diff options
author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-05-31 16:17:09 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-05-31 16:17:09 +0200 |
commit | f721ed0e3c6be33670fe330c029a2d4c3353f635 (patch) | |
tree | 5afad5a292171d546d9ded16de6151a014883d84 /src | |
parent | 2017-05-28 (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/core/AssetManager.cpp | 60 | ||||
-rw-r--r-- | src/core/AssetManager.hpp | 46 | ||||
-rw-r--r-- | src/core/Core.cpp | 255 | ||||
-rw-r--r-- | src/core/Core.hpp | 5 | ||||
-rw-r--r-- | src/gamestate/GameState.hpp | 1 | ||||
-rw-r--r-- | src/graphics/Shader.cpp | 3 | ||||
-rw-r--r-- | src/graphics/Shader.hpp | 2 | ||||
-rw-r--r-- | src/graphics/Texture.cpp | 2 | ||||
-rw-r--r-- | src/graphics/Texture.hpp | 2 | ||||
-rw-r--r-- | src/gui/Gui.hpp | 2 | ||||
-rw-r--r-- | src/main.cpp | 4 | ||||
-rw-r--r-- | src/network/Network.cpp | 3 | ||||
-rw-r--r-- | src/network/Network.hpp | 1 | ||||
-rw-r--r-- | src/network/NetworkClient.cpp | 1 | ||||
-rw-r--r-- | src/network/NetworkClient.hpp | 1 | ||||
-rw-r--r-- | src/packet/Field.cpp | 5 | ||||
-rw-r--r-- | src/packet/Field.hpp | 10 | ||||
-rw-r--r-- | src/packet/FieldParser.cpp | 43 | ||||
-rw-r--r-- | src/packet/FieldParser.hpp | 18 | ||||
-rw-r--r-- | src/packet/Packet.cpp | 19 | ||||
-rw-r--r-- | src/packet/Packet.hpp | 2 | ||||
-rw-r--r-- | src/packet/PacketParser.cpp | 24 | ||||
-rw-r--r-- | src/world/Block.cpp | 2 | ||||
-rw-r--r-- | src/world/Block.hpp | 2 | ||||
-rw-r--r-- | src/world/Section.cpp | 17 | ||||
-rw-r--r-- | src/world/Section.hpp | 1 | ||||
-rw-r--r-- | src/world/World.cpp | 8 | ||||
-rw-r--r-- | src/world/World.hpp | 2 |
28 files changed, 408 insertions, 133 deletions
diff --git a/src/core/AssetManager.cpp b/src/core/AssetManager.cpp index 003f2f0..eaa002f 100644 --- a/src/core/AssetManager.cpp +++ b/src/core/AssetManager.cpp @@ -8,9 +8,6 @@ const fs::path pathToAssetsList = "./items.json"; const fs::path pathToTextureIndex = "./textures.json"; AssetManager::AssetManager() { - for (auto &it:fs::recursive_directory_iterator(pathToAssets)) { - - } LoadIds(); LoadTextureResources(); } @@ -23,7 +20,7 @@ void AssetManager::LoadIds() { int id = it["type"].get<int>(); int state = it["meta"].get<int>(); std::string blockName = it["text_type"].get<std::string>(); - assetIds[blockName] = Block(id, 0, state); + assetIds[blockName] = Block(id, state); } LOG(INFO) << "Loaded " << assetIds.size() << " ids"; } @@ -38,13 +35,15 @@ void AssetManager::LoadTextureResources() { nlohmann::json index; in >> index; std::string filename = index["meta"]["image"].get<std::string>(); + float textureWidth = index["meta"]["size"]["w"].get<int>(); + float textureHeight = index["meta"]["size"]["h"].get<int>(); for (auto &it:index["frames"]) { auto frame = it["frame"]; - TextureCoord coord; - coord.x = frame["x"].get<int>(); - coord.y = frame["y"].get<int>();; - coord.w = frame["w"].get<int>(); - coord.h = frame["h"].get<int>(); + TextureCoordinates coord; + coord.x = frame["x"].get<int>() / textureWidth; + coord.y = frame["y"].get<int>() / textureHeight; + coord.w = frame["w"].get<int>() / textureWidth; + coord.h = frame["h"].get<int>() / textureHeight; std::string assetName = it["filename"].get<std::string>(); assetName.insert(0, "minecraft/textures/"); assetName.erase(assetName.length() - 4); @@ -55,30 +54,37 @@ void AssetManager::LoadTextureResources() { LOG(INFO) << "Texture atlas id is " << textureAtlas->texture; } -TextureCoord AssetManager::GetTextureByAssetName(std::string AssetName) { - return assetTextures[AssetName]; +TextureCoordinates AssetManager::GetTextureByAssetName(std::string AssetName) { + if (assetTextures.find(AssetName) != assetTextures.end()) + return assetTextures[AssetName]; + else + return TextureCoordinates{-1, -1, -1, -1}; } -std::string AssetManager::GetTextureAssetNameByBlockId(unsigned short BlockId, unsigned char BlockSide) { - //Block sides: 0 - bottom, 1 - top, 2 - north, 3 - south, 4 - west, 5 - east - std::map<Block, std::string> lookupTable = { - {Block(0), "minecraft/textures/blocks/air"}, - {Block(1, 0), "minecraft/textures/blocks/stone"}, - {Block(1, 1), "minecraft/textures/blocks/stone_granite"}, +std::string AssetManager::GetTextureAssetNameByBlockId(BlockTextureId block) { + //Block sides: 0 - bottom, 1 - top, 2 - north, 3 - south, 4 - west, 5 - east 6 - every side + std::map<BlockTextureId, std::string> lookupTable = { + {BlockTextureId(0, 0), "minecraft/textures/blocks/air"}, + {BlockTextureId(1, 0), "minecraft/textures/blocks/stone"}, + {BlockTextureId(1, 1), "minecraft/textures/blocks/stone_granite"}, - {Block(2, 0, 0), "minecraft/textures/blocks/dirt"}, - {Block(2, 0, 1), "minecraft/textures/blocks/grass_top"}, - {Block(2, 0, 2), "minecraft/textures/blocks/grass_side"}, - {Block(2, 0, 3), "minecraft/textures/blocks/grass_side"}, - {Block(2, 0, 4), "minecraft/textures/blocks/grass_side"}, - {Block(2, 0, 5), "minecraft/textures/blocks/grass_side"}, + {BlockTextureId(2, 0, 0), "minecraft/textures/blocks/dirt"}, + {BlockTextureId(2, 0, 