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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <string>
#include "common/common_types.h"
#include "core/hle/kernel/k_client_port.h"
#include "core/hle/kernel/k_server_port.h"
#include "core/hle/kernel/slab_helpers.h"
#include "core/hle/result.h"
namespace Kernel {
class KServerSession;
class KPort final : public KAutoObjectWithSlabHeapAndContainer<KPort, KAutoObjectWithList> {
KERNEL_AUTOOBJECT_TRAITS(KPort, KAutoObject);
public:
explicit KPort(KernelCore& kernel_);
virtual ~KPort();
static void PostDestroy([[maybe_unused]] uintptr_t arg) {}
void Initialize(s32 max_sessions_, bool is_light_, const std::string& name_);
void OnClientClosed();
void OnServerClosed();
bool IsLight() const {
return is_light;
}
bool IsServerClosed() const;
ResultCode EnqueueSession(KServerSession* session);
KClientPort& GetClientPort() {
return client;
}
KServerPort& GetServerPort() {
return server;
}
const KClientPort& GetClientPort() const {
return client;
}
const KServerPort& GetServerPort() const {
return server;
}
private:
enum class State : u8 {
Invalid = 0,
Normal = 1,
ClientClosed = 2,
ServerClosed = 3,
};
private:
KServerPort server;
KClientPort client;
State state{State::Invalid};
bool is_light{};
};
} // namespace Kernel
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