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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <unordered_map>
#include <vector>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
#include "core/hle/service/nvdrv/devices/nvdevice.h"
namespace Service::Nvidia::Devices {
class nvmap final : public nvdevice {
public:
explicit nvmap(Core::System& system);
~nvmap() override;
NvResult Ioctl1(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
NvResult Ioctl2(Ioctl command, const std::vector<u8>& input,
const std::vector<u8>& inline_input, std::vector<u8>& output) override;
NvResult Ioctl3(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
std::vector<u8>& inline_output) override;
/// Returns the allocated address of an nvmap object given its handle.
VAddr GetObjectAddress(u32 handle) const;
/// Represents an nvmap object.
struct Object {
enum class Status { Created, Allocated };
u32 id;
u32 size;
u32 flags;
u32 align;
u8 kind;
VAddr addr;
Status status;
u32 refcount;
u32 dma_map_addr;
};
std::shared_ptr<Object> GetObject(u32 handle) const {
auto itr = handles.find(handle);
if (itr != handles.end()) {
return itr->second;
}
return {};
}
private:
/// Id to use for the next handle that is created.
u32 next_handle = 0;
/// Id to use for the next object that is created.
u32 next_id = 0;
/// Mapping of currently allocated handles to the objects they represent.
std::unordered_map<u32, std::shared_ptr<Object>> handles;
struct IocCreateParams {
// Input
u32_le size{};
// Output
u32_le handle{};
};
static_assert(sizeof(IocCreateParams) == 8, "IocCreateParams has wrong size");
struct IocFromIdParams {
// Input
u32_le id{};
// Output
u32_le handle{};
};
static_assert(sizeof(IocFromIdParams) == 8, "IocFromIdParams has wrong size");
struct IocAllocParams {
// Input
u32_le handle{};
u32_le heap_mask{};
u32_le flags{};
u32_le align{};
u8 kind{};
INSERT_PADDING_BYTES(7);
u64_le addr{};
};
static_assert(sizeof(IocAllocParams) == 32, "IocAllocParams has wrong size");
struct IocFreeParams {
u32_le handle{};
INSERT_PADDING_BYTES(4);
u64_le address{};
u32_le size{};
u32_le flags{};
};
static_assert(sizeof(IocFreeParams) == 24, "IocFreeParams has wrong size");
struct IocParamParams {
// Input
u32_le handle{};
u32_le param{};
// Output
u32_le result{};
};
static_assert(sizeof(IocParamParams) == 12, "IocParamParams has wrong size");
struct IocGetIdParams {
// Output
u32_le id{};
// Input
u32_le handle{};
};
static_assert(sizeof(IocGetIdParams) == 8, "IocGetIdParams has wrong size");
u32 CreateObject(u32 size);
NvResult IocCreate(const std::vector<u8>& input, std::vector<u8>& output);
NvResult IocAlloc(const std::vector<u8>& input, std::vector<u8>& output);
NvResult IocGetId(const std::vector<u8>& input, std::vector<u8>& output);
NvResult IocFromId(const std::vector<u8>& input, std::vector<u8>& output);
NvResult IocParam(const std::vector<u8>& input, std::vector<u8>& output);
NvResult IocFree(const std::vector<u8>& input, std::vector<u8>& output);
};
} // namespace Service::Nvidia::Devices
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