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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/logging/log.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/hle_ipc.h"
#include "core/hle/service/audio/audin_u.h"
namespace Service::Audio {
class IAudioIn final : public ServiceFramework<IAudioIn> {
public:
explicit IAudioIn(Core::System& system_) : ServiceFramework{system_, "IAudioIn"} {
// clang-format off
static const FunctionInfo functions[] = {
{0, nullptr, "GetAudioInState"},
{1, nullptr, "Start"},
{2, nullptr, "Stop"},
{3, nullptr, "AppendAudioInBuffer"},
{4, nullptr, "RegisterBufferEvent"},
{5, nullptr, "GetReleasedAudioInBuffer"},
{6, nullptr, "ContainsAudioInBuffer"},
{7, nullptr, "AppendUacInBuffer"},
{8, nullptr, "AppendAudioInBufferAuto"},
{9, nullptr, "GetReleasedAudioInBuffersAuto"},
{10, nullptr, "AppendUacInBufferAuto"},
{11, nullptr, "GetAudioInBufferCount"},
{12, nullptr, "SetDeviceGain"},
{13, nullptr, "GetDeviceGain"},
{14, nullptr, "FlushAudioInBuffers"},
};
// clang-format on
RegisterHandlers(functions);
}
};
AudInU::AudInU(Core::System& system_) : ServiceFramework{system_, "audin:u"} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &AudInU::ListAudioIns, "ListAudioIns"},
{1, &AudInU::OpenAudioIn, "OpenAudioIn"},
{2, &AudInU::ListAudioIns, "ListAudioInsAuto"},
{3, &AudInU::OpenAudioIn, "OpenAudioInAuto"},
{4, &AudInU::ListAudioInsAutoFiltered, "ListAudioInsAutoFiltered"},
{5, &AudInU::OpenAudioInProtocolSpecified, "OpenAudioInProtocolSpecified"},
};
// clang-format on
RegisterHandlers(functions);
}
AudInU::~AudInU() = default;
void AudInU::ListAudioIns(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
const std::size_t count = ctx.GetWriteBufferSize() / sizeof(AudioInDeviceName);
const std::size_t device_count = std::min(count, audio_device_names.size());
std::vector<AudioInDeviceName> device_names;
device_names.reserve(device_count);
for (std::size_t i = 0; i < device_count; i++) {
const auto& device_name = audio_device_names[i];
auto& entry = device_names.emplace_back();
device_name.copy(entry.data(), device_name.size());
}
ctx.WriteBuffer(device_names);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(static_cast<u32>(device_names.size()));
}
void AudInU::ListAudioInsAutoFiltered(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
constexpr u32 device_count = 0;
// Since we don't actually use any other audio input devices, we return 0 devices. Filtered
// device listing just omits the default input device
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(static_cast<u32>(device_count));
}
void AudInU::OpenInOutImpl(Kernel::HLERequestContext& ctx) {
AudInOutParams params{};
params.channel_count = 2;
params.sample_format = SampleFormat::PCM16;
params.sample_rate = 48000;
params.state = State::Started;
IPC::ResponseBuilder rb{ctx, 6, 0, 1};
rb.Push(ResultSuccess);
rb.PushRaw<AudInOutParams>(params);
rb.PushIpcInterface<IAudioIn>(system);
}
void AudInU::OpenAudioIn(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Audio, "(STUBBED) called");
OpenInOutImpl(ctx);
}
void AudInU::OpenAudioInProtocolSpecified(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Audio, "(STUBBED) called");
OpenInOutImpl(ctx);
}
} // namespace Service::Audio
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