1), "minecraft/textures/blocks/grass_top"}, + {BlockTextureId(2, 0, 2), "minecraft/textures/blocks/grass_side"}, + {BlockTextureId(2, 0, 3), "minecraft/textures/blocks/grass_side"}, + {BlockTextureId(2, 0, 4), "minecraft/textures/blocks/grass_side"}, + {BlockTextureId(2, 0, 5), "minecraft/textures/blocks/grass_side"}, - {Block(3), "minecraft/textures/blocks/dirt"}, - {Block(4), "minecraft/textures/blocks/cobblestone"}, + {BlockTextureId(3, 0), "minecraft/textures/blocks/dirt"}, + {BlockTextureId(4, 0), "minecraft/textures/blocks/cobblestone"}, }; - return lookupTable[Block(BlockId, BlockSide)]; + return lookupTable[block]; } -const GLuint AssetManager::GetTextureAtlas() { +GLuint AssetManager::GetTextureAtlas() { return textureAtlas->texture; } + +TextureCoordinates AssetManager::GetTextureByBlock(BlockTextureId block) { + return this->GetTextureByAssetName(this->GetTextureAssetNameByBlockId(block)); +} diff --git a/src/core/AssetManager.hpp b/src/core/AssetManager.hpp index 23b2ba6..b378764 100644 --- a/src/core/AssetManager.hpp +++ b/src/core/AssetManager.hpp @@ -8,14 +8,44 @@ #include "../world/Block.hpp" #include "../graphics/Texture.hpp" -struct TextureCoord{ - unsigned int x,y,w,h; +struct TextureCoordinates { + TextureCoordinates(float x = -1, float y = -1, float w = -1, float h = -1) : x(x), y(y), w(w), h(h) {} + + bool operator==(const TextureCoordinates &rhs) const { + return x == rhs.x && + y == rhs.y && + w == rhs.w && + h == rhs.h; + } + + explicit operator bool() const { + return !(*this == TextureCoordinates(-1, -1, -1, -1)); + } + + float x, y, w, h; +}; + +struct BlockTextureId { + //Block sides: 0 - bottom, 1 - top, 2 - north, 3 - south, 4 - west, 5 - east 6 - every side + BlockTextureId(int id = 0, int state = 0, int side = 6) : id(id), state(state), side(side) {} + + int id:9; + int state:4; + int side:3; + + bool operator<(const BlockTextureId &rhs) const { + if (id < rhs.id) + return true; + if (rhs.id < id) + return false; + return state < rhs.state; + } }; class AssetManager { Texture *textureAtlas; - std::map<std::string,Block> assetIds; - std::map<std::string,TextureCoord> assetTextures; + std::map<std::string, Block> assetIds; + std::map<std::string, TextureCoordinates> assetTextures; public: AssetManager(); @@ -23,11 +53,13 @@ public: void LoadTextureResources(); - TextureCoord GetTextureByAssetName(std::string AssetName); + TextureCoordinates GetTextureByAssetName(std::string AssetName); - std::string GetTextureAssetNameByBlockId(unsigned short BlockId, unsigned char BlockSide = 0); + std::string GetTextureAssetNameByBlockId(BlockTextureId block); - const GLuint GetTextureAtlas(); + GLuint GetTextureAtlas(); void LoadIds(); + + TextureCoordinates GetTextureByBlock(BlockTextureId block); }; diff --git a/src/core/Core.cpp b/src/core/Core.cpp index 1481e36..ade043e 100644 --- a/src/core/Core.cpp +++ b/src/core/Core.cpp @@ -1,5 +1,39 @@ #include "Core.hpp" +GLenum glCheckError_(const char *file, int line) { + GLenum errorCode; + while ((errorCode = glGetError()) != GL_NO_ERROR) { + std::string error; + switch (errorCode) { + case GL_INVALID_ENUM: + error = "INVALID_ENUM"; + break; + case GL_INVALID_VALUE: + error = "INVALID_VALUE"; + break; + case GL_INVALID_OPERATION: + error = "INVALID_OPERATION"; + break; + case GL_STACK_OVERFLOW: + error = "STACK_OVERFLOW"; + break; + case GL_STACK_UNDERFLOW: + error = "STACK_UNDERFLOW"; + break; + case GL_OUT_OF_MEMORY: + error = "OUT_OF_MEMORY"; + break; + case GL_INVALID_FRAMEBUFFER_OPERATION: + error = "INVALID_FRAMEBUFFER_OPERATION"; + break; + } + LOG(ERROR) << "OpenGL error: " << error << " at " << file << ":" << line; + } + return errorCode; +} + +#define glCheckError() glCheckError_(__FILE__, __LINE__) + const GLfloat vertices[] = { //Z+ edge -0.5f, 0.5f, 0.5f, @@ -49,6 +83,56 @@ const GLfloat vertices[] = { 0.5f, -0.5f, -0.5f, -0.5f, -0.5f, 0.5f, }; + +/*const GLfloat vertices[] = { + //Z+ edge + -0.5f, 0.5f, 0.5f, + -0.5f, -0.5f, 0.5f, + 0.5f, -0.5f, 0.5f, + -0.5f, 0.5f, 0.5f, + 0.5f, -0.5f, 0.5f, + 0.5f, 0.5f, 0.5f, + + //Z- edge + -0.5f, -0.5f, -0.5f, + -0.5f, 0.5f, -0.5f, + 0.5f, -0.5f, -0.5f, + 0.5f, -0.5f, -0.5f, + -0.5f, 0.5f, -0.5f, + 0.5f, 0.5f, -0.5f, + + //X+ edge + -0.5f, -0.5f, -0.5f, + -0.5f, -0.5f, 0.5f, + -0.5f, 0.5f, -0.5f, + -0.5f, 0.5f, -0.5f, + -0.5f, -0.5f, 0.5f, + -0.5f, 0.5f, 0.5f, + + //X- edge + 0.5f, -0.5f, 0.5f, + 0.5f, 0.5f, -0.5f, + 0.5f, 0.5f, 0.5f, + 0.5f, -0.5f, 0.5f, + 0.5f, -0.5f, -0.5f, + 0.5f, 0.5f, -0.5f, + + //Y+ edge + 0.5f, 0.5f, -0.5f, + -0.5f, 0.5f, 0.5f, + 0.5f, 0.5f, 0.5f, + 0.5f, 0.5f, -0.5f, + -0.5f, 0.5f, -0.5f, + -0.5f, 0.5f, 0.5f, + + //Y- edge + -0.5f, -0.5f, 0.5f, + 0.5f, -0.5f, -0.5f, + 0.5f, -0.5f, 0.5f, + -0.5f, -0.5f, -0.5f, + 0.5f, -0.5f, -0.5f, + -0.5f, -0.5f, 0.5f, +};*/ const GLfloat uv_coords[] = { //Z+ 0.0f, 1.0f, @@ -102,7 +186,9 @@ const GLfloat uv_coords[] = { Core::Core() { LOG(INFO) << "Core initializing..."; InitSfml(1280, 720, "AltCraft"); + glCheckError(); InitGlew(); + glCheckError(); client = new NetworkClient("127.0.0.1", 25565, "HelloOne"); gameState = new GameState(client); std::thread loop = std::thread(&Core::UpdateGameState, this); @@ -110,6 +196,7 @@ Core::Core() { assetManager = new AssetManager; PrepareToWorldRendering(); LOG(INFO) << "Core is initialized"; + glCheckError(); } Core::~Core() { @@ -118,10 +205,13 @@ Core::~Core() { delete shader; delete gameState; delete client; + delete assetManager; + delete window; LOG(INFO) << "Core is stopped"; } void Core::Exec() { + LOG(INFO) << "Main loop is executing!"; isRunning = true; while (isRunning) { static sf::Clock clock, clock1; @@ -145,8 +235,10 @@ void Core::Exec() { HandleEvents(); if (isMouseCaptured) HandleMouseCapture(); + glCheckError(); RenderFrame(); + } } @@ -162,11 +254,11 @@ void Core::RenderFrame() { //RenderGui(LoadingScreen); break; case Playing: - RenderWorld(gameState->world); + RenderWorld(); //RenderGui(HUD); break; case PauseMenu: - RenderWorld(gameState->world); + RenderWorld(); //RenderGui(PauseGui); break; } @@ -182,7 +274,8 @@ void Core::InitSfml(unsigned int WinWidth, unsigned int WinHeight, std::string W contextSetting.attributeFlags = contextSetting.Core; contextSetting.depthBits = 24; window = new sf::Window(sf::VideoMode(WinWidth, WinHeight), WinTitle, sf::Style::Default, contextSetting); - //window->setVerticalSyncEnabled(true); + glCheckError(); + window->setVerticalSyncEnabled(true); window->setPosition(sf::Vector2i(sf::VideoMode::getDesktopMode().width / 2 - window->getSize().x / 2, sf::VideoMode::getDesktopMode().height / 2 - window->getSize().y / 2)); @@ -193,6 +286,7 @@ void Core::InitGlew() { LOG(INFO) << "Initializing GLEW"; glewExperimental = GL_TRUE; GLenum glewStatus = glewInit(); + glCheckError(); if (glewStatus != GLEW_OK) { LOG(FATAL) << "Failed to initialize GLEW: " << glewGetErrorString(glewStatus); } @@ -201,6 +295,7 @@ void Core::InitGlew() { glEnable(GL_CULL_FACE); glCullFace(GL_BACK); glFrontFace(GL_CCW); + glCheckError(); } unsigned int Core::width() { @@ -216,14 +311,18 @@ void Core::HandleEvents() { while (window->pollEvent(event)) { switch (event.type) { case sf::Event::Closed: + LOG(INFO) << "Received close event by window closing"; isRunning = false; break; case sf::Event::Resized: glViewport(0, 0, width(), height()); break; case sf::Event::KeyPressed: + if (!window->hasFocus()) + break; switch (event.key.code) { case sf::Keyboard::Escape: + LOG(INFO) << "Received close event by esc"; isRunning = false; break; case sf::Keyboard::T: @@ -239,21 +338,24 @@ void Core::HandleEvents() { break; } case sf::Event::MouseWheelScrolled: - //camera.ProcessMouseScroll(event.mouseWheelScroll.delta); + if (!window->hasFocus()) + break; + camera.ProcessMouseScroll(event.mouseWheelScroll.delta); break; default: break; } } - - if (sf::Keyboard::isKeyPressed(sf::Keyboard::W)) - camera.ProcessKeyboard(Camera_Movement::FORWARD, deltaTime); - if (sf::Keyboard::isKeyPressed(sf::Keyboard::S)) - camera.ProcessKeyboard(Camera_Movement::BACKWARD, deltaTime); - if (sf::Keyboard::isKeyPressed(sf::Keyboard::A)) - camera.ProcessKeyboard(Camera_Movement::LEFT, deltaTime); - if (sf::Keyboard::isKeyPressed(sf::Keyboard::D)) - camera.ProcessKeyboard(Camera_Movement::RIGHT, deltaTime); + if (window->hasFocus()) { + if (sf::Keyboard::isKeyPressed(sf::Keyboard::W)) + camera.ProcessKeyboard(Camera_Movement::FORWARD, deltaTime); + if (sf::Keyboard::isKeyPressed(sf::Keyboard::S)) + camera.ProcessKeyboard(Camera_Movement::BACKWARD, deltaTime); + if (sf::Keyboard::isKeyPressed(sf::Keyboard::A)) + camera.ProcessKeyboard(Camera_Movement::LEFT, deltaTime); + if (sf::Keyboard::isKeyPressed(sf::Keyboard::D)) + camera.ProcessKeyboard(Camera_Movement::RIGHT, deltaTime); + } } void Core::HandleMouseCapture() { @@ -265,23 +367,26 @@ void Core::HandleMouseCapture() { } void Core::RenderGui(Gui &Target) { - + Target.WHY++; } -void Core::RenderWorld(World &Target) { +void Core::RenderWorld() { shader->Use(); + glCheckError(); GLint modelLoc = glGetUniformLocation(shader->Program, "model"); GLint projectionLoc = glGetUniformLocation(shader->Program, "projection"); GLint viewLoc = glGetUniformLocation(shader->Program, "view"); GLint blockLoc = glGetUniformLocation(shader->Program, "block"); GLint timeLoc = glGetUniformLocation(shader->Program, "time"); - glm::mat4 projection = glm::perspective(camera.Zoom, (float) width() / (float) height(), 0.0001f, 1000.0f); + glm::mat4 projection = glm::perspective(camera.Zoom, (float) width() / (float) height(), 0.1f, 10000000.0f); glm::mat4 view = camera.GetViewMatrix(); glUniformMatrix4fv(projectionLoc, 1, GL_FALSE, glm::value_ptr(projection)); glUniformMatrix4fv(viewLoc, 1, GL_FALSE, glm::value_ptr(view)); glUniform1f(timeLoc, absTime); + glCheckError(); + glBindVertexArray(VAO); for (auto §ionPos:toRender) { @@ -290,7 +395,7 @@ void Core::RenderWorld(World &Target) { for (int z = 0; z < 16; z++) { for (int x = 0; x < 16; x++) { Block block = section.GetBlock(Vector(x, y, z)); - if (block.id==0) + if (block.id == 0) continue; glm::mat4 model; @@ -298,7 +403,6 @@ void Core::RenderWorld(World &Target) { sectionPos.GetZ() * 