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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
namespace {
void FSETP(TranslatorVisitor& v, u64 insn, const IR::F32& src_b) {
union {
u64 insn;
BitField<0, 3, IR::Pred> dest_pred_b;
BitField<3, 3, IR::Pred> dest_pred_a;
BitField<6, 1, u64> negate_b;
BitField<7, 1, u64> abs_a;
BitField<8, 8, IR::Reg> src_a_reg;
BitField<39, 3, IR::Pred> bop_pred;
BitField<42, 1, u64> neg_bop_pred;
BitField<43, 1, u64> negate_a;
BitField<44, 1, u64> abs_b;
BitField<45, 2, BooleanOp> bop;
BitField<47, 1, u64> ftz;
BitField<48, 4, FPCompareOp> compare_op;
} const fsetp{insn};
const IR::F32 op_a{v.ir.FPAbsNeg(v.F(fsetp.src_a_reg), fsetp.abs_a != 0, fsetp.negate_a != 0)};
const IR::F32 op_b = v.ir.FPAbsNeg(src_b, fsetp.abs_b != 0, fsetp.negate_b != 0);
const IR::FpControl control{
.no_contraction = false,
.rounding = IR::FpRounding::DontCare,
.fmz_mode = (fsetp.ftz != 0 ? IR::FmzMode::FTZ : IR::FmzMode::None),
};
const BooleanOp bop{fsetp.bop};
const FPCompareOp compare_op{fsetp.compare_op};
const IR::U1 comparison{FloatingPointCompare(v.ir, op_a, op_b, compare_op, control)};
const IR::U1 bop_pred{v.ir.GetPred(fsetp.bop_pred, fsetp.neg_bop_pred != 0)};
const IR::U1 result_a{PredicateCombine(v.ir, comparison, bop_pred, bop)};
const IR::U1 result_b{PredicateCombine(v.ir, v.ir.LogicalNot(comparison), bop_pred, bop)};
v.ir.SetPred(fsetp.dest_pred_a, result_a);
v.ir.SetPred(fsetp.dest_pred_b, result_b);
}
} // Anonymous namespace
void TranslatorVisitor::FSETP_reg(u64 insn) {
FSETP(*this, insn, GetFloatReg20(insn));
}
void TranslatorVisitor::FSETP_cbuf(u64 insn) {
FSETP(*this, insn, GetFloatCbuf(insn));
}
void TranslatorVisitor::FSETP_imm(u64 insn) {
FSETP(*this, insn, GetFloatImm20(insn));
}
} // namespace Shader::Maxwell
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