diff options
author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-10-09 18:39:48 +0200 |
---|---|---|
committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-01-13 03:39:32 +0100 |
commit | a81bcb1942ddad5989115061338e72211443e633 (patch) | |
tree | cb1cc6feadb7dfb49f96cbc9b2a4f2bfb9ad8488 /src | |
parent | 2017-10-07 (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/AssetManager.hpp | 7 | ||||
-rw-r--r-- | src/Event.hpp | 8 | ||||
-rw-r--r-- | src/Frustum.cpp | 63 | ||||
-rw-r--r-- | src/Frustum.hpp | 35 | ||||
-rw-r--r-- | src/GameState.cpp | 30 | ||||
-rw-r--r-- | src/GameState.hpp | 35 | ||||
-rw-r--r-- | src/GlobalState.cpp | 215 | ||||
-rw-r--r-- | src/GlobalState.hpp | 14 | ||||
-rw-r--r-- | src/NetworkClient.cpp | 77 | ||||
-rw-r--r-- | src/NetworkClient.hpp | 8 | ||||
-rw-r--r-- | src/Render.cpp | 47 | ||||
-rw-r--r-- | src/Render.hpp | 2 | ||||
-rw-r--r-- | src/RendererSection.cpp | 43 | ||||
-rw-r--r-- | src/RendererWorld.cpp | 106 | ||||
-rw-r--r-- | src/RendererWorld.hpp | 4 | ||||
-rw-r--r-- | src/ThreadGame.cpp | 109 | ||||
-rw-r--r-- | src/ThreadGame.hpp | 15 | ||||
-rw-r--r-- | src/ThreadNetwork.cpp | 57 | ||||
-rw-r--r-- | src/ThreadNetwork.hpp | 14 | ||||
-rw-r--r-- | src/ThreadRender.cpp | 13 | ||||
-rw-r--r-- | src/ThreadRender.hpp | 12 | ||||
-rw-r--r-- | src/imgui_impl_sdl_gl3.cpp | 12 | ||||
-rw-r--r-- | src/main.cpp | 47 |
23 files changed, 490 insertions, 483 deletions
diff --git a/src/AssetManager.hpp b/src/AssetManager.hpp index 50d9bbf..7cb7f8f 100644 --- a/src/AssetManager.hpp +++ b/src/AssetManager.hpp @@ -106,8 +106,9 @@ struct BlockModel { }; struct FaceData { struct Uv { - int x1, y1, x2, y2; + int x1, y1, x2, y2; } uv = { 0,0,0,0 }; + std::string texture; FaceDirection cullface = FaceDirection::none; int rotation = 0; @@ -120,6 +121,10 @@ struct BlockModel { std::vector<ElementData> Elements; }; +inline bool operator==(const BlockModel::ElementData::FaceData::Uv &lhs, const BlockModel::ElementData::FaceData::Uv &rhs) { + return lhs.x1 == rhs.x1 && lhs.y1 == rhs.y1 && lhs.x2 == rhs.x2 && lhs.y2 == rhs.y2; +} + class AssetManager { Texture *textureAtlas; std::map<std::string, BlockId> assetIds; diff --git a/src/Event.hpp b/src/Event.hpp index 569be00..9ee445a 100644 --- a/src/Event.hpp +++ b/src/Event.hpp @@ -54,14 +54,12 @@ struct ChunkChangedData { }; struct ConnectToServerData { + std::string username; std::string address; unsigned short port; }; -class NetworkClient; - struct ConnectionSuccessfullData { - std::shared_ptr<NetworkClient> ptr; }; struct DisconnectData { @@ -81,13 +79,9 @@ struct RequestNetworkClientData { }; struct RegisterNetworkClientData { - NetworkClient *ptr; }; -class GameState; - struct PlayerConnectedData { - std::shared_ptr<GameState> ptr; }; struct RemoveLoadingScreenData { diff --git a/src/Frustum.cpp b/src/Frustum.cpp new file mode 100644 index 0000000..dbad920 --- /dev/null +++ b/src/Frustum.cpp @@ -0,0 +1,63 @@ +#include "Frustum.hpp" + +#include <glm/gtc/type_ptr.hpp> + +void Frustum::NormalizePlane(FrustumSide side) { + float magnitude = (float)sqrt(frustum[side][A] * frustum[side][A] + frustum[side][B] * frustum[side][B] + frustum[side][C] * frustum[side][C]); + + frustum[side][A] /= magnitude; + frustum[side][B] /= magnitude; + frustum[side][C] /= magnitude; + frustum[side][D] /= magnitude; +} + +void Frustum::UpdateFrustum(const glm::mat4& vpmat) { + vp = vpmat; + float *clip = glm::value_ptr(vp); + + frustum[RIGHT][A] = clip[3] - clip[0]; + frustum[RIGHT][B] = clip[7] - clip[4]; + frustum[RIGHT][C] = clip[11] - clip[8]; + frustum[RIGHT][D] = clip[15] - clip[12]; + NormalizePlane(RIGHT); + + + frustum[LEFT][A] = clip[3] + clip[0]; + frustum[LEFT][B] = clip[7] + clip[4]; + frustum[LEFT][C] = clip[11] + clip[8]; + frustum[LEFT][D] = clip[15] + clip[12]; + NormalizePlane(LEFT); + + frustum[BOTTOM][A] = clip[3] + clip[1]; + frustum[BOTTOM][B] = clip[7] + clip[5]; + frustum[BOTTOM][C] = clip[11] + clip[9]; + frustum[BOTTOM][D] = clip[15] + clip[13]; + NormalizePlane(BOTTOM); + + frustum[TOP][A] = clip[3] - clip[1]; + frustum[TOP][B] = clip[7] - clip[5]; + frustum[TOP][C] = clip[11] - clip[9]; + frustum[TOP][D] = clip[15] - clip[13]; + NormalizePlane(TOP); + + frustum[BACK][A] = clip[3] - clip[2]; + frustum[BACK][B] = clip[7] - clip[6]; + frustum[BACK][C] = clip[11] - clip[10]; + frustum[BACK][D] = clip[15] - clip[14]; + NormalizePlane(BACK); + + frustum[FRONT][A] = clip[3] + clip[2]; + frustum[FRONT][B] = clip[7] + clip[6]; + frustum[FRONT][C] = clip[11] + clip[10]; + frustum[FRONT][D] = clip[15] + clip[14]; + NormalizePlane(FRONT); +} + +bool Frustum::TestPoint(VectorF point) { + for (int i = 0; i < 6; i++) { + if (frustum[i][A] * point.x + frustum[i][B] * point.y + frustum[i][C] * point.z + frustum[i][D] <= 0) { + return false; + } + } + return true; +}
\ No newline at end of file diff --git a/src/Frustum.hpp b/src/Frustum.hpp new file mode 100644 index 0000000..4817cd4 --- /dev/null +++ b/src/Frustum.hpp @@ -0,0 +1,35 @@ +#pragma once + +#include <glm/glm.hpp> +#include "Vector.hpp" + +class Frustum { + enum FrustumSide { + RIGHT = 0, + LEFT, + BOTTOM, + TOP, + BACK, + FRONT, + }; + enum PlaneData { + A = 0, + B, + C, + D, + }; + + glm::mat4 vp; + float frustum[6][4]; + void NormalizePlane(FrustumSide side); + +public: + Frustum() = default; + + ~Frustum() = default; + + void UpdateFrustum(const glm::mat4& vpmat); + + //Return true, if tested point is visible + bool TestPoint(VectorF point); +};
