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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <fmt/format.h>
#include "common/common_funcs.h"
#include "shader_recompiler/exception.h"
namespace Shader::IR {
enum class Type {
Void = 0,
Opaque = 1 << 0,
Reg = 1 << 1,
Pred = 1 << 2,
Attribute = 1 << 3,
Patch = 1 << 4,
U1 = 1 << 5,
U8 = 1 << 6,
U16 = 1 << 7,
U32 = 1 << 8,
U64 = 1 << 9,
F16 = 1 << 10,
F32 = 1 << 11,
F64 = 1 << 12,
U32x2 = 1 << 13,
U32x3 = 1 << 14,
U32x4 = 1 << 15,
F16x2 = 1 << 16,
F16x3 = 1 << 17,
F16x4 = 1 << 18,
F32x2 = 1 << 19,
F32x3 = 1 << 20,
F32x4 = 1 << 21,
F64x2 = 1 << 22,
F64x3 = 1 << 23,
F64x4 = 1 << 24,
};
DECLARE_ENUM_FLAG_OPERATORS(Type)
[[nodiscard]] std::string NameOf(Type type);
[[nodiscard]] bool AreTypesCompatible(Type lhs, Type rhs) noexcept;
} // namespace Shader::IR
template <>
struct fmt::formatter<Shader::IR::Type> {
constexpr auto parse(format_parse_context& ctx) {
return ctx.begin();
}
template <typename FormatContext>
auto format(const Shader::IR::Type& type, FormatContext& ctx) {
return fmt::format_to(ctx.out(), "{}", NameOf(type));
}
};
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