16)); model = glm::translate(model, glm::vec3(x, y, z)); - glUniformMatrix4fv(modelLoc, 1, GL_FALSE, glm::value_ptr(model)); glUniform1i(blockLoc, block.id); @@ -308,6 +412,7 @@ void Core::RenderWorld(World &Target) { } } glBindVertexArray(0); + glCheckError(); } void Core::SetMouseCapture(bool IsCaptured) { @@ -318,6 +423,7 @@ void Core::SetMouseCapture(bool IsCaptured) { } void Core::PrepareToWorldRendering() { + //Cube-rendering data glGenBuffers(1, &VBO); glGenBuffers(1, &VBO2); glGenVertexArrays(1, &VAO); @@ -336,19 +442,116 @@ void Core::PrepareToWorldRendering() { } glBindVertexArray(0); + glCheckError(); + shader = new Shader("./shaders/block.vs", "./shaders/block.fs"); shader->Use(); + LOG(INFO) << "Initializing texture atlas..."; + //TextureAtlas texture glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, assetManager->GetTextureAtlas()); glUniform1i(glGetUniformLocation(shader->Program, "textureAtlas"), 0); + //TextureAtlas coordinates + std::vector<glm::vec4> textureCoordinates; + std::vector<GLint> indexes; + GLint totalTextures; + for (int id = 0; id < 4096; id++) { + bool isReachedEnd = true; + for (int state = 0; state < 16; state++) { + if (!assetManager->GetTextureByBlock(BlockTextureId(id, state, 6)) || + !assetManager->GetTextureByBlock(BlockTextureId(id, state, 0))) { + continue; + } + isReachedEnd = false; + int side = assetManager->GetTextureByBlock(BlockTextureId(id, state, 6)) ? 6 : 0; + do { + int index = (side << 16) | (id << 4) | state; + TextureCoordinates tc = assetManager->GetTextureByBlock(BlockTextureId(id, state, side)); + textureCoordinates.push_back(glm::vec4(tc.x, tc.y, tc.w, tc.h)); + indexes.push_back(index); + /*LOG(ERROR) << "Encoded (" << side << " " << id << " " << state << ") as " << index << " (" + << std::bitset<20>(index) << ")";*/ + /*LOG(FATAL)<<std::bitset<18>(index); + side = 0x7; + id = 0xFFF; + state = 0xF; + LOG(WARNING) << "side: " << side << " id: " << id << " state: " << state; + int i, si, st, index = 0; + si = side << 15; + i = id<<3; + st = state; + index = i | si | st; + LOG(FATAL) << std::bitset<18>(index) << " (" << index << "): " << std::bitset<18>(si) << " " + << std::bitset<18>(i) << " " << std::bitset<18>(st);*/ + /*if (rand() == 73) //Almost impossible(Almost==1/32768) + { + int index = 393233; + LOG(WARNING) << std::bitset<20>(index) << "(" << index << ")"; + int side = (index & 0xE0000) >> 16; + int id = (index & 0xFF0) >> 4; + int state = index & 0xF; + LOG(WARNING) << std::bitset<20>(side) << " " << std::bitset<20>(id) << " " + << std::bitset<20>(state); + LOG(FATAL) << side << " " << id << " " << state; + }*/ + side++; + } while (side < 7); + } + if (isReachedEnd) + break; + + } + totalTextures = indexes.size(); + LOG(INFO) << "Created " << totalTextures << " texture indexes"; + CHECK_EQ(indexes.size(), textureCoordinates.size()) << "Arrays of textureCoordinates and of indexes is not equals"; + CHECK_LE(totalTextures, 2048) << "There is more texture indexes, than GLSL buffer allows"; + + for (auto& it:indexes){ + LOG(WARNING)<<it; + } + + indexes.insert(indexes.begin(), totalTextures); + indexes.resize(2048); + + + + GLuint ubo = glGetUniformBlockIndex(shader->Program, "TextureIndexes"); + glUniformBlockBinding(shader->Program, ubo, 0); + glGenBuffers(1, &UBO); + glBindBuffer(GL_UNIFORM_BUFFER, UBO); + glBufferData(GL_UNIFORM_BUFFER, indexes.size() * sizeof(GLint), NULL, GL_STATIC_DRAW); + glBindBufferRange(GL_UNIFORM_BUFFER, 0, UBO, 0, indexes.size() * sizeof(GLint)); + glBufferSubData(GL_UNIFORM_BUFFER, 0, indexes.size() * sizeof(GLint), &indexes[0]); + glCheckError(); + + LOG(WARNING)<<"Uploaded "<<indexes.size() * sizeof(GLint)<<" bytes"; + + /*GLuint ubo2 = glGetUniformBlockIndex(shader->Program, "TextureData"); + glUniformBlockBinding(shader->Program, ubo2, 1); + glGenBuffers(1, &UBO2); + glBindBuffer(GL_UNIFORM_BUFFER, UBO2); + glBufferData(GL_UNIFORM_BUFFER, sizeof(glm::vec4) * 1024, NULL, GL_STATIC_DRAW); + glBindBufferRange(GL_UNIFORM_BUFFER, 1, UBO2, 0, 1024 * sizeof(glm::vec4)); + glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(glm::vec4) * textureCoordinates.size(), textureCoordinates.data());*/ + + /* + GLuint ubo3 = glGetUniformBlockIndex(shader->Program, "TextureData2"); + glUniformBlockBinding(shader->Program, ubo3, 2); + glGenBuffers(1, &UBO3); + glBindBuffer(GL_UNIFORM_BUFFER, UBO3); + glBufferData(GL_UNIFORM_BUFFER, sizeof(glm::vec4) * 1024, NULL, GL_STATIC_DRAW); + glBindBufferRange(GL_UNIFORM_BUFFER, 2, UBO3, 0, 1024 * sizeof(glm::vec4));*/ + + glBindBuffer(GL_UNIFORM_BUFFER,0); + glCheckError(); } void Core::UpdateChunksToRender() { camera.Position = glm::vec3(gameState->g_PlayerX, gameState->g_PlayerY, gameState->g_PlayerZ); toRender.clear(); - const float ChunkDistance = 1.3; + const float ChunkDistance = 1; Vector playerChunk = Vector(floor(gameState->g_PlayerX / 16.0f), floor(gameState->g_PlayerY / 16.0f), floor(gameState->g_PlayerZ / 16.0f)); for (auto &it:gameState->world.m_sections) { @@ -359,12 +562,26 @@ void Core::UpdateChunksToRender() { toRender.push_back(chunkPosition); } LOG(INFO) << "Chunks