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-rw-r--r--depedencies/include/glm/gtc/random.inl350
1 files changed, 0 insertions, 350 deletions
diff --git a/depedencies/include/glm/gtc/random.inl b/depedencies/include/glm/gtc/random.inl
deleted file mode 100644
index ad5926e..0000000
--- a/depedencies/include/glm/gtc/random.inl
+++ /dev/null
@@ -1,350 +0,0 @@
-/// @ref gtc_random
-/// @file glm/gtc/random.inl
-
-#include "../geometric.hpp"
-#include "../exponential.hpp"
-#include <cstdlib>
-#include <ctime>
-#include <cassert>
-
-namespace glm{
-namespace detail
-{
- template <typename T, precision P, template <class, precision> class vecType>
- struct compute_rand
- {
- GLM_FUNC_QUALIFIER static vecType<T, P> call();
- };
-
- template <precision P>
- struct compute_rand<uint8, P, tvec1>
- {
- GLM_FUNC_QUALIFIER static tvec1<uint8, P> call()
- {
- return tvec1<uint8, P>(
- std::rand() % std::numeric_limits<uint8>::max());
- }
- };
-
- template <precision P>
- struct compute_rand<uint8, P, tvec2>
- {
- GLM_FUNC_QUALIFIER static tvec2<uint8, P> call()
- {
- return tvec2<uint8, P>(
- std::rand() % std::numeric_limits<uint8>::max(),
- std::rand() % std::numeric_limits<uint8>::max());
- }
- };
-
- template <precision P>
- struct compute_rand<uint8, P, tvec3>
- {
- GLM_FUNC_QUALIFIER static tvec3<uint8, P> call()
- {
- return tvec3<uint8, P>(
- std::rand() % std::numeric_limits<uint8>::max(),
- std::rand() % std::numeric_limits<uint8>::max(),
- std::rand() % std::numeric_limits<uint8>::max());
- }
- };
-
- template <precision P>
- struct compute_rand<uint8, P, tvec4>
- {
- GLM_FUNC_QUALIFIER static tvec4<uint8, P> call()
- {
- return tvec4<uint8, P>(
- std::rand() % std::numeric_limits<uint8>::max(),
- std::rand() % std::numeric_limits<uint8>::max(),
- std::rand() % std::numeric_limits<uint8>::max(),
- std::rand() % std::numeric_limits<uint8>::max());
- }
- };
-
- template <precision P, template <class, precision> class vecType>
- struct compute_rand<uint16, P, vecType>
- {
- GLM_FUNC_QUALIFIER static vecType<uint16, P> call()
- {
- return
- (vecType<uint16, P>(compute_rand<uint8, P, vecType>::call()) << static_cast<uint16>(8)) |
- (vecType<uint16, P>(compute_rand<uint8, P, vecType>::call()) << static_cast<uint16>(0));
- }
- };
-
- template <precision P, template <class, precision> class vecType>
- struct compute_rand<uint32, P, vecType>
- {
- GLM_FUNC_QUALIFIER static vecType<uint32, P> call()
- {
- return
- (vecType<uint32, P>(compute_rand<uint16, P, vecType>::call()) << static_cast<uint32>(16)) |
- (vecType<uint32, P>(compute_rand<uint16, P, vecType>::call()) << static_cast<uint32>(0));
- }
- };
-
- template <precision P, template <class, precision> class vecType>
- struct compute_rand<uint64, P, vecType>
- {
- GLM_FUNC_QUALIFIER static vecType<uint64, P> call()
- {
- return
- (vecType<uint64, P>(compute_rand<uint32, P, vecType>::call()) << static_cast<uint64>(32)) |
- (vecType<uint64, P>(compute_rand<uint32, P, vecType>::call()) << static_cast<uint64>(0));
- }
- };
-
- template <typename T, precision P, template <class, precision> class vecType>
- struct compute_linearRand
- {
- GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & Min, vecType<T, P> const & Max);
- };
-
- template <precision P, template <class, precision> class vecType>
- struct compute_linearRand<int8, P, vecType>
- {
- GLM_FUNC_QUALIFIER static vecType<int8, P> call(vecType<int8, P> const & Min, vecType<int8, P> const & Max)
- {
- return (vecType<int8, P>(compute_rand<uint8, P, vecType>::call() % vecType<uint8, P>(Max + static_cast<int8>(1) - Min))) + Min;
- }
- };
-
- template <precision P, template <class, precision> class vecType>
- struct compute_linearRand<uint8, P, vecType>
- {
- GLM_FUNC_QUALIFIER static vecType<uint8, P> call(vecType<uint8, P> const & Min, vecType<uint8, P> const & Max)
- {
- return (compute_rand<uint8, P, vecType>::call() % (Max + static_cast<uint8>(1) - Min)) + Min;
- }
- };
-
- template <precision P, template <class, precision> class vecType>
- struct compute_linearRand<int16, P, vecType>
