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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
namespace Shader {
enum class Stage : u32 {
VertexB,
TessellationControl,
TessellationEval,
Geometry,
Fragment,
Compute,
VertexA,
};
constexpr u32 MaxStageTypes = 6;
[[nodiscard]] constexpr Stage StageFromIndex(size_t index) noexcept {
return static_cast<Stage>(static_cast<size_t>(Stage::VertexB) + index);
}
} // namespace Shader
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