to render: " << toRender.size(); + + /*std::map<Block, int> totalBlocks; + for (auto §ion:toRender) + for (int x = 0; x < 16; x++) + for (int y = 0; y < 16; y++) + for (int z = 0; z < 16; z++) + totalBlocks[gameState->world.m_sections.find(section)->second.GetBlock(Vector(x, y, z))]++; + for (auto &it:totalBlocks) { + LOG(WARNING) << it.first.id << ":" << (int) it.first.state << " = " << it.second << " (" + << std::bitset<13>(it.first.id) << ")"; + }*/ } void Core::UpdateGameState() { + el::Helpers::setThreadName("Game"); LOG(INFO) << "GameState thread is started"; while (isRunning) { gameState->Update(); + if (toRender.size() > 0) + break; } LOG(INFO) << "GameState thread is stopped"; } diff --git a/src/core/Core.hpp b/src/core/Core.hpp index 8bf74da..e5fe315 100644 --- a/src/core/Core.hpp +++ b/src/core/Core.hpp @@ -29,7 +29,7 @@ class Core { float deltaTime; float absTime; - void RenderWorld(World &Target); + void RenderWorld(); void RenderGui(Gui &Target); @@ -59,7 +59,8 @@ class Core { Camera3D camera; Shader *shader; - GLuint VBO, VAO, VBO2; + //Cube verticies, Cube VAO, Cube UVs, TextureIndexes UBO, TextureData UBO, TextureData2 UBO + GLuint VBO, VAO, VBO2, UBO,UBO2,UBO3; std::vector<Vector> toRender; public: diff --git a/src/gamestate/GameState.hpp b/src/gamestate/GameState.hpp index c9ca44a..8817f4c 100644 --- a/src/gamestate/GameState.hpp +++ b/src/gamestate/GameState.hpp @@ -1,5 +1,6 @@ #pragma once +#include <nlohmann/json.hpp> #include "../world/World.hpp" #include "../network/NetworkClient.hpp" #include "../packet/PacketParser.hpp" diff --git a/src/graphics/Shader.cpp b/src/graphics/Shader.cpp index 9bb08ba..83eb93f 100644 --- a/src/graphics/Shader.cpp +++ b/src/graphics/Shader.cpp @@ -1,4 +1,3 @@ -#include <easylogging++.h> #include "Shader.hpp" Shader::Shader(const GLchar *vertexPath, const GLchar *fragmentPath) { @@ -70,7 +69,7 @@ Shader::Shader(const GLchar *vertexPath, const GLchar *fragmentPath) { glGetProgramiv(this->Program, GL_LINK_STATUS, &success); if (!success) { glGetProgramInfoLog(this->Program, 512, NULL, infoLog); - LOG(ERROR) << "ERROR::SHADER::PROGRAM::LINKING_FAILED\n" << infoLog; + LOG(FATAL) << "ERROR::SHADER::PROGRAM::LINKING_FAILED\n" << infoLog; } // Удаляем шейдеры, поскольку они уже в программу и нам больше не нужны. diff --git a/src/graphics/Shader.hpp b/src/graphics/Shader.hpp index 66d687c..a336b1a 100644 --- a/src/graphics/Shader.hpp +++ b/src/graphics/Shader.hpp @@ -2,7 +2,7 @@ #include <string> #include <fstream> #include <sstream> - +#include <easylogging++.h> #include <GL/glew.h> class Shader diff --git a/src/graphics/Texture.cpp b/src/graphics/Texture.cpp index bd5c53f..5d183c3 100644 --- a/src/graphics/Texture.cpp +++ b/src/graphics/Texture.cpp @@ -1,5 +1,3 @@ -#include <SFML/Graphics.hpp> -#include <easylogging++.h> #include "Texture.hpp" Texture::Texture(std::string filename, GLenum textureWrapping, GLenum textureFiltering) { diff --git a/src/graphics/Texture.hpp b/src/graphics/Texture.hpp index 8e3f1af..277806a 100644 --- a/src/graphics/Texture.hpp +++ b/src/graphics/Texture.hpp @@ -1,5 +1,7 @@ #pragma once +#include <SFML/Graphics.hpp> +#include <easylogging++.h> #include <GL/glew.h> class Texture { diff --git a/src/gui/Gui.hpp b/src/gui/Gui.hpp index 1ea4e11..641b941 100644 --- a/src/gui/Gui.hpp +++ b/src/gui/Gui.hpp @@ -2,4 +2,6 @@ class Gui { +public: + int WHY=0; }; diff --git a/src/main.cpp b/src/main.cpp index de2c9d8..8a7b974 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -15,10 +15,12 @@ int main() { el::Configurations loggerConfiguration; el::Helpers::installCustomFormatSpecifier( el::CustomFormatSpecifier("%startTime", std::bind(getTimeSinceProgramStart))); - std::string format = "[%startTime][%level][%fbase]: %msg"; + std::string format = "[%startTime][%level][%thread][%fbase]: %msg"; loggerConfiguration.set(el::Level::Info, el::ConfigurationType::Format, format); loggerConfiguration.set(el::Level::Error, el::ConfigurationType::Format, format); loggerConfiguration.set(el::Level::Fatal, el::ConfigurationType::Format, format); + loggerConfiguration.set(el::Level::Warning, el::ConfigurationType::Format, format); + el::Helpers::setThreadName("Render"); el::Loggers::reconfigureAllLoggers(loggerConfiguration); el::Loggers::addFlag(el::LoggingFlag::ColoredTerminalOutput); LOG(INFO) << "Logger is configured"; diff --git a/src/network/Network.cpp b/src/network/Network.cpp index b3b1e4b..7757be9 100644 --- a/src/network/Network.cpp +++ b/src/network/Network.cpp @@ -1,5 +1,4 @@ #include "Network.hpp" -#include "../packet/PacketBuilder.hpp" Network::Network(std::string address, unsigned short port) : m_address(address), m_port(port) { LOG(INFO) << "Connecting to server " << m_address << ":" << m_port; @@ -55,7 +54,7 @@ Packet Network::ReceivePacket() { break; } } - Field fLen = FieldParser::Parse(VarInt, bufLen); + Field fLen = FieldParser::Parse(VarIntType, bufLen); size_t packetLen = fLen.GetVarInt() + fLen.GetLength(); if (packetLen > 1024 * 1024 * 15) LOG(WARNING)<<"OMG