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author | LaG1924 <lag1924@gmail.com> | 2021-06-07 15:15:32 +0200 |
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committer | LaG1924 <lag1924@gmail.com> | 2021-06-07 15:15:32 +0200 |
commit | f5f62026bf0ce0464811464b16689f9d3aa4abdd (patch) | |
tree | 5901c29ff3833fe12077e6e545a77d05113d9ead /src | |
parent | Fix Travis-CI build error (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/RendererWorld.cpp | 9 | ||||
-rw-r--r-- | src/World.cpp | 2 |
2 files changed, 9 insertions, 2 deletions
diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp index ebb049d..b433609 100644 --- a/src/RendererWorld.cpp +++ b/src/RendererWorld.cpp @@ -293,7 +293,9 @@ void RendererWorld::Render(RenderState & renderState) { glm::mat4 projView = projection * view; //Render Entities +#ifndef __APPLE__ glLineWidth(3.0); +#endif Shader *entityShader = AssetManager::GetAsset<AssetShader>("/altcraft/shaders/entity")->shader.get(); entityShader->Activate(); entityShader->SetUniform("projection", projection); @@ -308,7 +310,9 @@ void RendererWorld::Render(RenderState & renderState) { //Render selected block Vector selectedBlock = GetGameState()->GetSelectionStatus().selectedBlock; if (selectedBlock != Vector()) { +#ifndef __APPLE__ glLineWidth(2.0f); +#endif { glm::mat4 model = glm::mat4(1.0); model = glm::translate(model, selectedBlock.glm()); @@ -325,7 +329,9 @@ void RendererWorld::Render(RenderState & renderState) { const bool renderHit = false; if (renderHit) { VectorF hit = GetGameState()->GetSelectionStatus().raycastHit; +#ifndef __APPLE__ glLineWidth(2.0f); +#endif { glm::mat4 model; model = glm::translate(model, hit.glm()); @@ -339,8 +345,9 @@ void RendererWorld::Render(RenderState & renderState) { glDrawArrays(GL_LINE_STRIP, 0, 36); } } - +#ifndef __APPLE__ glLineWidth(1.0); +#endif glCheckError(); //Render sky diff --git a/src/World.cpp b/src/World.cpp index c3246dc..e5e3fe8 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -201,7 +201,7 @@ void World::UpdatePhysics(float delta) { BlockId block = this->GetBlockId(Vector(x, y, z)); if (block.id == 0 || !GetBlockInfo(block).collides) continue; - AABB blockColl{ x,y,z,1.0,1.0,1.0 }; + AABB blockColl{ (double)x,(double)y,(double)z,1.0,1.0,1.0 }; if (TestCollision(entityCollBox, blockColl)) { return { true }; } |