- {
- GLM_FUNC_QUALIFIER static vecType<int16, P> call(vecType<int16, P> const & Min, vecType<int16, P> const & Max)
- {
- return (vecType<int16, P>(compute_rand<uint16, P, vecType>::call() % vecType<uint16, P>(Max + static_cast<int16>(1) - Min))) + Min;
- }
- };
-
- template <precision P, template <class, precision> class vecType>
- struct compute_linearRand<uint16, P, vecType>
- {
- GLM_FUNC_QUALIFIER static vecType<uint16, P> call(vecType<uint16, P> const & Min, vecType<uint16, P> const & Max)
- {
- return (compute_rand<uint16, P, vecType>::call() % (Max + static_cast<uint16>(1) - Min)) + Min;
- }
- };
-
- template <precision P, template <class, precision> class vecType>
- struct compute_linearRand<int32, P, vecType>
- {
- GLM_FUNC_QUALIFIER static vecType<int32, P> call(vecType<int32, P> const & Min, vecType<int32, P> const & Max)
- {
- return (vecType<int32, P>(compute_rand<uint32, P, vecType>::call() % vecType<uint32, P>(Max + static_cast<int32>(1) - Min))) + Min;
- }
- };
-
- template <precision P, template <class, precision> class vecType>
- struct compute_linearRand<uint32, P, vecType>
- {
- GLM_FUNC_QUALIFIER static vecType<uint32, P> call(vecType<uint32, P> const & Min, vecType<uint32, P> const & Max)
- {
- return (compute_rand<uint32, P, vecType>::call() % (Max + static_cast<uint32>(1) - Min)) + Min;
- }
- };
-
- template <precision P, template <class, precision> class vecType>
- struct compute_linearRand<int64, P, vecType>
- {
- GLM_FUNC_QUALIFIER static vecType<int64, P> call(vecType<int64, P> const & Min, vecType<int64, P> const & Max)
- {
- return (vecType<int64, P>(compute_rand<uint64, P, vecType>::call() % vecType<uint64, P>(Max + static_cast<int64>(1) - Min))) + Min;
- }
- };
-
- template <precision P, template <class, precision> class vecType>
- struct compute_linearRand<uint64, P, vecType>
- {
- GLM_FUNC_QUALIFIER static vecType<uint64, P> call(vecType<uint64, P> const & Min, vecType<uint64, P> const & Max)
- {
- return (compute_rand<uint64, P, vecType>::call() % (Max + static_cast<uint64>(1) - Min)) + Min;
- }
- };
-
- template <template <class, precision> class vecType>
- struct compute_linearRand<float, lowp, vecType>
- {
- GLM_FUNC_QUALIFIER static vecType<float, lowp> call(vecType<float, lowp> const & Min, vecType<float, lowp> const & Max)
- {
- return vecType<float, lowp>(compute_rand<uint8, lowp, vecType>::call()) / static_cast<float>(std::numeric_limits<uint8>::max()) * (Max - Min) + Min;
- }
- };
-
- template <template <class, precision> class vecType>
- struct compute_linearRand<float, mediump, vecType>
- {
- GLM_FUNC_QUALIFIER static vecType<float, mediump> call(vecType<float, mediump> const & Min, vecType<float, mediump> const & Max)
- {
- return vecType<float, mediump>(compute_rand<uint16, mediump, vecType>::call()) / static_cast<float>(std::numeric_limits<uint16>::max()) * (Max - Min) + Min;
- }
- };
-
- template <template <class, precision> class vecType>
- struct compute_linearRand<float, highp, vecType>
- {
- GLM_FUNC_QUALIFIER static vecType<float, highp> call(vecType<float, highp> const & Min, vecType<float, highp> const & Max)
- {
- return vecType<float, highp>(compute_rand<uint32, highp, vecType>::call()) / static_cast<float>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min;
- }
- };
-
- template <template <class, precision> class vecType>
- struct compute_linearRand<double, lowp, vecType>
- {
- GLM_FUNC_QUALIFIER static vecType<double, lowp> call(vecType<double, lowp> const & Min, vecType<double, lowp> const & Max)
- {
- return vecType<double, lowp>(compute_rand<uint16, lowp, vecType>::call()) / static_cast<double>(std::numeric_limits<uint16>::max()) * (Max - Min) + Min;
- }
- };
-
- template <template <class, precision> class vecType>
- struct compute_linearRand<double, mediump, vecType>
- {
- GLM_FUNC_QUALIFIER static vecType<double, mediump> call(vecType<double, mediump> const & Min, vecType<double, mediump> const & Max)
- {
- return vecType<double, mediump>(compute_rand<uint32, mediump, vecType>::call()) / static_cast<double>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min;
