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// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright 2021 yuzu Emulator Project
// Copyright 2014 The Android Open Source Project
// Parts of this implementation were base on:
// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/include/gui/BufferQueueCore.h
#pragma once
#include <condition_variable>
#include <list>
#include <memory>
#include <mutex>
#include <set>
#include <vector>
#include "core/hle/service/nvflinger/buffer_item.h"
#include "core/hle/service/nvflinger/buffer_queue_defs.h"
#include "core/hle/service/nvflinger/pixel_format.h"
#include "core/hle/service/nvflinger/status.h"
#include "core/hle/service/nvflinger/window.h"
namespace Service::android {
class IConsumerListener;
class IProducerListener;
class BufferQueueCore final {
friend class BufferQueueProducer;
friend class BufferQueueConsumer;
public:
static constexpr s32 INVALID_BUFFER_SLOT = BufferItem::INVALID_BUFFER_SLOT;
BufferQueueCore();
~BufferQueueCore();
void NotifyShutdown();
private:
void SignalDequeueCondition();
bool WaitForDequeueCondition();
s32 GetMinUndequeuedBufferCountLocked(bool async) const;
s32 GetMinMaxBufferCountLocked(bool async) const;
s32 GetMaxBufferCountLocked(bool async) const;
s32 GetPreallocatedBufferCountLocked() const;
void FreeBufferLocked(s32 slot);
void FreeAllBuffersLocked();
bool StillTracking(const BufferItem& item) const;
void WaitWhileAllocatingLocked() const;
private:
mutable std::mutex mutex;
bool is_abandoned{};
bool consumer_controlled_by_app{};
std::shared_ptr<IConsumerListener> consumer_listener;
u32 consumer_usage_bit{};
NativeWindowApi connected_api{NativeWindowApi::NoConnectedApi};
std::shared_ptr<IProducerListener> connected_producer_listener;
BufferQueueDefs::SlotsType slots{};
std::vector<BufferItem> queue;
s32 override_max_buffer_count{};
mutable std::condition_variable_any dequeue_condition;
const bool use_async_buffer{}; // This is always disabled on HOS
bool dequeue_buffer_cannot_block{};
PixelFormat default_buffer_format{PixelFormat::Rgba8888};
u32 default_width{1};
u32 default_height{1};
s32 default_max_buffer_count{2};
const s32 max_acquired_buffer_count{}; // This is always zero on HOS
bool buffer_has_been_queued{};
u64 frame_counter{};
u32 transform_hint{};
bool is_allocating{};
mutable std::condition_variable_any is_allocating_condition;
bool is_shutting_down{};
};
} // namespace Service::android
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