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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/hle/kernel/k_auto_object_container.h"
namespace Kernel {
void KAutoObjectWithListContainer::Register(KAutoObjectWithList* obj) {
KScopedLightLock lk(m_lock);
m_object_list.insert_unique(*obj);
}
void KAutoObjectWithListContainer::Unregister(KAutoObjectWithList* obj) {
KScopedLightLock lk(m_lock);
m_object_list.erase(*obj);
}
size_t KAutoObjectWithListContainer::GetOwnedCount(KProcess* owner) {
KScopedLightLock lk(m_lock);
return std::count_if(m_object_list.begin(), m_object_list.end(),
[&](const auto& obj) { return obj.GetOwner() == owner; });
}
} // namespace Kernel
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