\ No newline at end of file diff --git a/src/GameState.cpp b/src/GameState.cpp index 08b29b4..3020bde 100644 --- a/src/GameState.cpp +++ b/src/GameState.cpp @@ -1,12 +1,7 @@ #include "GameState.hpp" #include "Event.hpp" #include <iomanip> - -GameState::GameState(std::shared_ptr<NetworkClient> networkClient) : nc(networkClient) { - //Front = glm::vec3(0.0f, 0.0f, -1.0f); - //this->SetPosition(glm::vec3(0.0f, 0.0f, 3.0f)); - //this->WorldUp = glm::vec3(0.0f, 1.0f, 0.0f); -} +#include "GlobalState.hpp" void GameState::Update(float deltaTime) { if (g_IsGameStarted) { @@ -15,26 +10,38 @@ void GameState::Update(float deltaTime) { auto delta = clock.now() - timeOfPreviousSendedPacket; using namespace std::chrono_literals; if (delta >= 50ms) { + packetsMutex.lock(); auto packetToSend = std::make_shared<PacketPlayerPositionAndLookSB>(player->pos.x, player->pos.y, player->pos.z, player->yaw, player->pitch, player->onGround); - nc->SendPacket(packetToSend); + packets.push(packetToSend); timeOfPreviousSendedPacket = clock.now(); + packetsMutex.unlock(); } bool prevOnGround = player->onGround; world.UpdatePhysics(deltaTime); if (player->onGround != prevOnGround) { + packetsMutex.lock(); auto updatePacket = std::make_shared<PacketPlayerPosition>(player->pos.x, player->pos.y, player->pos.z, player->onGround); - nc->SendPacket(updatePacket); + packets.push(updatePacket); + packetsMutex.unlock(); } } } -void GameState::UpdatePacket() +void GameState::UpdatePacket(NetworkClient *nc) { + + packetsMutex.lock(); + while (!packets.empty()) { + nc->SendPacket(packets.front()); + packets.pop(); + } + packetsMutex.unlock(); + //Packet handling auto ptr = nc->ReceivePacket(); - while (ptr) { + if (ptr) { switch ((PacketNamePlayCB)ptr->GetPacketId()) { case SpawnObject: { auto packet = std::static_pointer_cast<PacketSpawnObject>(ptr); @@ -202,7 +209,7 @@ void GameState::UpdatePacket() g_ReducedDebugInfo = packet->ReducedDebugInfo; LOG(INFO) << "Gamemode is " << g_Gamemode << ", Difficulty is " << (int)g_Difficulty << ", Level Type is " << g_LevelType; - EventAgregator::PushEvent(EventType::PlayerConnected, PlayerConnectedData{ gs }); + EventAgregator::PushEvent(EventType::PlayerConnected, PlayerConnectedData{}); break; } case Map: @@ -393,7 +400,6 @@ void GameState::UpdatePacket() case EntityEffect: break; } - ptr = nc->ReceivePacket(); } while (!playerInventory.pendingTransactions.empty()) { nc->SendPacket(std::make_shared<PacketClickWindow>(playerInventory.pendingTransactions.front())); diff --git a/src/GameState.hpp b/src/GameState.hpp index 31ec928..0551f1c 100644 --- a/src/GameState.hpp +++ b/src/GameState.hpp @@ -11,13 +11,17 @@ #include "Window.hpp" class GameState { - std::shared_ptr<NetworkClient> nc; + std::mutex packetsMutex; + std::queue<std::shared_ptr<Packet>> packets; public: - GameState(std::shared_ptr<NetworkClient> networkClient); + + GameState() = default; + + ~GameState() = default; void Update(float deltaTime); - void UpdatePacket(); + void UpdatePacket(NetworkClient *nc); enum Direction { FORWARD, BACKWARD, LEFT, RIGHT, JUMP @@ -26,19 +30,6 @@ public: void HandleRotation(double yaw, double pitch); glm::mat4 GetViewMatrix(); Entity* player; - /*void updateCameraVectors(); - - float Yaw(); - float Pitch(); - void SetYaw(float yaw); - void SetPitch(float pitch); - - glm::vec3 Position(); - void SetPosition(glm::vec3 Position); - glm::vec3 Front; - glm::vec3 Up; - glm::vec3 Right; - glm::vec3 WorldUp;*/ World world; @@ -59,23 +50,11 @@ public: bool g_PlayerCreativeMode = false; float g_PlayerFlyingSpeed = 0; float g_PlayerFovModifier = 0; - /*float g_PlayerPitch = 0; - float g_PlayerYaw = 0; - double g_PlayerX = 0; - double g_PlayerY = 0; - double g_PlayerZ = 0;*/ float g_PlayerHealth = 0; - /*bool g_OnGround = true; - double g_PlayerVelocityX = 0; - double g_PlayerVelocityY = 0; - double g_PlayerVelocityZ = 0;*/ - long long WorldAge = 0; long long TimeOfDay = 0; - std::shared_ptr<GameState> gs; - Window playerInventory; std::vector<Window> openedWindows; }; diff --git a/src/GlobalState.cpp b/src/GlobalState.cpp new file mode 100644 index 0000000..49dbf2b --- /dev/null +++ b/src/GlobalState.cpp @@ -0,0 +1,215 @@ +#include "GlobalState.hpp" + +#include "NetworkClient.hpp" +#include "GameState.hpp" +#include "Render.hpp" +#include "DebugInfo.hpp" + + +//Global game variables +std::unique_ptr<NetworkClient> nc; +std::unique_ptr<GameState> gs; +std::unique_ptr<Render> render; +std::thread threadGs; +bool isRunning; +bool isPhysRunning; +EventListener listener; +bool isMoving[5] = { 0,0,0,0,0 }; +std::thread threadPhys; + +void PhysExec(); + +void InitEvents() { + /* + * Network Events + */ + + listener.RegisterHandler(EventType::Exit, [](EventData eventData) { + isRunning = false; + }); + + listener.RegisterHandler(EventType::ConnectToServer, [](EventData eventData) { + auto data = std::get<ConnectToServerData>(eventData); + if (data.address == "" || data.port == 0) + LOG(FATAL) << "NOT VALID CONNECT-TO-SERVER EVENT"; + if (nc != nullptr) { + LOG(ERROR) << "Already connected"; + return; + } + LOG(INFO) << "Connecting to server"; + EventAgregator::PushEvent(EventType::Connecting, ConnectingData{}); + try { + nc = std::make_unique<NetworkClient>(data.address, data.port, data.username); + } + catch (std::exception &e) { + LOG(WARNING) << "Connection failed"; + EventAgregator::PushEvent(EventType::ConnectionFailed, ConnectionFailedData{ e.what() }); + return; + } + LOG(INFO) << "Connected to server"; + EventAgregator::PushEvent(EventType::ConnectionSuccessfull, ConnectionSuccessfullData{}); + }); + + listener.RegisterHandler(EventType::Disconnect, [](EventData