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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <glad/glad.h>
namespace OpenGL {
class ProgramManager {
public:
void BindProgram(GLuint program) {
if (bound_program == program) {
return;
}
bound_program = program;
glUseProgram(program);
}
void RestoreGuestCompute() {}
private:
GLuint bound_program = 0;
};
} // namespace OpenGL
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