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author | Tiger Wang <ziwei.tiger@outlook.com> | 2022-11-03 01:52:37 +0100 |
---|---|---|
committer | Tiger Wang <ziwei.tiger@outlook.com> | 2022-11-03 01:52:37 +0100 |
commit | 5907df680861e19091018c33979ebabe53d7ed72 (patch) | |
tree | e2e7414844d31072477c51b801b820bab441d196 | |
parent | Update Core Plugin (#5453) (diff) | |
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-rw-r--r-- | src/Chunk.cpp | 15 | ||||
-rw-r--r-- | src/ChunkMap.cpp | 5 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 9 | ||||
-rw-r--r-- | src/World.cpp | 13 | ||||
-rw-r--r-- | src/World.h | 3 |
5 files changed, 20 insertions, 25 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 4bf4557d9..c9bd1dbcf 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -684,21 +684,6 @@ void cChunk::SpawnMobs(cMobSpawner & a_MobSpawner) void cChunk::Tick(std::chrono::milliseconds a_Dt) { - const auto ShouldTick = ShouldBeTicked(); - - // If we are not valid, tick players and bailout - if (!ShouldTick) - { - for (const auto & Entity : m_Entities) - { - if (Entity->IsPlayer()) - { - Entity->Tick(a_Dt, *this); - } - } - return; - } - TickBlocks(); // Tick all block entities in this chunk: diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index 16e8fa267..7dd7901fd 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1347,7 +1347,10 @@ void cChunkMap::Tick(std::chrono::milliseconds a_Dt) // Do the magic of updating the world: for (auto & Chunk : m_Chunks) { - Chunk.second.Tick(a_Dt); + if (Chunk.second.ShouldBeTicked()) + { + Chunk.second.Tick(a_Dt); + } } // Finally, only after all chunks are ticked, tell the client about all aggregated changes: diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 04a7f9be0..9f4fcb971 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -3156,8 +3156,6 @@ void cPlayer::SpawnOn(cClientHandle & a_Client) void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { - m_ClientHandle->Tick(a_Dt); - if (m_ClientHandle->IsDestroyed()) { Destroy(); @@ -3182,13 +3180,6 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) } } - if (!a_Chunk.IsValid()) - { - // Players are ticked even if the parent chunk is invalid. - // We've processed as much as we can, bail: - return; - } - ASSERT((GetParentChunk() != nullptr) && (GetParentChunk()->IsValid())); ASSERT(a_Chunk.IsValid()); diff --git a/src/World.cpp b/src/World.cpp index 57ba656e8..1af7650e6 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -1033,6 +1033,7 @@ void cWorld::Tick(std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_La Player->GetClientHandle()->ProcessProtocolIn(); } + TickClients(a_Dt); TickQueuedChunkDataSets(); TickQueuedBlocks(); m_ChunkMap.Tick(a_Dt); @@ -1072,6 +1073,18 @@ void cWorld::Tick(std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_La +void cWorld::TickClients(const std::chrono::milliseconds a_Dt) +{ + for (const auto Player : m_Players) + { + Player->GetClientHandle()->Tick(a_Dt); + } +} + + + + + void cWorld::TickWeather(float a_Dt) { UNUSED(a_Dt); diff --git a/src/World.h b/src/World.h index ea995ebdc..b6511edf5 100644 --- a/src/World.h +++ b/src/World.h @@ -1107,6 +1107,9 @@ private: void Tick(std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_LastTickDurationMSec); + /** Ticks all clients that are in this world. */ + void TickClients(std::chrono::milliseconds a_Dt); + /** Handles the weather in each tick */ void TickWeather(float a_Dt); |