eventData) { + auto data = std::get<DisconnectData>(eventData); + EventAgregator::PushEvent(EventType::Disconnected, DisconnectedData{ data.reason }); + LOG(INFO) << "Disconnected: " << data.reason; + nc.reset(); + }); + + listener.RegisterHandler(EventType::NetworkClientException, [](EventData eventData) { + auto data = std::get<NetworkClientExceptionData>(eventData); + EventAgregator::PushEvent(EventType::Disconnect, DisconnectData{ data.what }); + }); + + /* + * GameState Events + */ + + listener.RegisterHandler(EventType::Exit, [](EventData eventData) { + isRunning = false; + }); + + listener.RegisterHandler(EventType::ConnectionSuccessfull, [](EventData eventData) { + auto data = std::get<ConnectionSuccessfullData>(eventData); + gs = std::make_unique<GameState>(); + isPhysRunning = true; + threadPhys = std::thread(&PhysExec); + }); + + listener.RegisterHandler(EventType::Disconnected, [](EventData eventData) { + std::this_thread::sleep_for(std::chrono::milliseconds(500)); + if (!gs) + return; + isPhysRunning = false; + threadPhys.join(); + gs.reset(); + }); +} + +void PhysExec() { + EventListener listener; + + listener.RegisterHandler(EventType::KeyPressed, [](EventData eventData) { + if (!gs) + return; + switch (std::get<KeyPressedData>(eventData).key) { + case SDL_SCANCODE_W: + isMoving[GameState::FORWARD] = true; + break; + case SDL_SCANCODE_A: + isMoving[GameState::LEFT] = true; + break; + case SDL_SCANCODE_S: + isMoving[GameState::BACKWARD] = true; + break; + case SDL_SCANCODE_D: + isMoving[GameState::RIGHT] = true; + break; + case SDL_SCANCODE_SPACE: + isMoving[GameState::JUMP] = true; + break; + } + }); + + listener.RegisterHandler(EventType::KeyReleased, [](EventData eventData) { + if (!gs) + return; + switch (std::get<KeyReleasedData>(eventData).key) { + case SDL_SCANCODE_W: + isMoving[GameState::FORWARD] = false; + break; + case SDL_SCANCODE_A: + isMoving[GameState::LEFT] = false; + break; + case SDL_SCANCODE_S: + isMoving[GameState::BACKWARD] = false; + break; + case SDL_SCANCODE_D: + isMoving[GameState::RIGHT] = false; + break; + case SDL_SCANCODE_SPACE: + isMoving[GameState::JUMP] = false; + break; + } + }); + + listener.RegisterHandler(EventType::MouseMoved, [](EventData eventData) { + if (!gs) + return; + auto data = std::get<MouseMovedData>(eventData); + gs->HandleRotation(data.x, data.y); + }); + + LoopExecutionTimeController timer(std::chrono::milliseconds(8)); + + while (isPhysRunning) { + DebugInfo::gameThreadTime = timer.GetRealDeltaS() * 1000'00.0f; + + if (isMoving[GameState::FORWARD]) + gs->HandleMovement(GameState::FORWARD, timer.GetRealDeltaS()); + if (isMoving[GameState::BACKWARD]) + gs->HandleMovement(GameState::BACKWARD, timer.GetRealDeltaS()); + if (isMoving[GameState::LEFT]) + gs->HandleMovement(GameState::LEFT, timer.GetRealDeltaS()); + if (isMoving[GameState::RIGHT]) + gs->HandleMovement(GameState::RIGHT, timer.GetRealDeltaS()); + if (isMoving[GameState::JUMP]) + gs->HandleMovement(GameState::JUMP, timer.GetRealDeltaS()); + + gs->Update(timer.GetRealDeltaS()); + + while (listener.IsEventsQueueIsNotEmpty()) + listener.HandleEvent(); + + timer.Update(); + } +} + +void GsExec() { + LoopExecutionTimeController timer(std::chrono::milliseconds(16)); + + while (isRunning) { + try { + while (nc && gs) { + nc->UpdatePacket(); + + gs->UpdatePacket(nc.get()); + while (listener.IsEventsQueueIsNotEmpty()) + listener.HandleEvent(); + } + } catch (std::exception &e) { + EventAgregator::PushEvent(EventType::NetworkClientException, NetworkClientExceptionData{ e.what() }); + } + + while (listener.IsEventsQueueIsNotEmpty()) + listener.HandleEvent(); + + timer.Update(); + } + if (isPhysRunning) { + isPhysRunning = false; + threadPhys.join(); + } + nc.reset(); + gs.reset(); +} + +void GlobalState::Exec() { + render = std::make_unique<Render>(900, 480, "AltCraft"); + isRunning = true; + InitEvents(); + threadGs = std::thread(&GsExec); + render->ExecuteRenderLoop(); + isRunning = false; + threadGs.join(); + render.reset(); +} + +GameState *GlobalState::GetGameState() { + return gs.get(); +} + +Render *GlobalState::GetRender() { + return render.get(); +}
\ No newline at end of file diff --git a/src/GlobalState.hpp b/src/GlobalState.hpp new file mode 100644 index 0000000..29ab7a0 --- /dev/null +++ b/src/GlobalState.hpp @@ -0,0 +1,14 @@ +#pragma once + +#include <memory> +#include <thread> + +class NetworkClient; +class GameState; +class Render; + +struct GlobalState { + static GameState *GetGameState(); + static Render *GetRender(); + static void Exec(); +};
\ No newline at end of file diff --git a/src/NetworkClient.cpp b/src/NetworkClient.cpp index 74d7804..dd467e8 100644 --- a/src/NetworkClient.cpp +++ b/src/NetworkClient.cpp @@ -37,72 +37,49 @@ NetworkClient::NetworkClient(std::string address, unsigned short port, std::stri throw std::logic_error("Received username is not sended username: "+response->Username+" != "+username); } - state = Play; + timeOfLastKeepAlivePacket = std::chrono::steady_clock::now(); - isActive = true; - networkThread = std::thread(&NetworkClient::NetworkLoop, this); + state = Play; } NetworkClient::~NetworkClient() { - isActive = false; - networkThread.join(); } std::shared_ptr<Packet> NetworkClient::ReceivePacket() { if (toReceive.empty()) return std::shared_ptr < Packet > (nullptr); - toReceiveMutex.lock(); auto ret = toReceive.front(); toReceive.pop(); - toReceiveMutex.unlock(); return ret; } void