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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <atomic>
#include <bitset>
#include <memory>
#include <string>
#include <tuple>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include <glad/glad.h>
#include "common/common_types.h"
#include "video_core/engines/shader_type.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/shader_cache.h"
namespace Tegra {
class MemoryManager;
}
namespace Core::Frontend {
class EmuWindow;
}
namespace OpenGL {
class Device;
class RasterizerOpenGL;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
class Shader {
public:
explicit Shader();
~Shader();
};
class ShaderCacheOpenGL final : public VideoCommon::ShaderCache<Shader> {
public:
explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer_,
Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu,
Tegra::Engines::Maxwell3D& maxwell3d_,
Tegra::Engines::KeplerCompute& kepler_compute_,
Tegra::MemoryManager& gpu_memory_, const Device& device_);
~ShaderCacheOpenGL() override;
private:
Core::Frontend::EmuWindow& emu_window;
Tegra::GPU& gpu;
Tegra::MemoryManager& gpu_memory;
Tegra::Engines::Maxwell3D& maxwell3d;
Tegra::Engines::KeplerCompute& kepler_compute;
const Device& device;
};
} // namespace OpenGL
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