SIZEOF PACKAGE IS "<<packetLen; diff --git a/src/network/Network.hpp b/src/network/Network.hpp index 7d8cfeb..84f2e7f 100644 --- a/src/network/Network.hpp +++ b/src/network/Network.hpp @@ -4,6 +4,7 @@ #include <easylogging++.h> #include <SFML/Network.hpp> #include "../packet/Packet.hpp" +#include "../packet/PacketBuilder.hpp" class Network { diff --git a/src/network/NetworkClient.cpp b/src/network/NetworkClient.cpp index 9916b10..fd957a5 100644 --- a/src/network/NetworkClient.cpp +++ b/src/network/NetworkClient.cpp @@ -95,6 +95,7 @@ void NetworkClient::Update() { } void NetworkClient::MainLoop() { + el::Helpers::setThreadName("Network"); try { while (isContinue) { Update(); diff --git a/src/network/NetworkClient.hpp b/src/network/NetworkClient.hpp index 9f68e37..14745a5 100644 --- a/src/network/NetworkClient.hpp +++ b/src/network/NetworkClient.hpp @@ -3,6 +3,7 @@ #include <queue> #include <thread> #include <mutex> +#include <nlohmann/json.hpp> #include "Network.hpp" #include "../packet/PacketParser.hpp" #include "../packet/PacketBuilder.hpp" diff --git a/src/packet/Field.cpp b/src/packet/Field.cpp index 69402f1..9be2469 100644 --- a/src/packet/Field.cpp +++ b/src/packet/Field.cpp @@ -1,4 +1,3 @@ -#include <cmath> #include "Field.hpp" Field::Field() { @@ -59,7 +58,7 @@ int Field::GetVarInt() { void Field::SetVarInt(int value) { Clear(); - m_type = VarInt; + m_type = VarIntType; m_data = new byte[5]; m_dataLength = VarIntWrite(value, m_data); } @@ -252,7 +251,7 @@ void Field::SetDouble(double value) { size_t Field::GetFieldLength(FieldType type) { switch (type) { - case Unknown: + case UnknownType: return 0; case Boolean: return 1; diff --git a/src/packet/Field.hpp b/src/packet/Field.hpp index 8be9c9b..c33cd1c 100644 --- a/src/packet/Field.hpp +++ b/src/packet/Field.hpp @@ -2,8 +2,10 @@ #include <cstddef> #include <cstdint> +#include <cmath> #include <string> #include <vector> + #include "../utility/utility.h" #include "../utility/Vector.hpp" @@ -11,7 +13,7 @@ typedef unsigned char byte; typedef signed char sbyte; enum FieldType { - Unknown = 0, + UnknownType = 0, Boolean, //Bool Byte8_t, //int8_t UnsignedByte, //uint8_t @@ -28,7 +30,7 @@ enum FieldType { String = 100, //std::string Chat, //std::string - VarInt, //int32_t + VarIntType, //int32_t VarLong, //int64_t ChunkSection, //byte* EntityMetadata, //byte* @@ -55,7 +57,7 @@ public: void CopyToBuff(byte *ptr); - void SetRaw(byte *ptr, size_t len = 0, FieldType type = Unknown); + void SetRaw(byte *ptr, size_t len = 0, FieldType type = UnknownType); FieldType GetType(); @@ -114,6 +116,6 @@ public: private: size_t m_dataLength = 0; byte *m_data = nullptr; - FieldType m_type = Unknown; + FieldType m_type = UnknownType; std::vector<Field> m_childs; }; diff --git a/src/packet/FieldParser.cpp b/src/packet/FieldParser.cpp index 500a973..295e78f 100644 --- a/src/packet/FieldParser.cpp +++ b/src/packet/FieldParser.cpp @@ -2,26 +2,26 @@ Field FieldParser::Parse(FieldType type, byte *data, size_t len) { switch (type) { - case VarInt: + case VarIntType: return ParseVarInt(data, len); case Boolean: - return ParseBool(data, len); + return ParseBool(data); case String: - return ParseString(data, len); + return ParseString(data); case Long: - return ParseLong(data, len); + return ParseLong(data); case Int: - return ParseInt(data, len); + return ParseInt(data); case UnsignedByte: - return ParseUByte(data, len); + return ParseUByte(data); case Byte8_t: - return ParseByte(data, len); + return ParseByte(data); case Float: - return ParseFloat(data, len); + return ParseFloat(data); case Position: - return ParsePosition(data, len); + return ParsePosition(data); case Double: - return ParseDouble(data, len); + return ParseDouble(data); case ByteArray: return ParseByteArray(data, len); default: @@ -29,23 +29,23 @@ Field FieldParser::Parse(FieldType type, byte *data, size_t len) { } } -Field FieldParser::ParseString(byte *data, size_t len) { +Field FieldParser::ParseString(byte *data) { Field fLen = ParseVarInt(data, 0); Field f; f.SetRaw(data, fLen.GetLength() + fLen.GetVarInt(), String); return f; } -Field FieldParser::ParseBool(byte *data, size_t len) { +Field FieldParser::ParseBool(byte *data) { Field f; - f.SetRaw(data,1,Boolean); + f.SetRaw(data, 1, Boolean); return f; } Field FieldParser::ParseVarInt(byte *data, size_t len) { if (len != 0) { Field f; - f.SetRaw(data, len, VarInt); + f.SetRaw(data, len, VarIntType); return f; } int val = VarIntRead(data, len); @@ -54,43 +54,43 @@ Field FieldParser::ParseVarInt(byte *data, size_t len) { return f; } -Field FieldParser::ParseLong(byte *data, size_t len) { +Field FieldParser::ParseLong(byte *data) { Field f; f.SetRaw(data, 8, Long); return f; } -Field FieldParser::ParseInt(byte *data, size_t len) { +Field FieldParser::ParseInt(byte *data) { Field f; f.SetRaw(data, 4, Int); return f; } -Field FieldParser::ParseUByte(byte *data, size_t len) { +Field FieldParser::ParseUByte(byte *data) { Field f; f.SetRaw(data, 1, UnsignedByte); return f; } -Field FieldParser::ParseByte(byte *data, size_t len) { +Field