NetworkClient::SendPacket(std::shared_ptr<Packet> packet) { - toSendMutex.lock(); toSend.push(packet); - toSendMutex.unlock(); } -void NetworkClient::NetworkLoop() { - auto timeOfLastKeepAlivePacket = std::chrono::steady_clock::now(); - el::Helpers::setThreadName("Network"); - bool validEnded = true; - - try { - while (isActive) { - toSendMutex.lock(); - while (!toSend.empty()) { - if (toSend.front() != nullptr) - network.SendPacket(*toSend.front(), compressionThreshold); - toSend.pop(); - } - toSendMutex.unlock(); - auto packet = network.ReceivePacket(state, compressionThreshold >= 0); - if (packet.get() != nullptr) { - if (packet->GetPacketId() != PacketNamePlayCB::KeepAliveCB) { - toReceiveMutex.lock(); - toReceive.push(packet); - toReceiveMutex.unlock(); - } else { - timeOfLastKeepAlivePacket = std::chrono::steady_clock::now(); - auto packetKeepAlive = std::static_pointer_cast<PacketKeepAliveCB>(packet); - auto packetKeepAliveSB = std::make_shared<PacketKeepAliveSB>(packetKeepAlive->KeepAliveId); - network.SendPacket(*packetKeepAliveSB, compressionThreshold); - } - } - using namespace std::chrono_literals; - if (std::chrono::steady_clock::now() - timeOfLastKeepAlivePacket > 20s) { - auto disconnectPacket = std::make_shared<PacketDisconnectPlay>(); - disconnectPacket->Reason = "Timeout: server not respond"; - toReceiveMutex.lock(); - toReceive.push(disconnectPacket); - toReceiveMutex.unlock(); - break; - } - } - } catch (std::exception &e) { - EventAgregator::PushEvent(EventType::NetworkClientException, NetworkClientExceptionData{ e.what() }); - validEnded = false; - } +void NetworkClient::UpdatePacket() { + while (!toSend.empty()) { + if (toSend.front() != nullptr) + network.SendPacket(*toSend.front(), compressionThreshold); + toSend.pop(); + } + + auto packet = network.ReceivePacket(state, compressionThreshold >= 0); + if (packet.get() != nullptr) { + if (packet->GetPacketId() != PacketNamePlayCB::KeepAliveCB) { + toReceive.push(packet); + } + else { + timeOfLastKeepAlivePacket = std::chrono::steady_clock::now(); + auto packetKeepAlive = std::static_pointer_cast<PacketKeepAliveCB>(packet); + auto packetKeepAliveSB = std::make_shared<PacketKeepAliveSB>(packetKeepAlive->KeepAliveId); + network.SendPacket(*packetKeepAliveSB, compressionThreshold); + } + } + using namespace std::chrono_literals; + if (std::chrono::steady_clock::now() - timeOfLastKeepAlivePacket > 20s) { + auto disconnectPacket = std::make_shared<PacketDisconnectPlay>(); + disconnectPacket->Reason = "Timeout: server not respond"; + toReceive.push(disconnectPacket); + } }
\ No newline at end of file diff --git a/src/NetworkClient.hpp b/src/NetworkClient.hpp index acb3ecb..a26c262 100644 --- a/src/NetworkClient.hpp +++ b/src/NetworkClient.hpp @@ -9,19 +9,17 @@ class NetworkClient { Network network; - std::thread networkThread; - std::mutex toSendMutex; - std::mutex toReceiveMutex; std::queue <std::shared_ptr<Packet>> toSend; std::queue <std::shared_ptr<Packet>> toReceive; - bool isActive=true; ConnectionState state; - void NetworkLoop(); int compressionThreshold = -1; + std::chrono::steady_clock::time_point timeOfLastKeepAlivePacket; public: NetworkClient(std::string address, unsigned short port, std::string username); ~NetworkClient(); std::shared_ptr <Packet> ReceivePacket(); void SendPacket(std::shared_ptr<Packet> packet); + + void UpdatePacket(); };
\ No newline at end of file diff --git a/src/Render.cpp b/src/Render.cpp index 0011e1c..6bf3eb3 100644 --- a/src/Render.cpp +++ b/src/Render.cpp @@ -5,6 +5,7 @@ #include "AssetManager.hpp" #include "Event.hpp" #include "DebugInfo.hpp" +#include "GlobalState.hpp" #include <imgui.h> #include "imgui_impl_sdl_gl3.h" @@ -153,8 +154,8 @@ void Render::HandleEvents() { case SDL_WINDOWEVENT_FOCUS_LOST: HasFocus = false; SetMouseCapture(false); - if (state == GlobalState::Playing) - state = GlobalState::Paused; + if (state == GameState::Playing) + state = GameState::Paused; isDisplayInventory = false; break; } @@ -163,22 +164,22 @@ void Render::HandleEvents() { case SDL_KEYDOWN: switch (event.key.keysym.scancode) { case SDL_SCANCODE_ESCAPE: - if (state == GlobalState::Playing) { - state = GlobalState::Paused; + if (state == GameState::Playing) { + state = GameState::Paused; SetMouseCapture(false); isDisplayInventory = false; } - else if (state == GlobalState::Paused) { - state = GlobalState::Playing; + else if (state == GameState::Paused) { + state = GameState::Playing; SetMouseCapture(true); } - else if (state == GlobalState::MainMenu) { + else if (state == GameState::MainMenu) { LOG(INFO) << "Received close event by esc"; isRunning = false; } break; case SDL_SCANCODE_E: - if (state != GlobalState::Playing) + if (state != GameState::Playing) return; isDisplayInventory = !isDisplayInventory; SetMouseCapture(!isDisplayInventory); @@ -230,13 +231,13 @@ void Render::ExecuteRenderLoop() { listener.RegisterHandler(EventType::PlayerConnected, [this](EventData eventData) { auto data = std::get<PlayerConnectedData>(eventData); stateString = "Loading terrain..."; - world = std::make_unique<RendererWorld>(data.ptr); + world = std::make_unique<RendererWorld>(GlobalState::GetGameState()); }); listener.RegisterHandler(EventType::RemoveLoadingScreen, [this](EventData eventData) { stateString = "Playing"; renderWorld = true; - state = GlobalState::Playing; + state = GameState::Playing; SetMouseCapture(true); glClearColor(0, 0, 0, 1.0f); }); @@ -245,7 +246,7 @@ void Render::ExecuteRenderLoop() { stateString = "Connection failed: " + std::get<ConnectionFailedData>(eventData).reason; renderWorld = false; world.reset(); - state = GlobalState::MainMenu; + state = GameState::MainMenu; glClearColor(0.8, 0.8, 0.8, 1.0f); }); @@ -253,21 +254,21 @@ void Render::ExecuteRenderLoop() { stateString = "Disconnected: " + std::get<DisconnectedData>(eventData).reason; renderWorld = false; world.reset(); - state = GlobalState::MainMenu; + state = GameState::MainMenu; SetMouseCapture(false); glClearColor(0.8, 0.8, 0.8, 1.0f); }); listener.RegisterHandler(EventType::Connecting, [this](EventData eventData) { stateString = "Connecting to the server..."; - state = GlobalState::Loading; + state = GameState::Loading; }); - state = GlobalState::MainMenu; + state = GameState::MainMenu; while (isRunning) { HandleEvents(); - if (HasFocus && state == GlobalState::Playing) UpdateKeyboard(); + if (HasFocus && state == GameState::Playing) UpdateKeyboard(); if (isMouseCaptured) HandleMouseCapture(); glCheckError(); @@ -311,14 +312,16 @@ void Render::RenderGui() { switch (state) { - case GlobalState::MainMenu: { + case GameState::MainMenu: { ImGui::SetNextWindowPosCenter(); ImGui::Begin("Menu",0, windowFlags); static char buff[512] = "127.0.0.1"; static int port = 25565; + static char buffName[512] = "HelloOne"; if (ImGui::Button("Connect")) { - EventAgregator::PushEvent(EventType::ConnectToServer, ConnectToServerData{ buff, (unsigned short)port }); + EventAgregator::PushEvent(EventType::ConnectToServer, ConnectToServerData{ std::string(buffName), buff, (unsigned short)port }); } + ImGui::InputText("Username", buffName, 512); ImGui::InputText("Address", buff, 512); ImGui::InputInt("Port", &port); ImGui::Separator(); @@ -327,9 +330,9 @@ void Render::RenderGui() { ImGui::End(); break; } - case GlobalState::Loading: + case GameState::Loading: break; - case GlobalState::Playing: + case GameState::Playing: if (isDisplayInventory) { auto renderSlot = [](const SlotData &slot, int i) -> bool { return ImGui::Button(((slot.BlockId == -1 ? " ##" : @@ -419,11 +422,11 @@ void Render::RenderGui() { ImGui::End(); } break; - case GlobalState::Paused: { + case GameState::Paused: { ImGui::SetNextWindowPosCenter(); ImGui::Begin("Pause Menu", 0, windowFlags); if (ImGui::Button("Continue")) { - state = GlobalState::Playing; + state = GameState::Playing; SetMouseCapture(true); } ImGui::Separator(); @@ -460,7 +463,7 @@ void Render::RenderGui() { ImGui::End(); break; } - case GlobalState::InitialLoading: + case GameState::InitialLoading: break; } diff --git a/src/Render.hpp b/src/Render.hpp index 2a48356..f9d3497 100644 --- a/src/Render.hpp +++ b/src/Render.hpp @@ -24,7 +24,7 @@ class Render { bool isWireframe = false; bool isDisplayInventory = false; - enum GlobalState { + enum GameState { InitialLoading, MainMenu, Loading, diff --git a/src/RendererSection.cpp b/src/RendererSection.cpp index c813071..55761f7 100644 --- a/src/RendererSection.cpp +++ b/src/RendererSection.cpp @@ -227,7 +227,30 @@ void RendererSectionData::AddFacesByBlockModel(const std::vector<Vector> §io Vector t = element.to - element.from; VectorF elementSize(VectorF(t.x,t.y,t.z) / 16.0f); VectorF elementOrigin(VectorF(element.from.x,element.from.y,element.from.z) / 16.0f); - elementTransform = glm::translate(transform, elementOrigin.glm()); + elementTransform = transform; + + /*if (element.rotationAngle != 0) { + const glm::vec3 xAxis(1.0f, 0.0f, 0.0f); + const glm::vec3 yAxis(0.0f, 1.0f, 0.0f); + const glm::vec3 zAxis(0.0f, 0.0f, 1.0f); + const glm::vec3 *targetAxis = nullptr; + switch (element.rotationAxis) { + case BlockModel::ElementData::Axis::x: + targetAxis = &xAxis; + break; + case BlockModel::ElementData::Axis::y: + targetAxis = &yAxis; + break; + case BlockModel::ElementData::Axis::z: + targetAxis = &zAxis; + break; + } + VectorF rotateOrigin(VectorF(element.rotationOrigin.x, element.rotationOrigin.y, element.rotationOrigin.z) / 16.0f); + elementTransform = glm::translate(elementTransform, -rotateOrigin.glm()); + elementTransform = glm::rotate(elementTransform, glm::radians(float(45)), yAxis); + elementTransform = glm::translate(elementTransform, rotateOrigin.glm()); + }*/ + elementTransform = glm::translate(elementTransform, elementOrigin.glm()); elementTransform = glm::scale(elementTransform, elementSize.glm()); for (const auto& face : element.faces) { @@ -301,6 +324,24 @@ void RendererSectionData::AddFacesByBlockModel(const std::vector<Vector> §io textureName = model.Textures.find(std::string(textureName.begin()+1,textureName.end()))->second; } glm::vec4 texture = AssetManager::Instance().GetTextureByAssetName("minecraft/textures/" + textureName); + + if (!(face.second.uv == BlockModel::ElementData::FaceData::Uv{ 0,16,0,16 }) && !(face.second.uv == BlockModel::ElementData::FaceData::Uv{ 0,0,0,0 }) + && !