blob: ba9209b82c3a73fd3770c13090d451a88bd18ac7 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
|
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <span>
#include "audio_core/common/common.h"
#include "common/common_types.h"
#include "common/fixed_point.h"
namespace AudioCore::AudioRenderer {
/**
* Resample an input buffer into an output buffer, according to the sample_rate_ratio.
*
* @param output - Output buffer.
* @param input - Input buffer.
* @param sample_rate_ratio - Ratio for resampling.
e.g 32000/48000 = 0.666 input samples read per output.
* @param fraction - Current read fraction, written to and should be passed back in for
* multiple calls.
* @param samples_to_write - Number of samples to write.
* @param src_quality - Resampling quality.
*/
void Resample(std::span<s32> output, std::span<const s16> input,
const Common::FixedPoint<49, 15>& sample_rate_ratio,
Common::FixedPoint<49, 15>& fraction, u32 samples_to_write, SrcQuality src_quality);
} // namespace AudioCore::AudioRenderer
|