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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/alignment.h"
#include "core/memory.h"
#include "video_core/host1x/host1x.h"
#include "video_core/memory_manager.h"
#include "video_core/renderer_null/null_rasterizer.h"
namespace Null {
AccelerateDMA::AccelerateDMA() = default;
bool AccelerateDMA::BufferCopy(GPUVAddr start_address, GPUVAddr end_address, u64 amount) {
return true;
}
bool AccelerateDMA::BufferClear(GPUVAddr src_address, u64 amount, u32 value) {
return true;
}
RasterizerNull::RasterizerNull(Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu)
: RasterizerAccelerated(cpu_memory_), m_gpu{gpu} {}
RasterizerNull::~RasterizerNull() = default;
void RasterizerNull::Draw(bool is_indexed, u32 instance_count) {}
void RasterizerNull::DrawTexture() {}
void RasterizerNull::Clear(u32 layer_count) {}
void RasterizerNull::DispatchCompute() {}
void RasterizerNull::ResetCounter(VideoCommon::QueryType type) {}
void RasterizerNull::Query(GPUVAddr gpu_addr, VideoCommon::QueryType type,
VideoCommon::QueryPropertiesFlags flags, u32 payload, u32 subreport) {
if (!gpu_memory) {
return;
}
if (True(flags & VideoCommon::QueryPropertiesFlags::HasTimeout)) {
u64 ticks = m_gpu.GetTicks();
gpu_memory->Write<u64>(gpu_addr + 8, ticks);
gpu_memory->Write<u64>(gpu_addr, static_cast<u64>(payload));
} else {
gpu_memory->Write<u32>(gpu_addr, payload);
}
}
void RasterizerNull::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr,
u32 size) {}
void RasterizerNull::DisableGraphicsUniformBuffer(size_t stage, u32 index) {}
void RasterizerNull::FlushAll() {}
void RasterizerNull::FlushRegion(VAddr addr, u64 size, VideoCommon::CacheType) {}
bool RasterizerNull::MustFlushRegion(VAddr addr, u64 size, VideoCommon::CacheType) {
return false;
}
void RasterizerNull::InvalidateRegion(VAddr addr, u64 size, VideoCommon::CacheType) {}
bool RasterizerNull::OnCPUWrite(VAddr addr, u64 size) {
return false;
}
void RasterizerNull::OnCacheInvalidation(VAddr addr, u64 size) {}
VideoCore::RasterizerDownloadArea RasterizerNull::GetFlushArea(VAddr addr, u64 size) {
VideoCore::RasterizerDownloadArea new_area{
.start_address = Common::AlignDown(addr, Core::Memory::YUZU_PAGESIZE),
.end_address = Common::AlignUp(addr + size, Core::Memory::YUZU_PAGESIZE),
.preemtive = true,
};
return new_area;
}
void RasterizerNull::InvalidateGPUCache() {}
void RasterizerNull::UnmapMemory(VAddr addr, u64 size) {}
void RasterizerNull::ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) {}
void RasterizerNull::SignalFence(std::function<void()>&& func) {
func();
}
void RasterizerNull::SyncOperation(std::function<void()>&& func) {
func();
}
void RasterizerNull::SignalSyncPoint(u32 value) {
auto& syncpoint_manager = m_gpu.Host1x().GetSyncpointManager();
syncpoint_manager.IncrementGuest(value);
syncpoint_manager.IncrementHost(value);
}
void RasterizerNull::SignalReference() {}
void RasterizerNull::ReleaseFences(bool) {}
void RasterizerNull::FlushAndInvalidateRegion(VAddr addr, u64 size, VideoCommon::CacheType) {}
void RasterizerNull::WaitForIdle() {}
void RasterizerNull::FragmentBarrier() {}
void RasterizerNull::TiledCacheBarrier() {}
void RasterizerNull::FlushCommands() {}
void RasterizerNull::TickFrame() {}
Tegra::Engines::AccelerateDMAInterface& RasterizerNull::AccessAccelerateDMA() {
return m_accelerate_dma;
}
bool RasterizerNull::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Surface& src,
const Tegra::Engines::Fermi2D::Surface& dst,
const Tegra::Engines::Fermi2D::Config& copy_config) {
return true;
}
void RasterizerNull::AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
std::span<const u8> memory) {}
bool RasterizerNull::AccelerateDisplay(const Tegra::FramebufferConfig& config,
VAddr framebuffer_addr, u32 pixel_stride) {
return true;
}
void RasterizerNull::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) {}
void RasterizerNull::InitializeChannel(Tegra::Control::ChannelState& channel) {}
void RasterizerNull::BindChannel(Tegra::Control::ChannelState& channel) {}
void RasterizerNull::ReleaseChannel(s32 channel_id) {}
} // namespace Null
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