(face.second.uv == BlockModel::ElementData::FaceData::Uv{ 0,0,16,16 })) { + double x = face.second.uv.x1; + double y = face.second.uv.x1; + double w = face.second.uv.x2 - face.second.uv.x1; + double h = face.second.uv.y2 - face.second.uv.y1; + x /= 16.0; + y /= 16.0; + w /= 16.0; + h /= 16.0; + double X = texture.x; + double Y = texture.y; + double W = texture.z; + double H = texture.w; + + texture = glm::vec4{ X + x * W, Y + y * H, w * W , h * H }; + } textures.push_back(texture); if (face.second.tintIndex) colors.push_back(glm::vec3(0.275, 0.63, 0.1)); diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp index c50ff44..0438613 100644 --- a/src/RendererWorld.cpp +++ b/src/RendererWorld.cpp @@ -1,106 +1,6 @@ #include "RendererWorld.hpp" #include "DebugInfo.hpp" - -class Frustum { - enum FrustumSide - { - RIGHT = 0, - LEFT, - BOTTOM, - TOP, - BACK, - FRONT, - }; - - enum PlaneData - { - A = 0, - B, - C, - D, - }; - - glm::mat4 vp; - - float frustum[6][4]; - - void NormalizePlane(FrustumSide side) - { - float magnitude = (float)sqrt(frustum[side][A] * frustum[side][A] + - frustum[side][B] * frustum[side][B] + - frustum[side][C] * frustum[side][C]); - - frustum[side][A] /= magnitude; - frustum[side][B] /= magnitude; - frustum[side][C] /= magnitude; - frustum[side][D] /= magnitude; - } - -public: - Frustum() {} - - ~Frustum() {} - - void UpdateFrustum(const glm::mat4& vpmat) { - vp = vpmat; - return; - - float *clip = glm::value_ptr(vp); - - - frustum[RIGHT][A] = clip[3] - clip[0]; - frustum[RIGHT][B] = clip[7] - clip[4]; - frustum[RIGHT][C] = clip[11] - clip[8]; - frustum[RIGHT][D] = clip[15] - clip[12]; - NormalizePlane(RIGHT); - - - frustum[LEFT][A] = clip[3] + clip[0]; - frustum[LEFT][B] = clip[7] + clip[4]; - frustum[LEFT][C] = clip[11] + clip[8]; - frustum[LEFT][D] = clip[15] + clip[12]; - NormalizePlane(LEFT); - - frustum[BOTTOM][A] = clip[3] + clip[1]; - frustum[BOTTOM][B] = clip[7] + clip[5]; - frustum[BOTTOM][C] = clip[11] + clip[9]; - frustum[BOTTOM][D] = clip[15] + clip[13]; - NormalizePlane(BOTTOM); - - frustum[TOP][A] = clip[3] - clip[1]; - frustum[TOP][B] = clip[7] - clip[5]; - frustum[TOP][C] = clip[11] - clip[9]; - frustum[TOP][D] = clip[15] - clip[13]; - NormalizePlane(TOP); - - frustum[BACK][A] = clip[3] - clip[2]; - frustum[BACK][B] = clip[7] - clip[6]; - frustum[BACK][C] = clip[11] - clip[10]; - frustum[BACK][D] = clip[15] - clip[14]; - NormalizePlane(BACK); - - frustum[FRONT][A] = clip[3] + clip[2]; - frustum[FRONT][B] = clip[7] + clip[6]; - frustum[FRONT][C] = clip[11] + clip[10]; - frustum[FRONT][D] = clip[15] + clip[14]; - NormalizePlane(FRONT); - } - - //Return true, if tested point is visible - bool TestPoint(VectorF point) { - glm::vec4 p = vp * glm::vec4(point.glm(), 1); - glm::vec3 res = glm::vec3(p) / p.w; - return (res.x < 1 && res.x > -1 && res.y < 1 && res.y > -1 && res.z > 0); - for (int i = 0; i < 6; i++) - { - if (frustum[i][A] * point.x + frustum[i][B] * point.y + frustum[i][C] * point.z + frustum[i][D] <= 0) - { - return false; - } - } - return true; - } -}; +#include "Frustum.hpp" void RendererWorld::WorkerFunction(size_t workerId) { EventListener tasksListener; @@ -187,7 +87,7 @@ void RendererWorld::UpdateAllSections(VectorF playerPos) } } -RendererWorld::RendererWorld(std::shared_ptr<GameState> ptr):gs(ptr) { +RendererWorld::RendererWorld(GameState* ptr):gs(ptr) { frustum = std::make_unique<Frustum>(); MaxRenderingDistance = 2; numOfWorkers = 2; @@ -476,5 +376,5 @@ void RendererWorld::Update(double timeToUpdate) { } GameState* RendererWorld::GameStatePtr() { - return gs.get(); + return gs; }
\ No newline at end of file diff --git a/src/RendererWorld.hpp b/src/RendererWorld.hpp index b020006..e7bd512 100644 --- a/src/RendererWorld.hpp +++ b/src/RendererWorld.hpp @@ -12,7 +12,7 @@ class Frustum; class RendererWorld { //General - std::shared_ptr<GameState> gs; + GameState *gs; EventListener listener; size_t numOfWorkers; size_t currentWorker = 0; @@ -38,7 +38,7 @@ class RendererWorld { Shader *skyShader; RendererSky rendererSky; public: - RendererWorld(std::shared_ptr<GameState> ptr); + RendererWorld(GameState* ptr); ~RendererWorld(); void Render(RenderState& renderState); diff --git a/src/ThreadGame.cpp b/src/ThreadGame.cpp deleted file mode 100644 index 3ca9b13..0000000 --- a/src/ThreadGame.cpp +++ /dev/null @@ -1,109 +0,0 @@ -#include "ThreadGame.hpp" - -#include "DebugInfo.hpp" - -ThreadGame::ThreadGame() { - -} - -ThreadGame::~ThreadGame() { - -} - -void ThreadGame::Execute() { - - EventListener listener; - - listener.RegisterHandler(EventType::Exit, [this] (EventData eventData) { - isRunning = false; - }); - - listener.RegisterHandler(EventType::ConnectionSuccessfull, [this](EventData eventData) { - auto data = std::get<ConnectionSuccessfullData>(eventData); - gs = std::make_shared<GameState>(data.ptr); - gs->gs = gs; - }); - - listener.RegisterHandler(EventType::Disconnected, [this](EventData eventData) { - std::this_thread::sleep_for(std::chrono::milliseconds(500)); - if (!gs) - return; - gs->gs.reset(); - gs.reset(); - }); - - listener.RegisterHandler(EventType::KeyPressed, [this](EventData eventData) { - if (!gs) - return; - switch (std::get<KeyPressedData>(eventData).key) { - case SDL_SCANCODE_W: - isMoving[GameState::FORWARD] = true; - break; - case SDL_SCANCODE_A: - isMoving[GameState::LEFT] = true; - break; - case SDL_SCANCODE_S: - isMoving[GameState::BACKWARD] = true; - break; - case SDL_SCANCODE_D: - isMoving[GameState::RIGHT] = true; - break; - case SDL_SCANCODE_SPACE: - isMoving[GameState::JUMP] = true; - break; - } - }); - - listener.RegisterHandler(EventType::KeyReleased, [this](EventData eventData) { - if (!gs) - return; - switch (std::get<KeyReleasedData>(eventData).key) { - case SDL_SCANCODE_W: - isMoving[GameState::FORWARD] = false; - break; - case SDL_SCANCODE_A: - isMoving[GameState::LEFT] = false; - break; - case SDL_SCANCODE_S: - isMoving[GameState::BACKWARD] = false; - break; - case SDL_SCANCODE_D: - isMoving[GameState::RIGHT] = false; - break; - case SDL_SCANCODE_SPACE: - isMoving[GameState::JUMP] = false; - break; - } - }); - - listener.RegisterHandler(EventType::MouseMoved, [this](EventData eventData) { - if (!gs) - return; - auto data = std::get<MouseMovedData>(eventData); - gs->HandleRotation(data.x, data.y); - }); - - LoopExecutionTimeController timer(std::chrono::milliseconds(int(1.0f / 120.0f * 1000.0f))); - - while (isRunning) { - DebugInfo::gameThreadTime = timer.GetRealDeltaS() * 1000'00.0f; - if (gs != nullptr) - gs->Update(timer.GetRealDeltaS()); - listener.HandleEvent(); - if (gs != nullptr) { - gs->UpdatePacket(); - if (isMoving[GameState::FORWARD]) - gs->HandleMovement(GameState::FORWARD, timer.GetRealDeltaS()); - if (isMoving[GameState::BACKWARD]) - gs->HandleMovement(GameState::BACKWARD, timer.GetRealDeltaS()); - if (isMoving[GameState::LEFT]) - gs->HandleMovement(GameState::LEFT, timer.GetRealDeltaS()); - if (isMoving[GameState::RIGHT]) - gs->HandleMovement(GameState::RIGHT, timer.GetRealDeltaS()); - if (isMoving[GameState::JUMP]) - gs->HandleMovement(GameState::JUMP, timer.GetRealDeltaS()); - } - timer.Update(); - } - gs.reset(); -} diff --git a/src/ThreadGame.hpp b/src/ThreadGame.hpp deleted file mode 100644 index 41676d6..0000000 --- a/src/ThreadGame.hpp +++ /dev/null @@ -1,15 +0,0 @@ -#pragma once - -#include "Thread.hpp" -#include "GameState.hpp" -#include "Event.hpp" - -class ThreadGame: Thread { - std::shared_ptr<GameState> gs; - bool isRunning = true; - bool isMoving[5] = { 0,0,0,0,0 }; -public: - ThreadGame(); - ~ThreadGame(); - void Execute() override; -};
\ No newline at end of file diff --git a/src/ThreadNetwork.cpp b/src/ThreadNetwork.cpp deleted file mode 100644 index 5a8a61a..0000000 --- a/src/ThreadNetwork.cpp +++ /dev/null @@ -1,57 +0,0 @@ -#include "ThreadNetwork.hpp" - -ThreadNetwork::ThreadNetwork() { - -} - -ThreadNetwork::~ThreadNetwork() { -} - -void ThreadNetwork::Execute() { - EventListener listener; - - listener.RegisterHandler(EventType::Exit, [this] (EventData eventData) { - isRunning = false; - }); - - listener.RegisterHandler(EventType::ConnectToServer, [this](EventData eventData) { - auto data = std::get<ConnectToServerData>(eventData); - if (data.address == "" || data.port == 0) - LOG(FATAL) << "NOT VALID CONNECT-TO-SERVER EVENT"; - if (nc != nullptr) { - LOG(ERROR) << "Already connected"; - return; - } - LOG(INFO) << "Connecting to server"; - EventAgregator::PushEvent(EventType::Connecting, ConnectingData{}); - try { - nc = std::make_shared<NetworkClient>(data.address, data.port, "HelloOne"); - } catch (std::exception &e) { - LOG(WARNING) << "Connection failed"; - EventAgregator::PushEvent(EventType::ConnectionFailed, ConnectionFailedData{e.what()}); - return; - } - LOG(INFO) << "Connected to server"; - EventAgregator::PushEvent(EventType::ConnectionSuccessfull, ConnectionSuccessfullData{nc}); - }); - - listener.RegisterHandler(EventType::Disconnect, [this](EventData eventData) { - auto data = std::get<DisconnectData>(eventData); - EventAgregator::PushEvent(EventType::Disconnected, DisconnectedData{ data.reason }); - LOG(INFO) << "Disconnected: " << data.reason; - nc.reset(); - }); - - listener.RegisterHandler(EventType::NetworkClientException, [this](EventData eventData) { - auto data = std::get<NetworkClientExceptionData>(eventData); - EventAgregator::PushEvent(EventType::Disconnect, DisconnectData{ data.what }); - }); - - LoopExecutionTimeController timer(std::chrono::milliseconds(16)); - while (isRunning) { - listener.HandleEvent(); - - timer.Update(); - } - nc.reset(); -}
\ No newline at end of file diff --git a/src/ThreadNetwork.hpp b/src/ThreadNetwork.hpp deleted file mode 100644 index 73f9ab8..0000000 --- a/src/ThreadNetwork.hpp +++ /dev/null @@ -1,14 +0,0 @@ -#pragma once - -#include "Thread.hpp" -#include "NetworkClient.hpp" -#include "Event.hpp" - -class ThreadNetwork : Thread { - std::shared_ptr<NetworkClient> nc; - bool isRunning = true; -public: - ThreadNetwork(); - ~ThreadNetwork(); - void Execute() override; -};
\ No newline at end of file diff --git a/src/ThreadRender.cpp b/src/ThreadRender.cpp deleted file mode 100644 index 540be52..0000000 --- a/src/ThreadRender.cpp +++ /dev/null @@ -1,13 +0,0 @@ -#include "ThreadRender.hpp" - -ThreadRender::ThreadRender() { - render = new Render(900, 480, "AltCraft"); -} - -ThreadRender::~ThreadRender() { - delete render; -} - -void ThreadRender::Execute() { - render->ExecuteRenderLoop(); -} diff --git a/src/ThreadRender.hpp b/src/ThreadRender.hpp deleted file mode 100644 index 4d9223f..0000000 --- a/src/ThreadRender.hpp +++ /dev/null @@ -1,12 +0,0 @@ -#pragma once - -#include "Thread.hpp" -#include "Render.hpp" - -class ThreadRender : Thread { - Render *render; -public: - ThreadRender(); - ~ThreadRender(); - void Execute() override; -};
\ No newline at end of file diff --git a/src/imgui_impl_sdl_gl3.cpp b/src/imgui_impl_sdl_gl3.cpp index 63d7033..9833b12 100644 --- a/src/imgui_impl_sdl_gl3.cpp +++ b/src/imgui_impl_sdl_gl3.cpp @@ -25,8 +25,8 @@ static int g_AttribLocationPosition = 0, g_AttribLocationUV = 0, g_Attr static unsigned int g_VboHandle = 0, g_VaoHandle = 0, g_ElementsHandle = 0; // This is the main rendering function that you have to implement and provide to ImGui (via setting up 'RenderDrawListsFn' in the ImGuiIO structure) -// If text or lines are blurry when integrating ImGui in your engine: -// - in your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f) +// Note that this implementation is little overcomplicated because we are saving/setting up/restoring every OpenGL state explicitly, in order to be able to run within any OpenGL engine that doesn't do so. +// If text or lines are blurry when integrating ImGui in your engine: in your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f) void