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// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "core/hle/service/time/clock_types.h"
namespace Core {
class System;
}
namespace Service::Time::Clock {
class SteadyClockCore;
class SystemClockContextUpdateCallback;
// Parts of this implementation were based on Ryujinx (https://github.com/Ryujinx/Ryujinx/pull/783).
// This code was released under public domain.
class SystemClockCore {
public:
explicit SystemClockCore(SteadyClockCore& steady_clock_core_);
virtual ~SystemClockCore();
SteadyClockCore& GetSteadyClockCore() const {
return steady_clock_core;
}
ResultCode GetCurrentTime(Core::System& system, s64& posix_time) const;
ResultCode SetCurrentTime(Core::System& system, s64 posix_time);
virtual ResultCode GetClockContext([[maybe_unused]] Core::System& system,
SystemClockContext& value) const {
value = context;
return ResultSuccess;
}
virtual ResultCode SetClockContext(const SystemClockContext& value) {
context = value;
return ResultSuccess;
}
virtual ResultCode Flush(const SystemClockContext& clock_context);
void SetUpdateCallbackInstance(std::shared_ptr<SystemClockContextUpdateCallback> callback) {
system_clock_context_update_callback = std::move(callback);
}
ResultCode SetSystemClockContext(const SystemClockContext& context);
bool IsInitialized() const {
return is_initialized;
}
void MarkAsInitialized() {
is_initialized = true;
}
bool IsClockSetup(Core::System& system) const;
private:
SteadyClockCore& steady_clock_core;
SystemClockContext context{};
bool is_initialized{};
std::shared_ptr<SystemClockContextUpdateCallback> system_clock_context_update_callback;
};
} // namespace Service::Time::Clock
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