- }
- };
-
- template <template <class, precision> class vecType>
- struct compute_linearRand<double, highp, vecType>
- {
- GLM_FUNC_QUALIFIER static vecType<double, highp> call(vecType<double, highp> const & Min, vecType<double, highp> const & Max)
- {
- return vecType<double, highp>(compute_rand<uint64, highp, vecType>::call()) / static_cast<double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min;
- }
- };
-
- template <template <class, precision> class vecType>
- struct compute_linearRand<long double, lowp, vecType>
- {
- GLM_FUNC_QUALIFIER static vecType<long double, lowp> call(vecType<long double, lowp> const & Min, vecType<long double, lowp> const & Max)
- {
- return vecType<long double, lowp>(compute_rand<uint32, lowp, vecType>::call()) / static_cast<long double>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min;
- }
- };
-
- template <template <class, precision> class vecType>
- struct compute_linearRand<long double, mediump, vecType>
- {
- GLM_FUNC_QUALIFIER static vecType<long double, mediump> call(vecType<long double, mediump> const & Min, vecType<long double, mediump> const & Max)
- {
- return vecType<long double, mediump>(compute_rand<uint64, mediump, vecType>::call()) / static_cast<long double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min;
- }
- };
-
- template <template <class, precision> class vecType>
- struct compute_linearRand<long double, highp, vecType>
- {
- GLM_FUNC_QUALIFIER static vecType<long double, highp> call(vecType<long double, highp> const & Min, vecType<long double, highp> const & Max)
- {
- return vecType<long double, highp>(compute_rand<uint64, highp, vecType>::call()) / static_cast<long double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min;
- }
- };
-}//namespace detail
-
- template <typename genType>
- GLM_FUNC_QUALIFIER genType linearRand(genType Min, genType Max)
- {
- return detail::compute_linearRand<genType, highp, tvec1>::call(
- tvec1<genType, highp>(Min),
- tvec1<genType, highp>(Max)).x;
- }
-
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_QUALIFIER vecType<T, P> linearRand(vecType<T, P> const & Min, vecType<T, P> const & Max)
- {
- return detail::compute_linearRand<T, P, vecType>::call(Min, Max);
- }
-
- template <typename genType>
- GLM_FUNC_QUALIFIER genType gaussRand(genType Mean, genType Deviation)
- {
- genType w, x1, x2;
-
- do
- {
- x1 = linearRand(genType(-1), genType(1));
- x2 = linearRand(genType(-1), genType(1));
-
- w = x1 * x1 + x2 * x2;
- } while(w > genType(1));
-
- return x2 * Deviation * Deviation * sqrt((genType(-2) * log(w)) / w) + Mean;
- }
-
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_QUALIFIER vecType<T, P> gaussRand(vecType<T, P> const & Mean, vecType<T, P> const & Deviation)
- {
- return detail::functor2<T, P, vecType>::call(gaussRand, Mean, Deviation);
- }
-
- template <typename T>
- GLM_FUNC_QUALIFIER tvec2<T, defaultp> diskRand(T Radius)
- {
- tvec2<T, defaultp> Result(T(0));
- T LenRadius(T(0));
-
- do
- {
- Result = linearRand(
- tvec2<T, defaultp>(-Radius),
- tvec2<T, defaultp>(Radius));
- LenRadius = length(Result);
- }
- while(LenRadius > Radius);
-
- return Result;
- }
-
- template <typename T>
- GLM_FUNC_QUALIFIER tvec3<T, defaultp> ballRand(T Radius)
- {
- tvec3<T, defaultp> Result(T(0));
- T LenRadius(T(0));
-
- do
- {
- Result = linearRand(
- tvec3<T, defaultp>(-Radius),
- tvec3<T, defaultp>(Radius));
- LenRadius = length(Result);
- }
- while(LenRadius > Radius);
-
- return Result;
- }
-
- template <typename T>
- GLM_FUNC_QUALIFIER tvec2<T, defaultp> circularRand(T Radius)
- {
- T a = linearRand(T(0), T(6.283185307179586476925286766559f));
- return tvec2<T, defaultp>(cos(a), sin(a)) * Radius;
- }
-
- template <typename T>
- GLM_FUNC_QUALIFIER tvec3<T, defaultp> sphericalRand(T Radius)
- {
- T z = linearRand(T(-1), T(1));
- T a = linearRand(T(0), T(6.283185307179586476925286766559f));
-
- T r = sqrt(T(1) - z * z);
-
- T x = r * cos(a);
- T y = r * sin(a);
-
- return tvec3<T, defaultp>(x, y, z) * Radius;
- }
-}//namespace glm