1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
|
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM {
namespace {
void GetCbuf(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset,
std::string_view size) {
if (!binding.IsImmediate()) {
throw NotImplementedException("Indirect constant buffer loading");
}
const Register ret{ctx.reg_alloc.Define(inst)};
ctx.Add("LDC.{} {},c{}[{}];", size, ret, binding.U32(), offset);
}
} // Anonymous namespace
void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset) {
GetCbuf(ctx, inst, binding, offset, "U8");
}
void EmitGetCbufS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset) {
GetCbuf(ctx, inst, binding, offset, "S8");
}
void EmitGetCbufU16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset) {
GetCbuf(ctx, inst, binding, offset, "U16");
}
void EmitGetCbufS16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset) {
GetCbuf(ctx, inst, binding, offset, "S16");
}
void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset) {
GetCbuf(ctx, inst, binding, offset, "U32");
}
void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset) {
GetCbuf(ctx, inst, binding, offset, "F32");
}
void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
ScalarU32 offset) {
GetCbuf(ctx, inst, binding, offset, "U32X2");
}
void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
[[maybe_unused]] ScalarU32 vertex) {
if (IR::IsGeneric(attr)) {
const u32 index{IR::GenericAttributeIndex(attr)};
const u32 element{IR::GenericAttributeElement(attr)};
ctx.Add("MOV.F {}.x,in_attr{}.{};", inst, index, "xyzw"[element]);
return;
}
throw NotImplementedException("Get attribute {}", attr);
}
void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value,
[[maybe_unused]] ScalarU32 vertex) {
const u32 element{static_cast<u32>(attr) % 4};
const char swizzle{"xyzw"[element]};
if (IR::IsGeneric(attr)) {
const u32 index{IR::GenericAttributeIndex(attr)};
ctx.Add("MOV.F out_attr{}.{},{};", index, swizzle, value);
return;
}
switch (attr) {
case IR::Attribute::PositionX:
case IR::Attribute::PositionY:
case IR::Attribute::PositionZ:
case IR::Attribute::PositionW:
ctx.Add("MOV.F result.position.{},{};", swizzle, value);
break;
default:
throw NotImplementedException("Set attribute {}", attr);
}
}
void EmitGetAttributeIndexed([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset,
[[maybe_unused]] ScalarU32 vertex) {
throw NotImplementedException("GLASM instruction");
}
void EmitSetAttributeIndexed([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset,
[[maybe_unused]] ScalarF32 value, [[maybe_unused]] ScalarU32 vertex) {
throw NotImplementedException("GLASM instruction");
}
void EmitGetPatch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Patch patch) {
throw NotImplementedException("GLASM instruction");
}
void EmitSetPatch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Patch patch,
[[maybe_unused]] ScalarF32 value) {
throw NotImplementedException("GLASM instruction");
}
void EmitSetFragColor([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] u32 index,
[[maybe_unused]] u32 component, [[maybe_unused]] ScalarF32 value) {
throw NotImplementedException("GLASM instruction");
}
void EmitSetSampleMask([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarF32 value) {
throw NotImplementedException("GLASM instruction");
}
void EmitSetFragDepth([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarF32 value) {
throw NotImplementedException("GLASM instruction");
}
} // namespace Shader::Backend::GLASM
|