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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
namespace {
enum class Scale : u64 {
None,
D2,
D4,
D8,
M8,
M4,
M2,
INVALIDSCALE37,
};
float ScaleFactor(Scale scale) {
switch (scale) {
case Scale::None:
return 1.0f;
case Scale::D2:
return 1.0f / 2.0f;
case Scale::D4:
return 1.0f / 4.0f;
case Scale::D8:
return 1.0f / 8.0f;
case Scale::M8:
return 8.0f;
case Scale::M4:
return 4.0f;
case Scale::M2:
return 2.0f;
case Scale::INVALIDSCALE37:
break;
}
throw NotImplementedException("Invalid FMUL scale {}", scale);
}
void FMUL(TranslatorVisitor& v, u64 insn, const IR::F32& src_b, FmzMode fmz_mode,
FpRounding fp_rounding, Scale scale, bool sat, bool cc, bool neg_b) {
union {
u64 raw;
BitField<0, 8, IR::Reg> dest_reg;
BitField<8, 8, IR::Reg> src_a;
} const fmul{insn};
if (cc) {
throw NotImplementedException("FMUL CC");
}
IR::F32 op_a{v.F(fmul.src_a)};
if (scale != Scale::None) {
if (fmz_mode != FmzMode::FTZ || fp_rounding != FpRounding::RN) {
throw NotImplementedException("FMUL scale with non-FMZ or non-RN modifiers");
}
op_a = v.ir.FPMul(op_a, v.ir.Imm32(ScaleFactor(scale)));
}
const IR::F32 op_b{v.ir.FPAbsNeg(src_b, false, neg_b)};
const IR::FpControl fp_control{
.no_contraction{true},
.rounding{CastFpRounding(fp_rounding)},
.fmz_mode{CastFmzMode(fmz_mode)},
};
IR::F32 value{v.ir.FPMul(op_a, op_b, fp_control)};
if (fmz_mode == FmzMode::FMZ && !sat) {
// Do not implement FMZ if SAT is enabled, as it does the logic for us.
// On D3D9 mode, anything * 0 is zero, even NAN and infinity
const IR::F32 zero{v.ir.Imm32(0.0f)};
const IR::U1 zero_a{v.ir.FPEqual(op_a, zero)};
const IR::U1 zero_b{v.ir.FPEqual(op_b, zero)};
const IR::U1 any_zero{v.ir.LogicalOr(zero_a, zero_b)};
value = IR::F32{v.ir.Select(any_zero, zero, value)};
}
if (sat) {
value = v.ir.FPSaturate(value);
}
v.F(fmul.dest_reg, value);
}
void FMUL(TranslatorVisitor& v, u64 insn, const IR::F32& src_b) {
union {
u64 raw;
BitField<39, 2, FpRounding> fp_rounding;
BitField<41, 3, Scale> scale;
BitField<44, 2, FmzMode> fmz;
BitField<47, 1, u64> cc;
BitField<48, 1, u64> neg_b;
BitField<50, 1, u64> sat;
} const fmul{insn};
FMUL(v, insn, src_b, fmul.fmz, fmul.fp_rounding, fmul.scale, fmul.sat != 0, fmul.cc != 0,
fmul.neg_b != 0);
}
} // Anonymous namespace
void TranslatorVisitor::FMUL_reg(u64 insn) {
return FMUL(*this, insn, GetFloatReg20(insn));
}
void TranslatorVisitor::FMUL_cbuf(u64 insn) {
return FMUL(*this, insn, GetFloatCbuf(insn));
}
void TranslatorVisitor::FMUL_imm(u64 insn) {
return FMUL(*this, insn, GetFloatImm20(insn));
}
void TranslatorVisitor::FMUL32I(u64 insn) {
union {
u64 raw;
BitField<52, 1, u64> cc;
BitField<53, 2, FmzMode> fmz;
BitField<55, 1, u64> sat;
} const fmul32i{insn};
FMUL(*this, insn, GetFloatImm32(insn), fmul32i.fmz, FpRounding::RN, Scale::None,
fmul32i.sat != 0, fmul32i.cc != 0, false);
}
} // namespace Shader::Maxwell
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