, v1.y && v2.y, v1.z && v2.z); } - template <precision P> - GLM_FUNC_QUALIFIER tvec3<bool, P> operator||(tvec3<bool, P> const & v1, tvec3<bool, P> const & v2) + template<qualifier Q> + GLM_FUNC_QUALIFIER vec<3, bool, Q> operator||(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2) { - return tvec3<bool, P>(v1.x || v2.x, v1.y || v2.y, v1.z || v2.z); + return vec<3, bool, Q>(v1.x || v2.x, v1.y || v2.y, v1.z || v2.z); } }//namespace glm |