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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <string>
#include "audio_core/renderer/command/icommand.h"
#include "common/common_types.h"
namespace AudioCore::ADSP::AudioRenderer {
class CommandListProcessor;
}
namespace AudioCore::Renderer {
/**
* AudioRenderer command for mixing multiple input mix buffers to multiple output mix buffers, with
* a volume applied to the input, and volume ramping to smooth out the transition.
*/
struct MixRampGroupedCommand : ICommand {
/**
* Print this command's information to a string.
*
* @param processor - The CommandListProcessor processing this command.
* @param string - The string to print into.
*/
void Dump(const AudioRenderer::CommandListProcessor& processor, std::string& string) override;
/**
* Process this command.
*
* @param processor - The CommandListProcessor processing this command.
*/
void Process(const AudioRenderer::CommandListProcessor& processor) override;
/**
* Verify this command's data is valid.
*
* @param processor - The CommandListProcessor processing this command.
* @return True if the command is valid, otherwise false.
*/
bool Verify(const AudioRenderer::CommandListProcessor& processor) override;
/// Fixed point precision
u8 precision;
/// Number of mix buffers to mix
u32 buffer_count;
/// Input mix buffer indexes for each mix buffer
std::array<s16, MaxMixBuffers> inputs;
/// Output mix buffer indexes for each mix buffer
std::array<s16, MaxMixBuffers> outputs;
/// Previous mix volumes for each mix buffer
std::array<f32, MaxMixBuffers> prev_volumes;
/// Current mix volumes for each mix buffer
std::array<f32, MaxMixBuffers> volumes;
/// Pointer to the previous sample buffer, used for depop
CpuAddr previous_samples;
};
} // namespace AudioCore::Renderer
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