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authorDarkoGNU <42816979+DarkoGNU@users.noreply.github.com>2022-05-07 01:24:50 +0200
committerGitHub <noreply@github.com>2022-05-07 01:24:50 +0200
commit5d00247cce71aae67660623799b66f51bce2b88a (patch)
tree6149ca4c87f652710613eed2b71037e45d2a2979
parentImplement relative SendPlayerMoveLook. Use it in TurnToDirt (#5413) (diff)
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-rw-r--r--Server/monsters.ini2
-rw-r--r--src/Mobs/SnowGolem.cpp37
-rw-r--r--src/Mobs/SnowGolem.h1
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp1
4 files changed, 40 insertions, 1 deletions
diff --git a/Server/monsters.ini b/Server/monsters.ini
index 2cd5e8892..fb8f3babc 100644
--- a/Server/monsters.ini
+++ b/Server/monsters.ini
@@ -157,7 +157,7 @@ SightDistance=25.0
[SnowGolem]
AttackDamage=0.0
-AttackRange=1.0
+AttackRange=10.0
AttackRate=1.0
MaxHealth=4
SightDistance=25.0
diff --git a/src/Mobs/SnowGolem.cpp b/src/Mobs/SnowGolem.cpp
index 3b66311a1..fabcfb070 100644
--- a/src/Mobs/SnowGolem.cpp
+++ b/src/Mobs/SnowGolem.cpp
@@ -5,6 +5,7 @@
#include "SnowGolem.h"
#include "../BlockInfo.h"
#include "../World.h"
+#include "../Entities/ThrownSnowballEntity.h"
@@ -56,3 +57,39 @@ void cSnowGolem::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
}
}
}
+
+
+
+
+
+bool cSnowGolem::Attack(std::chrono::milliseconds a_Dt)
+{
+ UNUSED(a_Dt);
+
+ // Comment inherited from skeletons
+ StopMovingToPosition(); // Todo handle this in a better way, the snowman does some uneeded recalcs due to inStateChasing
+
+ if ((GetTarget() != nullptr) && (m_AttackCoolDownTicksLeft == 0))
+ {
+ auto & Random = GetRandomProvider();
+ Vector3d Inaccuracy = Vector3d(Random.RandReal<double>(-0.75, 0.75), Random.RandReal<double>(-0.75, 0.75), Random.RandReal<double>(-0.75, 0.75));
+
+ // The projectile is launched from the head
+ const auto HeadPos = GetPosition().addedY(1.5);
+ // It aims around the head / chest
+ const auto TargetPos = GetTarget()->GetPosition().addedY(GetTarget()->GetHeight() * 0.75);
+ // With this data, we can calculate the speed
+ const auto Speed = (TargetPos + Inaccuracy - HeadPos) * 5;
+
+ auto Snowball = std::make_unique<cThrownSnowballEntity>(this, HeadPos, Speed);
+ auto SnowballPtr = Snowball.get();
+ if (!SnowballPtr->Initialize(std::move(Snowball), *GetWorld()))
+ {
+ return false;
+ }
+
+ ResetAttackCooldown();
+ return true;
+ }
+ return false;
+}
diff --git a/src/Mobs/SnowGolem.h b/src/Mobs/SnowGolem.h
index 8504965cb..6c6e88868 100644
--- a/src/Mobs/SnowGolem.h
+++ b/src/Mobs/SnowGolem.h
@@ -20,6 +20,7 @@ public:
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
+ virtual bool Attack(std::chrono::milliseconds a_Dt) override;
} ;
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index e50c70051..edb70e632 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -1064,6 +1064,7 @@ public:
case cProjectileEntity::pkFireCharge:
case cProjectileEntity::pkWitherSkull:
case cProjectileEntity::pkEnderPearl:
+ case cProjectileEntity::pkSnowball:
{
break;
}