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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include "core/hle/kernel/object.h"
#include "core/hle/result.h"
namespace Kernel {
class KernelCore;
class Synchronization;
class KThread;
/// Class that represents a Kernel object that a thread can be waiting on
class KSynchronizationObject : public Object {
public:
struct ThreadListNode {
ThreadListNode* next{};
KThread* thread{};
};
[[nodiscard]] static ResultCode Wait(KernelCore& kernel, s32* out_index,
KSynchronizationObject** objects, const s32 num_objects,
s64 timeout);
[[nodiscard]] virtual bool IsSignaled() const = 0;
[[nodiscard]] std::vector<KThread*> GetWaitingThreadsForDebugging() const;
protected:
explicit KSynchronizationObject(KernelCore& kernel);
virtual ~KSynchronizationObject();
void NotifyAvailable(ResultCode result);
void NotifyAvailable() {
return this->NotifyAvailable(RESULT_SUCCESS);
}
private:
ThreadListNode* thread_list_head{};
ThreadListNode* thread_list_tail{};
};
// Specialization of DynamicObjectCast for KSynchronizationObjects
template <>
inline std::shared_ptr<KSynchronizationObject> DynamicObjectCast<KSynchronizationObject>(
std::shared_ptr<Object> object) {
if (object != nullptr && object->IsWaitable()) {
return std::static_pointer_cast<KSynchronizationObject>(object);
}
return nullptr;
}
} // namespace Kernel
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