FieldParser::ParseByte(byte *data) { Field f; f.SetRaw(data, 1, Byte8_t); return f; } -Field FieldParser::ParseFloat(byte *data, size_t len) { +Field FieldParser::ParseFloat(byte *data) { Field f; f.SetRaw(data, 4, Float); return f; } -Field FieldParser::ParsePosition(byte *data, size_t len) { +Field FieldParser::ParsePosition(byte *data) { Field f; f.SetRaw(data, 8, Position); return f; } -Field FieldParser::ParseDouble(byte *data, size_t len) { +Field FieldParser::ParseDouble(byte *data) { Field f; f.SetRaw(data, 8, Double); return f; @@ -101,6 +101,5 @@ Field FieldParser::ParseByteArray(byte *data, size_t len) { throw 119; Field f; f.SetRaw(data, len, Byte8_t); - //f.SetRaw(data, len, ByteArray); return f; } diff --git a/src/packet/FieldParser.hpp b/src/packet/FieldParser.hpp index 274ab9e..f256b34 100644 --- a/src/packet/FieldParser.hpp +++ b/src/packet/FieldParser.hpp @@ -6,25 +6,25 @@ class FieldParser { public: static Field ParseVarInt(byte *data, size_t len); - static Field ParseBool(byte *data, size_t len); + static Field ParseBool(byte *data); - static Field ParseString(byte *data, size_t len); + static Field ParseString(byte *data); static Field Parse(FieldType type, byte* data, size_t len=0); - static Field ParseLong(byte *data, size_t len); + static Field ParseLong(byte *data); - static Field ParseInt(byte *data, size_t len); + static Field ParseInt(byte *data); - static Field ParseUByte(byte *data, size_t len); + static Field ParseUByte(byte *data); - static Field ParseByte(byte *data, size_t len); + static Field ParseByte(byte *data); - static Field ParseFloat(byte *data, size_t len); + static Field ParseFloat(byte *data); - static Field ParsePosition(byte *data, size_t len); + static Field ParsePosition(byte *data); - static Field ParseDouble(byte *data, size_t len); + static Field ParseDouble(byte *data); static Field ParseByteArray(byte *data, size_t len); };
\ No newline at end of file diff --git a/src/packet/Packet.cpp b/src/packet/Packet.cpp index 695e371..68cc3c3 100644 --- a/src/packet/Packet.cpp +++ b/src/packet/Packet.cpp @@ -23,9 +23,9 @@ void Packet::swap(Packet &other) { void Packet::CopyToBuff(byte *ptr) { m_fields[0].SetVarInt(GetLength() - m_fields[0].GetLength()); - for (int i = 0; i < m_fields.size(); i++) { - m_fields[i].CopyToBuff(ptr); - ptr += m_fields[i].GetLength(); + for (auto &it:m_fields) { + it.CopyToBuff(ptr); + ptr += it.GetLength(); } } @@ -44,28 +44,29 @@ void Packet::ParseField(FieldType type, size_t len) { } Packet::Packet(byte *data) { - Field fLen = FieldParser::Parse(VarInt, data); + Field fLen = FieldParser::Parse(VarIntType, data); data += fLen.GetLength(); - Field fId = FieldParser::Parse(VarInt, data); + Field fId = FieldParser::Parse(VarIntType, data); data += fId.GetLength(); m_dataLength = fLen.GetVarInt() - fId.GetLength(); m_data = new byte[m_dataLength]; - std::copy(data,data+m_dataLength,m_data); + std::copy(data, data + m_dataLength, m_data); m_parsePtr = m_data; m_fields.push_back(fLen); m_fields.push_back(fId); } Field &Packet::GetField(int id) { - if (id < -2 || id >= m_fields.size() - 2) + if (id < -2 || id >= (int) m_fields.size() - 2) throw 111; return m_fields[id + 2]; } size_t Packet::GetLength() { size_t len = 0; - for (int i = 0; i < m_fields.size(); i++) - len += m_fields[i].GetLength(); + for (auto &it:m_fields) { + len += it.GetLength(); + } return len + m_dataLength; } diff --git a/src/packet/Packet.hpp b/src/packet/Packet.hpp index 67e95e5..68a5d5e 100644 --- a/src/packet/Packet.hpp +++ b/src/packet/Packet.hpp @@ -30,7 +30,7 @@ enum PacketsClientBound{ ChatMessage, MultiBlockChange, ConfirmTransaction, - CloseWindow, + CloseWindowEvent, OpenWindow, WindowItems, WindowProperty, diff --git a/src/packet/PacketParser.cpp b/src/packet/PacketParser.cpp index 488c812..a609011 100644 --- a/src/packet/PacketParser.cpp +++ b/src/packet/PacketParser.cpp @@ -21,7 +21,8 @@ void PacketParser::Parse(Packet &packet, ConnectionState state, bool ClientBound } void PacketParser::ParseServerBound(Packet &packet, ConnectionState state) { - throw 107; + if (packet.GetLength() != state) + throw 107; } void PacketParser::ParseLogin(Packet &packet) { @@ -32,9 +33,8 @@ void PacketParser::ParseLogin(Packet &packet) { case 0x02: ParseLogin0x02(packet); break; - default: - { - int i = packet.GetId(); + default: { + //throw 112; } } @@ -94,7 +94,7 @@ void PacketParser::ParsePlay0x23(Packet &packet) { } void PacketParser::ParsePlay0x1F(Packet &packet) { - packet.ParseField(VarInt); + packet.ParseField(VarIntType); } void PacketParser::ParsePlay0x0D(Packet &packet) { @@ -118,7 +118,7 @@ void PacketParser::ParsePlay0x2E(Packet &packet) { packet.ParseField(Float); packet.ParseField(Float); packet.ParseField(Byte8_t); - packet.ParseField(VarInt); + packet.ParseField(VarIntType); } void PacketParser::ParsePlay0x1A(Packet &packet) { @@ -129,19 +129,19 @@ void PacketParser::ParsePlay0x20(Packet &packet) { packet.ParseField(Int); packet.ParseField(Int); packet.ParseField(Boolean); - packet.ParseField(VarInt); - packet.ParseField(VarInt); + packet.ParseField(VarIntType); + packet.ParseField(VarIntType); packet.ParseField(ByteArray, packet.GetField(4).GetVarInt()); - packet.ParseField(VarInt); + packet.ParseField(VarIntType); //packet.ParseField(NbtTag); //packet.GetField(7).SetArray(packet.GetField(6).GetVarInt()); } void PacketParser::ParsePlay0x07(Packet &packet) { - packet.ParseField(VarInt); + packet.ParseField(VarIntType); packet.AddField(Field()); - for (int i=0;i<packet.GetField(0).GetVarInt();i++){ + for (int i = 0; i < packet.GetField(0).GetVarInt(); i++) { packet.ParseFieldArray(packet.GetField(1), String, 0); - packet.ParseFieldArray(packet.GetField(1), VarInt, 0); + packet.ParseFieldArray(packet.GetField(1), VarIntType, 0); } } diff --git a/src/world/Block.cpp b/src/world/Block.cpp index 54b7e5e..74423e0 100644 --- a/src/world/Block.cpp +++ b/src/world/Block.cpp @@ -2,7 +2,7 @@ Block::~Block() {} -Block::Block(unsigned short id, unsigned short state, unsigned char light) : id(id), state(state) {} +Block::Block(unsigned short id, unsigned short state) : id(id), state(state) {} Block::Block() : id(0), state(0) {} diff --git a/src/world/Block.hpp b/src/world/Block.hpp index 1a53868..50268f3 100644 --- a/src/world/Block.hpp +++ b/src/world/Block.hpp @@ -3,7 +3,7 @@ struct Block { Block(); - Block(unsigned short id, unsigned short state = 0, unsigned char light = 0); + Block(unsigned short id, unsigned short state); ~Block(); diff --git a/src/world/Section.cpp b/src/world/Section.cpp index 5c42ea5..6147295 100644 --- a/src/world/Section.cpp +++ b/src/world/Section.cpp @@ -36,6 +36,7 @@ Block &Section::GetBlock(Vector pos) { while (m_dataBlocks != nullptr) { parseWaiter.wait(parseLocker); } + LOG(WARNING)<<"Successfully waited for block render!"; } return m_blocks[pos.GetY() * 256 + pos.GetZ() * 16 + pos.GetX()]; } @@ -45,13 +46,13 @@ void Section::Parse() { return; long long *longArray = reinterpret_cast<long long *>(m_dataBlocks); - for (int i = 0; i < m_dataBlocksLen / 8; i++) + for (size_t i = 0; i < m_dataBlocksLen / 8; i++) endswap(&longArray[i]); std::vector<unsigned short> blocks; blocks.reserve(4096); int bitPos = 0; unsigned short t = 0; - for (int i = 0; i < m_dataBlocksLen; i++) { + for (size_t i = 0; i < m_dataBlocksLen; i++) { for (int j = 0; j < 8; j++) { t |= (m_dataBlocks[i] & 0x01) ? 0x80 : 0x00; t >>= 1; @@ -77,7 +78,7 @@ void Section::Parse() { } for (int i = 0; i < 4096; i++) { unsigned short blockId = m_palette.size() > 0 ? m_palette[blocks[i]] : blocks[i]; - Block block(blockId, 0, light[i]); + Block block(blockId>>4, blockId>>4 & 0xF); m_blocks.push_back(block); } if ((light.size() + blocks.size()) / 2 != 4096) { @@ -90,7 +91,17 @@ void Section::Parse() { m_dataLight = nullptr; delete[] m_dataSkyLight; m_dataSkyLight = nullptr; + parseWaiter.notify_all(); + /*static std::map<Block,int> totalBlocks; + for (int x=0;x<16;x++) + for (int y=0;y<16;y++) + for (int z=0;z<16;z++) + totalBlocks[GetBlock(Vector(x,y,z))]++; + LOG(ERROR)<<"Logging chunk"; + for (auto& it:totalBlocks){ + LOG(WARNING)<<it.first.id<<":"<<(int)it.first.state<<" = "<<it.second; + }*/ } Section &Section::operator=(Section other) { diff --git a/src/world/Section.hpp b/src/world/Section.hpp index 3065cbd..36fc91a 100644 --- a/src/world/Section.hpp +++ b/src/world/Section.hpp @@ -3,6 +3,7 @@ #include <vector> #include <map> #include <condition_variable> +#include <easylogging++.h> #include "Block.hpp" #include "../packet/Field.hpp" diff --git a/src/world/World.cpp b/src/world/World.cpp index d13d01d..121b904 100644 --- a/src/world/World.cpp +++ b/src/world/World.cpp @@ -1,5 +1,3 @@ -#include <bitset> -#include <easylogging++.h> #include "World.hpp" void World::ParseChunkData(Packet packet) { @@ -43,7 +41,7 @@ Section World::ParseSection(byte *data, size_t &dataLen) { data += fBitsPerBlock.GetLength(); dataLen += fBitsPerBlock.GetLength(); - Field fPaletteLength = FieldParser::Parse(VarInt, data); + Field fPaletteLength = FieldParser::Parse(VarIntType, data); int paletteLength = fPaletteLength.GetVarInt(); data += fPaletteLength.GetLength(); dataLen += fPaletteLength.GetLength(); @@ -52,7 +50,7 @@ Section World::ParseSection(byte *data, size_t &dataLen) { if (paletteLength > 0) { for (unsigned char i = 0; i < paletteLength; i++) { endswap(&i); - Field f = FieldParser::Parse(VarInt, data); + Field f = FieldParser::Parse(VarIntType, data); data += f.GetLength(); dataLen += f.GetLength(); palette.push_back(f.GetVarInt()); @@ -60,7 +58,7 @@ Section World::ParseSection(byte *data, size_t &dataLen) { } } - Field fDataLength = FieldParser::Parse(VarInt, data); + Field fDataLength = FieldParser::Parse(VarIntType, data); data += fDataLength.GetLength(); dataLen += fDataLength.GetLength(); diff --git a/src/world/World.hpp b/src/world/World.hpp index cef9eea..b33499c 100644 --- a/src/world/World.hpp +++ b/src/world/World.hpp @@ -5,6 +5,8 @@ #include <mutex> #include <condition_variable> #include <queue> +#include <bitset> +#include <easylogging++.h> #include "Block.hpp" #include "../packet/Packet.hpp" #include "Section.hpp" |