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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-08-03 19:07:29 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-08-03 19:07:29 +0200 |
commit | 76552663f49578e1d231214916461ac7cd93a44f (patch) | |
tree | 6c9bb3dd2bc0b4e5226a3f7c443ce4175d0ecce6 /src | |
parent | BlockModels are using asset tree now (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/AssetManager.cpp | 50 | ||||
-rw-r--r-- | src/AssetManager.hpp | 10 |
2 files changed, 59 insertions, 1 deletions
diff --git a/src/AssetManager.cpp b/src/AssetManager.cpp index f5f92cc..25e9f24 100644 --- a/src/AssetManager.cpp +++ b/src/AssetManager.cpp @@ -6,8 +6,11 @@ #include <nlohmann/json.hpp> #include <easylogging++.h> #include <glm/gtc/matrix_transform.hpp> +#include <SDL.h> +#include <SDL_image.h> #include "Texture.hpp" +#include "Utility.hpp" namespace fs = std::experimental::filesystem::v1; @@ -28,6 +31,8 @@ AssetManager::AssetManager() { RecursiveWalkAsset("/", parseAssetRecur); + LoadTextures(); + LoadIds(); LoadTextureResources(); ParseBlockModels(); @@ -597,12 +602,55 @@ AssetTreeNode * AssetManager::GetAssetByAssetName(const std::string & assetName) return node; } +void AssetManager::LoadTextures() { + +} + +void AssetManager::ParseAssetTexture(AssetTreeNode &node) { + SDL_RWops *rw = SDL_RWFromMem(node.data.data(), node.data.size()); + SDL_Surface *surface = IMG_LoadPNG_RW(rw); + + SDL_RWclose(rw); + if (!surface) { + return; + } + + if (surface->format->format != SDL_PIXELFORMAT_RGBA8888) { + SDL_Surface *temp = SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_RGBA8888, 0); + std::swap(temp, surface); + if (!temp) { + std::swap(temp, surface); + } + SDL_FreeSurface(temp); + } + + SDL_LockSurface(surface); + + node.asset = std::make_unique<AssetTexture>(); + AssetTexture *asset = dynamic_cast<AssetTexture*>(node.asset.get()); + size_t dataLen = surface->h * surface->pitch; + asset->textureData.resize(dataLen); + std::memcpy(asset->textureData.data(), surface->pixels, dataLen); + asset->realWidth = surface->w; + asset->realHeight = surface->h; + + SDL_UnlockSurface(surface); + SDL_FreeSurface(surface); + + node.data.swap(std::vector<unsigned char>()); +} + void AssetManager::ParseAsset(AssetTreeNode &node) { if (node.data.empty() || node.asset) return; if (node.parent->name == "block" && node.parent->parent->name == "models") { ParseAssetBlockModel(node); - if (true) {}; + return; + } + + if (node.data[0] == 0x89 && node.data[1] == 'P' && node.data[2] == 'N' && node.data[3] == 'G') { + ParseAssetTexture(node); + return; } }
\ No newline at end of file diff --git a/src/AssetManager.hpp b/src/AssetManager.hpp index cfeb91a..b8748ae 100644 --- a/src/AssetManager.hpp +++ b/src/AssetManager.hpp @@ -158,6 +158,12 @@ struct AssetBlockModel : Asset { BlockModel blockModel; }; +struct AssetTexture : Asset { + std::vector<unsigned char> textureData; + double x, y, w, h; + unsigned int realWidth, realHeight; +}; + class AssetManager { Texture *textureAtlas; std::map<std::string, BlockId> assetIds; @@ -209,4 +215,8 @@ public: void RecursiveWalkAsset(const std::string &assetPath, std::function<void(AssetTreeNode&)> fnc); AssetTreeNode *GetAssetByAssetName(const std::string &assetName); + + void LoadTextures(); + + void ParseAssetTexture(AssetTreeNode &node); }; |