ImGui_ImplSdlGL3_RenderDrawLists(ImDrawData* draw_data) { // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates) @@ -42,9 +42,11 @@ void ImGui_ImplSdlGL3_RenderDrawLists(ImDrawData* draw_data) glActiveTexture(GL_TEXTURE0); GLint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, &last_program); GLint last_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture); + GLint last_sampler; glGetIntegerv(GL_SAMPLER_BINDING, &last_sampler); GLint last_array_buffer; glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_array_buffer); GLint last_element_array_buffer; glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &last_element_array_buffer); GLint last_vertex_array; glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array); + GLint last_polygon_mode[2]; glGetIntegerv(GL_POLYGON_MODE, last_polygon_mode); GLint last_viewport[4]; glGetIntegerv(GL_VIEWPORT, last_viewport); GLint last_scissor_box[4]; glGetIntegerv(GL_SCISSOR_BOX, last_scissor_box); GLenum last_blend_src_rgb; glGetIntegerv(GL_BLEND_SRC_RGB, (GLint*)&last_blend_src_rgb); @@ -58,13 +60,14 @@ void ImGui_ImplSdlGL3_RenderDrawLists(ImDrawData* draw_data) GLboolean last_enable_depth_test = glIsEnabled(GL_DEPTH_TEST); GLboolean last_enable_scissor_test = glIsEnabled(GL_SCISSOR_TEST); - // Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled + // Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled, polygon fill glEnable(GL_BLEND); glBlendEquation(GL_FUNC_ADD); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); glEnable(GL_SCISSOR_TEST); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); // Setup viewport, orthographic projection matrix glViewport(0, 0, (GLsizei)fb_width, (GLsizei)fb_height); @@ -79,6 +82,7 @@ void ImGui_ImplSdlGL3_RenderDrawLists(ImDrawData* draw_data) glUniform1i(g_AttribLocationTex, 0); glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]); glBindVertexArray(g_VaoHandle); + glBindSampler(0, 0); // Rely on combined texture/sampler state. for (int n = 0; n < draw_data->CmdListsCount; n++) { @@ -111,6 +115,7 @@ void ImGui_ImplSdlGL3_RenderDrawLists(ImDrawData* draw_data) // Restore modified GL state glUseProgram(last_program); glBindTexture(GL_TEXTURE_2D, last_texture); + glBindSampler(0, last_sampler); glActiveTexture(last_active_texture); glBindVertexArray(last_vertex_array); glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer); @@ -121,6 +126,7 @@ void ImGui_ImplSdlGL3_RenderDrawLists(ImDrawData* draw_data) if (last_enable_cull_face) glEnable(GL_CULL_FACE); else glDisable(GL_CULL_FACE); if (last_enable_depth_test) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST); if (last_enable_scissor_test) glEnable(GL_SCISSOR_TEST); else glDisable(GL_SCISSOR_TEST); + glPolygonMode(GL_FRONT_AND_BACK, last_polygon_mode[0]); glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]); glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]); } diff --git a/src/main.cpp b/src/main.cpp index aa7383d..8c70bc8 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1,8 +1,6 @@ #include "Event.hpp" #include "Utility.hpp" -#include "ThreadGame.hpp" -#include "ThreadRender.hpp" -#include "ThreadNetwork.hpp" +#include "GlobalState.hpp" #include <set> @@ -17,24 +15,26 @@ const char *getTimeSinceProgramStart(void) { INITIALIZE_EASYLOGGINGPP +void initLogger() { + el::Configurations loggerConfiguration; + el::Helpers::installCustomFormatSpecifier(el::CustomFormatSpecifier("%startTime", std::bind(getTimeSinceProgramStart))); + std::string format = "[%startTime][%level][%thread][%fbase]: %msg"; + loggerConfiguration.set(el::Level::Info, el::ConfigurationType::Format, format); + loggerConfiguration.set(el::Level::Error, el::ConfigurationType::Format, format); + loggerConfiguration.set(el::Level::Fatal, el::ConfigurationType::Format, format); + loggerConfiguration.set(el::Level::Warning, el::ConfigurationType::Format, format); + el::Helpers::setThreadName("Render"); + el::Loggers::reconfigureAllLoggers(loggerConfiguration); + el::Loggers::addFlag(el::LoggingFlag::ColoredTerminalOutput); + LOG(INFO) << "Logger is configured"; +} + #undef main int main(int argc, char** argv) { srand(time(0)); - el::Configurations loggerConfiguration; - el::Helpers::installCustomFormatSpecifier( - el::CustomFormatSpecifier("%startTime", std::bind(getTimeSinceProgramStart))); - std::string format = "[%startTime][%level][%thread][%fbase]: %msg"; - loggerConfiguration.set(el::Level::Info, el::ConfigurationType::Format, format); - loggerConfiguration.set(el::Level::Error, el::ConfigurationType::Format, format); - loggerConfiguration.set(el::Level::Fatal, el::ConfigurationType::Format, format); - loggerConfiguration.set(el::Level::Warning, el::ConfigurationType::Format, format); - el::Helpers::setThreadName("Render"); - el::Loggers::reconfigureAllLoggers(loggerConfiguration); - el::Loggers::addFlag(el::LoggingFlag::ColoredTerminalOutput); - LOG(INFO) << "Logger is configured"; - - LOG(WARNING) << "Sizeof EventData is " << sizeof(EventData); + initLogger(); + LOG(WARNING) << "Sizeof EventData is " << sizeof(EventData); try { if (SDL_Init(0) == -1) @@ -44,16 +44,7 @@ int main(int argc, char** argv) { return -1; } - ThreadGame game; - std::thread threadGame(&ThreadGame::Execute, game); - - ThreadNetwork network; - std::thread threadNetwork(&ThreadNetwork::Execute, network); - - ThreadRender render; - render.Execute(); - - threadGame.join(); - threadNetwork.join(); + GlobalState::Exec(); + return 0; }
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